I don’t know about the general case, I’m just talking about backthrow, whiff otoshi to get back in and keep pressure. That is tragically negative.
I would assume that’s the case with whiffed otoshis in general then, as I was banking on their wakeup animation happening durring the recovery.

I’m sure it’s not nearly as bad on block.

i dont even think u need frames to tell its so punishable lol.

ok i was fighting a sagat today and did cmk ex dp fadc smk tatsu shp tatsu chp tatsu and to my surprise slk whiffs. isnt sagat huuuuuuuuuuge hit box wise.

With Sagat, I think he just has a tall hitbox but not a wide hitbox.

You can do st.hp xx tatsu > cr.hp xx otoshi and it connects. Works on Seth as well

CRHP into oroshi wut in the world lol.

i usually just do smk tatsu shp tatsu slp cmk dp on sagat now.

There’s this combo I tried in Training Mode but I can’t replicate it. It is this:
j.hp (deep as can get), st.mk, lk.tatsu, st.hp, lk.tatsu, cr.hp, lk.tatsu, st.lk, ex.tatsu - followup of choice

Now when I try it the st.lk at the end of the combo always whiffs so I have to just go from a cr.hp into EX tatsu which isn’t a problem, but I like to style on people and I can hit this combo like 100% now so this one I’m trying wouldn’t be too hard. Is it character specific or am I just imagining that I pulled it off once? :slight_smile:

It’s character specific, here’s a helpful post by smashingme on what tatsu loops work on what characters

The timing on cr.HP cancel into EX hurricane kick is a bit tricky for me. I don’t main Sakura but she is def one of my secondaries. Should I be leaning toward a more “late” or “early” cancel?
After a focus, I can choose from an array of combos, but I’m always fearful of dash>cr.HP>EX Hurricane>U2 because I might (often) drop it during the cr.HP>EX HK part. Any advice?
BTW, I main Vega, who’s combos and timing are vastly different from everyone else’s, so that’s why I’m having trouble with this seemingly simple cancel.

what version DP do you guys usually use in combos? and which ultra for which matchups? I just picked Sakura up and I’ve been only using U2

hp dp for damage, mp dp for more advantage after knockdown. You can safe jump Yun after a mp dp for instance, as was said just a few posts up.

And… I use ultra two on characters that are jumpy or that I can fuck up there oki game with it. Against twins, you can catch dive kick bullshit with ultra 2 all day. Gief, you can catch his post knockdown jump shinannigans with ultra 2. Just examples… Ultra 1 for damage, ultra 2 as a defensive tool / against characters you think you’ll be able to juggle into it easily. Just preference, really, and how you play certain matchups.

With the EX tatsu > dash U1 why do I find it so hard. Like a normal dash up U1 in any instance is not a problem in any way, but I always seem to fuck up after the EX tatsu, I don’t know why. You guys have any nice tactics to do it consistently? Or is it gonna have to be a hard hour in the lab lol

Personally, I use U2 in all matchups, U1 scales horribly in a combo unless you do a raw ex tatsu or Ex DP fadc > st.hp xx ex tatsu > U1 (This does fuckloads of damage), U1 doesn’t leave you much mixups potential afterwards. U2 is more versatile, my favourite reason is being able to combo into U2 after a DP combo in the corner, U2 also corner pushes where Sakura can do her magic.

I’ll only use U1 if it shuts down people options such as Viper/Cody, cr.lp ~ U1 on their wakeup shuts their wakeup options, besides wakeup ultra from both and DP from Viper.

EDIT: At Faz, I just ex tatsu and dash up and U1, I don’t time it or anything, if it’s a timing issue you have, just dash straight after ex tatsu, I also dash in the corner (You don’t have to do this) but personally I find it easier than waiting for opponent to drop to the U1able level. Also it looks more exciting :p.

I see, also…you from UK and Xbox? If so hit me up with a message with you GT so we can get in some games :slight_smile:

I’m from Ireland, but that’s only across the pond from UK :p. Yep I’m on Xbox, GT = FlowchartFergus

Your friends list is full dude :smiley:

Anyone would have safe jumps setup for guile Flash kick ?

Also it would be nice to have 1 stick’d thread to gather all of sakura’s safejumps on all of the cast if anyone has those infos !

Sorry about that, should be able to send it now

How’s the Oni - Sakura Matchup looking for us? I haven’t fought one personally myself, but I’ve seen some good ones springing up…It’s only a matter of time I suppose.

Is there hit box data floating around anywhere?