yea its more of what super makes u feel more secure… SA2 makes me feel more secure and from my Q playing experience I barely land supers in high level play… maybe 1 per match average so I rather have sa2 and dish out those 2 big chunks of life…

but sa1 has the low ex attack cancel to super which is a very good zoning move

SAII can also be done off of lk.command grab.
My strategy is to do mix up wake up game on grounded opponents. Either going in with UOH then s.mk to mp.slaps or UOH to lk. command grab into SAII. I works almost everytime.

Command Grab… abuse it… abuse it a lot.

If you’re gonna do a UOH on wakeup, you don’t have to bother with the c&db to land SAII. You can link it, and SAI as well, directly from the overhead. C&db, like any special move, hightens damage scaling and that sucks for Q. Also, as one of the slowest moves in the game (or is it THE slowest, I don’t remember offhand), you’re taking a gamble that needn’t be taken if you have proper UOH spacing. Unfortunately for Q, the c&db isn’t exactly abusable. Maybe he’d be not-worst-tier if it was, but oh well.

yea its not like capcom could have given Q a really good command throw lol. But hey, its all the poor guy has. but it definately is abusable in mix up game if you execute it right

Q is not even close to the worst character in the game just the hardest to play well. If you can parry well, he is a monster. Now Sean on the other hand, I can’t find any redeemable qualities. He is the worst character. I prefer the saII but cause of its similarities to ryu’s sa2 and it’s anti- air benefits.

C&db is useful in mixup games, but it’s not really abusable. Ken’s jumping forward crossup is abusable, genei jin is abusable, chun’s saII is abusable. Capture and deadly blow isn’t even in the same league. Personally I think his karathrow is more abusable.

Anyway, this isn’t the right place for a tier discussion, but yes, Q is the worst character in the game. Worse than Sean even. It’s true that a Q player who can parry well can kick ass, but that’s meaningless; any character used by a good parrier will kick ass. Sean has a nice set of normal attacks, his supers are decent, and most importantly he has actual options and doesn’t get locked down like Q does. When I first started really getting into the game, I was like you in that I thought Q wasn’t that bad and could be good if used right, but eventually, after trying out all sorts of things and learning to use him decently well, I came around. I love and use Q, but the guy sucks.

lol… stop downing Q… a good Q player is the type of player that can handle being locked down and has alot of patience… being locked down doesn’t mean promised damage to Q… I mean mad turtling blocking high, low and know how to red parry… what really helps Q is his kara throw… mad range and its done by holding back (one of the best kara throw imo)

Good Q player? isn’t that an Oxymoron?

I use SAI all the time, except for Yun. Catching Yun with a SAII in the middle of Genei-Gin pressure is just too easy.

I’ve seen a Q player rack up about 40 wins at an arcade… I remember him using SAIII atleast once! I agree that he’s the hardest to use in high level play, But 40 wins is proof that this guy is either MSF ranking with shotos or Q is actually good.

Where do you live? I had 54 wins with Q in an arcade just last week, and I used SAIII once or twice just to spice things up a bit. But I’m pretty sucky with the shotos, never really spent much time with them. Someone winning with Q does not, I repeat, does not mean that Q is a good character, it means that the opponents aren’t very good, or he knows Q really well and knows how to play his matchups really well and his opponents don’t know their character as well, or he’s getting lucky. Consistently winning with Q requires at least one of those things.

SAIII really isn’t good. Not only is it not good on its own, but by picking it you lose out on the sweet things that SAI and SAII have, like range, antiair, reversals, and comboability. I know of only one usable SAIII combo, a corner capture and deadly blow combo I’ve seen on several combo videos. It goes: roundhouse c&db, dash punch (diff strength, depending on the opponent’s character) xx activate SAIII, SAIII punch version. There’s pretty major damage reduction, and the punch version is the weaker of the two versions anyway.

Eddie, you’re right, being locked down doesn’t mean guaranteed damage to Q. I’ve recently come to believe that the most important skill when playing with Q, aside from knowing him and his matchups well, is defense. Knowing when to block a Ken crossup, whether to block after the crossup or throw, whether to block high or low, those are really important things for Q. He will be locked down, it just remains to be seen whether he’ll take big damage because of it. Of course, he can’t damage the opponent while being locked down, but you can make him live long enough to hope the other guy screw up or something hehe.

I’m the only nut case to actually use SAIII as my main super: jumping in fierce punch or kick and standing medium kick to qcf. medium punch. For kara’s, down weak kick to the SAIII command grab, overhead SAIII command grab, and jumping in fierce punch into SAIII command grab (for this one its better to do it when they’re blocking). Also for people who parry too much, do standing medium kick into the SAIII command grab or do fierce kick into SAIII command grab. Yeah, I’ll say it again, I’m the nut case who uses the SAIII on any character.

An important thing to know in 3S is that there is no guard crush.
So block. Stay cool. Have a blocking mentality.

If they can only score damage on you with throws, then don’t sweat it… note that this doesn’t hold against the likes of Makoto and Yun (and to some extent Necro), but then again, their command throw into combo craziness is something else entirely. Throws are almost assuredly less damage and stun and opponent meter than whatever decent combo they could otherwise land on you, so when you’re under the gun, it’s a worthwhile trade. Plus they may end up pitted against Q’s kara throw, which is a good thing for Q.

I thought we were talking about SAI and SAII here.

and the winner is SA1 why because of 2 stocks that pretty much gave that super the edge… sa2 does big damage but you only have one long bar and before you get that one bar stocked ur opponent will shit all over u till u get meter then youll finally be a threat for wakeups etc and when u finally do use it ur a living target again… sa1 has 2x the threat after u land one ur still a threat to your opponent cuz u have another one stocked :tup:

I just like SAIII for the shear fact its the one that does get neglected for its power. SAII is still my kill super considering doing the mid. deadly blow into weak charge punch (held) into another weak charge punch (not held) into SAII. SAIII is “Total Destruction” because I like to see shoto’s burn in hell.

SA1 owns… SA2 against jumpers/twins. SAIII when I want to prove something…

“Danger!!” Q dies

SA2 is the best, its anti-air and does a lot of damage. With the dash punch after you can push them in the corner and start some setups or if they’re in the corner create a setup with back+fierce or back+roundhouse. SA1 has 2 meters and does good damage espacially if they’re crouching and yeah more EXs and an invicibility frame, but they have to be on the ground the whole time and with Q everybody’s always jumping afraid of that C.A.D.B. throw making SA1 hard to get it to work. With SA2, parry against a jumping character, easy hit. It has descent range and its so super fast that you don’t need an invinciblity frame. Also if you’re that good with Q you won’t need EXs. This is all I have to say about Q now, this book is over.

yea i love sa2 but sa1 is more effective against the majority of the characters in the game… sa1 is a must for shoto’s… sa2 is best for characters that try to out turtle u… but sa1 is overall better but i use sa2 vs ibuki,remy,akuma,chun…

Can SA2 punish shoto sweep?

Actually, you can but you have to kara it (read mechanics thread, last reply from ESN) however this is highly unlikely you will ever learn to do.

So the short answer is no.