For me its getting a feel for the opponents neutral game, that gives me clues when to throw it out, I can’t react to it. Less risky with 2 bars and hold the button down in case cr. Mk whiffs :-p

Most people don’t do it as a confirm, it’s more something where you just learn the careful spacing to use it in so that the only way it can make contact is if they step forward or press a button.

I’m a 3S player, I can confirm cr. MK pretty easily. :slight_smile:

I’m am 09er, I can’t reaction confirm it for shit but lord help you if it hits because you’re taking the full 400 lol

Anyone can help me figure out the timing to go into a lk tatsu combo after landing a focus attack? You have to land the lk tatsu before the opponent crumples right? Is there a special trick to timing a lk tatsu after landing a focus attack?

Simply dash rightaway and LK tatsu, probably you’re not fast enough.

hey guys i’m new here but were stalking the forums for a long time and now i have a question…
how do i perform her cross-up tatsu set-ups ? i read it somewhere but i can’t find it anymore…
it’s after a knockdown as far as i remember

thanks

I’m not really into using the crossup tatsu setups, but the ones involving lk.tatsu are cool.

Here is a video on using it in the corner:

You can search youtube for more, but probably should test in the lab to confirm they still work.

The one I use most often is probably the blocked ex.dp -> fadc -> immediate lk.tatsu. That crosses up certain characters even midscreen, without a knockdown, and leads to your typical tatsu loop combos. Its good to get back the momentum in a match.

I think you can also do specific timings on knockdown to do a meaty, crossup lk tatsu. You need to be right next to your opponent as they get up though. Also, immediate lk.tatsu after certain jump-ins sometimes work because you are closer to your opponent than normal immediately after landing deep jump ins.

What is the likelyhood of Sak for SFV? If she ends up in, will you play her?

From the way they were making things sound, they intend to keep adding characters continuously so long as the game is doing well. Between that and the heavy concentration of Alpha characters already in the game, I definitely expect her to be there. I’m assuming she’d play pretty different given what they’ve done so far, but I’d definitely stick with her, it seems like SFIV ways of playing won’t really carry over to V anyways, so it won’t be a big deal if she’s really different.

Is it usually done off a lvl 3 focus?

It can be done after a level 2, you can buffer the dash right when the focus hits and it should come out as soon as possible

So I was playing Sakura for the first time, any advice for approach options and mixups?

@JamesChappell

It really depends on the match up, you cannot approach every character the same.

Long time Sakura player with who has had an identity crisis in this game since about when v2012 dropped, but I really want to return to improving my Sakura. My execution is excellent (I get this a lot when I play people, so I guess this is my strongest attribute right now), and I’m ready to work on something I’ve not bothered with since Super: safe jumps and mixups. Any advice? I know that now a days there isn’t a great source of information for individual characters (I periodically check back here for info). I know a lot of you have great tech in this department – so any advice for how to deal with DWU, which setups and jump ins are safe, as well as some tricky corner pressure in the corner would be greatly appreciated!

Thanks.

Is this forum dead also ?

Hope not!

im trying to pick up some knowledge lol

I’m not a Sakura expert by any means and probably should not be giving any advice, but I will try!

Ask away. :slight_smile:

For DWU it’s sometimes better too just play it basic nowadays, since you can get horribly punished from “safe jumps” when they DWU.
There are various setups for DWU ex.
on alot of shotos, if you hit a confirm into mp.srk, uf, j.hk for safejump (notice that they are doing DWU by ‘technical’) dash twice and lk.shunpu and it will crossup ‘semi-unblockable’ BUT you have too condition you’re opponent so that he wont be yolo SRK you and as always risk/reward factor, if ryu got 2 meters and ultra You are going to get fucked by it and it’s a Huuuge gamble instead of just playing it cool and win by footsies.

Being shown here by johnny @ 1:40.

There are things you can do for DWU so ALL sakura setups work for DWU but i’m not allowed to tell you, so you have to lab that shit guys. :c
Much love!