SA3...why?

Sure one super can take off 50%+ but you won’t land that often vs good players. And it’s not like anyone can land 2 360’s every round as well. This is like saying 3 combos with Ken’s SA3 and it’s over.

I do have to agree with you that Hammer Frenzy probably gives Hugo more options and makes it harder for other ppl to abuse his weakness. I really want to learn to use that super as well but everytime I land a comeback 720 and wins a round it makes me think twice (at the time anyway, after a few more losses then everything changes again).

P.S. No, you won’t catch anyway off guard with the overheads in SA3 more than once so it’s nothing big.

hehehe yeah i know. I’ve picked up Hugo and let me tel you im loving t. I liek playign him more than any other character.

Although i can do dash into 360 pretty consitantly, the 720 is issues. The arcade at my college has jap sticks ( the shafts might be a bit longer ) so ive been practicing S 720 a lot with liek a 10% rae of success. I use SA3 mostly. And there is this one guy i play against he honesly jumps into like 6 BAck breakers every round. its awesome.

That’s cool dude, wish my uni had 3S, and more importantly, players!!!

Been trying to do palm bomber 3X > SAIII but I cant connect all 3 pb. Does the opponent have to be crouching cause I was able to do it on a crouching Ryu but not when he was standing, on a standing opponent I can do a fierce pb to light pb but on a crouching opponent I can go from fierce to medium to light. Does anyone know the exact way to do this combo.

The triple clap combo only works on crouching opponents although it is possible to do it on a standing character so long as they are about to dizzy. So long as you stun the opponent on the HP clap the MP clap will connect without reseting the stun gauge, you can add a further WP clap after this for the total 3 hits and the opponet will still be dizzy.

Yeah, I’ve done a triple palm bomber on an about to dizzy opponent but other than that I’ve only been able to do triple handclap on a crouching opponent, and the triple PB to SAIII only works on an opponent that is about to get stunned by the 3rd hand clap right?

i would imagine that the shockwave clap could be super cancelled into the hammer mountain.

Yeah that works but by the time you hit the opponent with the third clap and buffer into SAIII the opponent is too far away to be hit with the super and therefore it misses, but if he were to get stunned by the third clap he would be free to get hit by the super.

You have to hold down the P button for a fraction longer inorder to combo from the triple clap. A straight cancel from a single clap will not require this.

Yeah I’ve tried that too but for some reason I can never make it to the opponent in time. Don’t know what im doing wrong, probably been holding punch too long.