I didn’t exactly do an exhaustive test, but I tried just holding up after landing to jump on the first possible frame; looking at things frame-by-frame I can’t find any difference between them.
A-LX
3412
Hmm I always thought it depended on when you whiffed the 3rd hit. For example for certain setups I would whiff the 3rd one close to the ground.
That’s what I thought too, but as best as I can tell whiffing it and not doing it at all both have the exact same frames. I’ll have a slow motion part in the tutorial I’m working on covering it, but I might make a separate video about it since that’ll be another couple if weeks before that’s done.
emperor
3414
can i do more with this combo
https://vid.me/HIdA
unwnd
3415
Without FADC/Ultra? J.hk, cl.mk xx lk.tatsu, cr.hp xx lk.tatsu, cr.hp xx ex.tatsu, otoshi x2 (miss out the 3rd to keep him in the corner + setup)
Edit: Assuming you’re meaning Hakan specific?
emperor
3416
nah doesn’t have to be hakan specific
Sakura has fast fierce punches up close, the cr.lp there is doing nothing but scaling things for worse damage.
In most cases the most HPs you can fit in earlier in the combos, the better the combo. The most optimal near-universal combo for thinner ‘regular’-sized characters like Ryu/Ken/Rose is CL.HP xx L.Tatsu > CR.HP xx Shou/EX.Tatsu (Works on everyone but Decapre).
Against slightly wider characters, outside of character-specific meaty tatsu strings the optimal combo is almost always CL.HP xx L.Tatsu > CR.HP xx L.Tatsu > S.LK xx Shou/EX.Tatsu.
For the widest characters that you can get CL.HP xx L.Tatsu > CR.HP xx L.Tasu > CR.HP xx Shou/EX.Tatsu on (Dudley/Hugo/DeeJay/Cammy/Balrog/Fuerte/Abel off the top of my head), that is almost always optimal.
Characters where some sort of character-specific meaty tatsu combo is usually optimal include Elena/Poison/Rolento/Balrog/Cody/Adon/Yun/Yang/Juri/Viper. Hakan’s a weird exception, the combo unwnd listed is best against him and pretty much only him.
Also all of this implies you 1) get a deep hit as a combo starter and 2) you have the execution to hit the links you want when you want to. The only best combo is the one you’re going to hit reliably.
emperor
3418
Appreciate the knowledge.
Can people really do cr.mk xx shouken on hit confirm (like, set dummy to random block and react to block?). I can’t even do that in training mode. I do, however, use cr.mk xx shouken just outside cr.mk range to tag any normals, but that’s more a whiff punish. I can also potentially react to people pushing buttons when I had already committed to cr.mk and sometimes get the shouken on reaction, depending on when they press a button (basically alerting me before I have to react to the block). But a full “hit-confirm”? Either people have godlike reactions or I’m slow.
I did some research, and it seems cr.mk MAY have about 12 frames hitstop (or less, hard to find this number), and 4 frame active? so thats about 15~16 frame reaction, when hit with the first frame of cr.mk? approx 266 ms reaction time? The average reaction time sits at about 250 ms for a simple “click when light turns green” test, so that hitconfirm is sounding suspect…
I mean, if there are people legitimately doing this, then wow. Props to them. Must be nice being able to apply continuous pressure with cr.mk that way.
For me its getting a feel for the opponents neutral game, that gives me clues when to throw it out, I can’t react to it. Less risky with 2 bars and hold the button down in case cr. Mk whiffs :-p
Most people don’t do it as a confirm, it’s more something where you just learn the careful spacing to use it in so that the only way it can make contact is if they step forward or press a button.
I’m a 3S player, I can confirm cr. MK pretty easily. 
I’m am 09er, I can’t reaction confirm it for shit but lord help you if it hits because you’re taking the full 400 lol
Anyone can help me figure out the timing to go into a lk tatsu combo after landing a focus attack? You have to land the lk tatsu before the opponent crumples right? Is there a special trick to timing a lk tatsu after landing a focus attack?
TOLUNG
3425
Simply dash rightaway and LK tatsu, probably you’re not fast enough.
hey guys i’m new here but were stalking the forums for a long time and now i have a question…
how do i perform her cross-up tatsu set-ups ? i read it somewhere but i can’t find it anymore…
it’s after a knockdown as far as i remember
thanks
I’m not really into using the crossup tatsu setups, but the ones involving lk.tatsu are cool.
Here is a video on using it in the corner:
You can search youtube for more, but probably should test in the lab to confirm they still work.
The one I use most often is probably the blocked ex.dp -> fadc -> immediate lk.tatsu. That crosses up certain characters even midscreen, without a knockdown, and leads to your typical tatsu loop combos. Its good to get back the momentum in a match.
I think you can also do specific timings on knockdown to do a meaty, crossup lk tatsu. You need to be right next to your opponent as they get up though. Also, immediate lk.tatsu after certain jump-ins sometimes work because you are closer to your opponent than normal immediately after landing deep jump ins.
Trixdee
3428
What is the likelyhood of Sak for SFV? If she ends up in, will you play her?
From the way they were making things sound, they intend to keep adding characters continuously so long as the game is doing well. Between that and the heavy concentration of Alpha characters already in the game, I definitely expect her to be there. I’m assuming she’d play pretty different given what they’ve done so far, but I’d definitely stick with her, it seems like SFIV ways of playing won’t really carry over to V anyways, so it won’t be a big deal if she’s really different.
Trixdee
3430
Is it usually done off a lvl 3 focus?