Safe Jumps and Option Selects

I don’t have much time these days (exams) but if you write me what you need me to do, I’ll try to find some spare time :wink:

Ok. Well let’s wait till 2012 gets to PC, will need to refine the schenanigan, seems to be only valuable when u stun your opponent

Explain please.

there is a funny stuff I stumbled upon in training mode, if you are in close and hit a crane cLK cMP cancel into HP roll, the roll will hit dan as a crossup on the other side, in AE roll cannot fadc into sMP but in AE 2012 it does, so when you stun your opponent its a viable reset in my opinion, but since I dont have AE v2012 I cant confirm if this actually works

It should work in 2012 because hitbox of the roll likely didn’t change. It hits lots of characters as a cross-up, but you cannot follow it up with st.MP after FADC because the 2nd last hit doesn’t have hitbox to cross someone up.

huh? but it did hit as a crossup just that when I fadc to sMP it doesnt combo.

2nd hit and 3rd hit can cross up, but they do not have buffed blockstun&hitstun. Only 4th hit has buffs, and that one cannot cross up.

ok, thanks, that throws that technique out of the window

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full hk geiko for char like ryu and mid hieght juggle around mid or abit higher -back dash-dash forward-jump crane hp safe on 3 start up dp note easy to fck and eat dp
full hk geiko -wiff geiko -jump mantis mk it very good note very stable
full geiko -wiff mk geiko meatly walk abit forward crane mk note if u dnt walk forward and jump crane mk dp hit u but if u cross up u hit ken head when his in animation dp unstable easy to fck up and eat dp
full geiko -dash forward -wiff crmp jump crane mk for cross up delay abit for the cross up walk forward 1 frame it pretty stable

full geiko dash back -dash forward -jump manits hp u cna block dp or u jsut land in front on him