The most effective technique that I’ve discvoered is to either punch your opponent or mess around with his controls.
Mashing the coin button isn’t effective against getting out of hawks throw trap. what was the ken thinking?! ψ(`∇´)ψ
Is this still up anywhere? None of those links seem to work anymore.
h
for sho.
The one on “FileRio” still works, try that. If that doesnt work, I’ll provide new mirrors as soon as i am home.
Ah, you’re right. I only checked maybe 5 of them, sorry. Thanks.
I’ve been trying this script in training mode for at least 3 hours now, and I have not been able to see the “Well done” message yet. How long should I expect until I can do a Sako tick at least once and then start doing them consistently? I’d appreciate any tips for execution, I’m totally a beginner here.
Depends on how bad (good?) you’re performing. Which errors are you getting? Plese understand that, while the sako tick may sound/look easy, its actually very hard to master. You need to be patient, and at the right time, you’ll start to get it out more frequently. If I remember correctly, i’ve put very straight forward tips to fix the commom mistakes, when they are detected. The script is not perfect (it doesnt detects all possible mistakes), but i did my best in detecting the most obvious ones.
Thanks for your answer! The most common errors I’m doing are “The first input was detected as > instead of ^.” and “You must be walking after the Jab’s last frame, and only stop when the opponent gets out of hitstun.”, this last one being the hardest for me because when I tick the dummy hawk moves a bit backward, and when the grab box appears the dummy is outside it. I don’t seem to have enough time to walk between the moment I finish the 270 motion and the moment I’ve to release the punch buttons. Is that because I do the 270 motion too slow? Also, is there any video showing a few “Well done” executions?
What the “The first input was detected as > instead of ^.” message exactly means is that when youre approaching the dummy to try a sako, you have to stay in neutral for at least 6 frames after the neutral jab before going to up so the typhoon input buffer can reset. If you dont do that, when you come walking (holding forward), and then go to up, it will register the up direction as the second one, and you dont want that to happen since down will be the last direction in that case. Up must be the first direction so forward can be the last, which allows you to abuse the input window at its maximum when walking forward.
As for the “You must be walking after the Jab’s last frame, and only stop when the opponent gets out of hitstun.” message, you have to the the 270 motion fast enough so thawk never goes to the crouching animation (or jumps, if you’re doing the motion really wrong) but not too fast: the forward direction must be triggered during hit/block stun, and you must walk forward at least till the end of the opponents hit/block stun, to start releasing buttons. This one is actually hard to achieve, thats why I relaxed it a bit: releasing fierce too soon is ok, strong not.
I still want to try this, sounds awesome… btw it might help to confirm you have the theory down pat, by pausing it and holding the right inputs on the right frames, advancing frame-by-frame. It’s not the same as doing it in the actual flow of the game itself of course, but might help to get you to make sure you’re imagining the right thing to do properly etc.
Thanks for the tips! I’ve just tried again and 10 min after I started training I’ve been able to do it properly twice! \o/
Well, not 100% properly, it says “well done” but I’m taking too long to block after releasing the buttons, but that’s a good start
Not sure if it has anything to do, but before when I couldn’t do it I was training in (japanese) Turbo 3, now I changed it to Turbo 1 and I was able to do it rather quickly.
Edit: I recorded a video showing it in action, if anybody wants to see: http://youtu.be/XFKD_ZE0tRI
If anyone is interested, I modified the original Born2SPD’s script to add a more permissive mode for beginners (like me).
The script and modification history is available on my github account here: https://github.com/poliva/ssf2xj/commits/master/lua/Sako.lua
Lol, i cant believe anyone got into the trouble of understanding my messy code.
haha, is not that messy i’ve seen worst
I was also wondering if I could add O.Hawk support and also improve the punches detection, you’re now using joypad.get() but you could get that info (and also the direction codes, holding forward, blocking, etc…) from memory address at 0xFF87E1. Maybe you didn’t know about this address at the time you wrote the script? Btw, nice work with the script, reading your code helped me learn some interesting things about sakos
Oh you’re right. I didnt knew the button addresses at the time. As for the O.Hawk support, if you read the code you’ll know why i dont support him… It’s possible, but would demand that additional code to detect how the player is spinning the 270. Plus, Both hawk’s have the same typhoon range, same walking speed and the Jab is exactly the same, so it makes no difference for a O.Hawk mainer to Use N.Hawk just for the script. It would be just more convenient.
Hello,
Would it be possible to reupload the lua script for sako trainning?
I have been using it a lot, but since i have bought a new pc, i have lost it.
Thanks in advance.
Check the first post, i’ve put pof’s version as the main download link.
Thank you very much Born2SPD.