Good to hear that is working out for you. You’re creeping up to Plat!
In fairness I don’t know that its a “slow learner” situation. Situations dictate what you can learn and practice, and if your matches in Bronze/Silver working up to Gold have been anything like mine, people jump around like the floor is lava. That isn’t a good environment to be throwing around claps. You eat jump ins as often as not and clap doesn’t do a lot to control aerial movement compared to ground movement (though it is really satisfying when they jump into it). It is a much more valuable tool when your opponent stays grounded so its going to be more useful when your opponent either calm down a little or learn to not jump as much after you elbow/HP Bolt them out of the sky enough.
Watching pros can be really fruitful that way. I know I learned a lot from watching Idom’s recent games (though I’m still working on applying what I saw).
Been quiet around here. Here are some notes on Laura from the CPT floor:
BUFF
VT Dual Crash +7 on hit (you can link it to a low fierce). Meaty blocked is -3. This is a change from +3, -6
Non-meaty (not sure what that means) is +4/-3. Other words, you can combo the heck out of it: https://twitter.com/GetKype/status/939286735715889152
Dual Crash is her MP > MK target combo. Here we’re talking about her overhead which is Volty Line
the overhead becomes +7 only if meaty, aka if you hit on the last of the 4 active frames (like in the classic setup shown in the clip). If you hit on the first frame it’s now +4 (from +3 previously), which means you can link a st. LK instead of just a st. LP.
The change is huge not only because st. LK has way more range than st. LP on crouchers, but also because it allows you to get a knockdown by doing st. LK xx EX elbow instead of a 50/50 if you want to.
Early Patch Notes (according to Capcom, not final patch notes):
Standing Light Punch
• Is now +1 frame on block instead of +2 frames.
• Increased pushback on hit.
• Decreased pushback on block.
• Adjusted the move's collision box during movement.
Standing Medium Punch
• Hurtbox has been changed.
• Adjusted the move's collision box during movement.
• Can now hit opponents behind Laura.
Standing Heavy Punch
• Adjusted the move's collision box during movement.
Standing Medium Kick
• Startup changed to 7 frames from 5 frames.
• Adjusted the move's collision box during movement.
Standing Heavy Kick
• Adjusted the move's collision box during movement.
Crouching Light Punch
• Adjusted the move's collision box during movement.
• Hurtbox has been changed.
• Pushback on hit has been increased.
• Pushback on block has been increased.
Crouching Medium Punch
• Adjusted the move's collision box during movement.
Crouching Medium Kick
• Hurtbox has been changed.
Crouching Heavy Kick
• Adjusted the move's collision box during movement.
Jumping Light Punch
• Hitbox has been changed.
• Hurtbox has been changed.
Jumping Light Kick
• Hurtbox has been changed.
Jumping Heavy Punch
• Hurtbox has been changed.
Jumping Heavy Kick
• Hurtbox has been changed.
Volty Line (V-Skill)
• Damage has been decreased to 70 from 80.
• V-Gauge gain from hitting the move has been increased.
Volty Line (V-Skill) (V-Trigger State)
• Damage has been decreased to 90 from 100.
• It is now +4 on hit instead of +3.
• It is now -6 on block instead of -7.
• One frame of recovery was eliminated.
Spark Show (V-Trigger State)
• Is now a 3-bar V-Trigger instead of a 2-bar V-Trigger.
• The length of her V-Trigger has been increased.
Sunset Wheel (Regular/V-Trigger State)
• 8 frames of recovery have been added when whiffed.
EX Sunset Wheel (Regular/V-Trigger State)
• 8 frames of recovery have been added when whiffed.
Thunder Clap
• Can now be V-Trigger-canceled.
Thunder Clap (V-Trigger State)
• Can now be V-Skill-canceled.
EX Thunder Clap (V-Trigger State)
• Can now be V-Skill-canceled.
• 20 active frames have been added to this move.
Laura loses ST MK, but gets a ton of other stuff. Depending the meta, she is going to wreck peeps.