Sakura is pretty easy to get into for beginners, in my eyes. She has a hell of an easy way to juggle into Ultra, extremely easy BnB hit-confirms, a fireball, a way to punish fireballs, an invincible reversal, a good cross-up, ways to actually attack other beginners on knockdown without having to fear reversals in a lot of cases, amazing jump-ins, 3 frame normals, decent FA, and godly, easy-to-use AAs for jump-ins.
Her resets, while of questionable risk vs. reward, are extremely potent against other beginners and in a lot of cases are hard for anyone to block. At a beginner level, she’s very strong due to some of her inherent strengths blowing up the weaknesses of other beginners, and her weaknesses aren’t very profound. Sakura’s 1 frame link execution demands for optimal play are far from required at this point, and can be substituted with 2F links at this level with almost no fuss or muss.
A beginner Sakura would probably have a harder time against an intermediate than with certain other characters, that’s the biggest hurdle someone starting out would have from the get-go.
Would you please quote his tons of totally incorrect stuff? I’m not trying to be offensive towards you, I’d truly like to see where you’re coming from.
All initial moves are blocked, naturally.
1 frame gaps:
st.LP > cr.MP/cr.MK
cr.LP > cr.HP
2 frame gaps:
Close st.MP > cr.MP/cr.MK
cr.LP > cr.MP/cr.MK
st.LK > any light attack
Any light attack xx HK/EX Tatsu
3 frame gaps:
Any medium attack xx LK Tatsu
st.LK > cr.HP
LK Tatsu > any light attack
4 frame gaps:
st.LK > cr.MP/cr.MK
LK Tatsu > cr.HP
Close st.MP > far st.MP
6 frame gaps:
Any light attack xx LK Tatsu