Ryu Tier without Daigo

Yeah. There are different things you can do. And I’m not saying you should go full-tilt offensive 100% of the time. Just that being more defensive and laid-back is more a liability in this match-up than it might be in others.

Real Quick

It works. I have some videos on youtube that shows it working I could send you the link. It’s just like I wrote cr.LP~LK.
But you can choose to do LP+LK instead if you feel like. The reason I do the cr.LP~LK is cuz the LP is faster and gives you more blockstun making the gap to the follow-up less and if you mess up you will get Lp+LK anyways.

Of course its not as good as a step kick. No one said otherwise. Im sure people came to that conclusion because their depth of analization stopped at the words “step kick” and “Sps”. All Im going to say is you missed the point. You are confused on what was compared and why that was brought up.

See thats the thing. it is NOT overall something else. That is the very discussion that was had. Not that a step kick gives you an “advantage” when compared to a whiffed step kick or whatever else, but whether it gives Abel an advantage over Ryu. When using the word “advantage” in those ways, you are using them in two different context’s’s.

Jumped off a tangent? Mention of the the zoning and how it pertains to whether is contributes to a bad match? Well like I said everyone is entitled to their opinion. I’ll just say it again, reread everything if you want to know why it was mentioned.

Well when I said everyone should be asking Luken for advice and not vice versa I meant it. It was not flattery. When he posted his thought and insights on the mind of one of his opponent that only confirmed it more. I would say he is way beyond better than anyone here who posts.

As far as you, I havent seen you play but from your posts I can tell you have an understanding apparently not many do. Unfortanetly all the other guys dont post anymore like Rainix and AKS. but at least they left behind some solid info instead of garbage.

And please dont make me respond any more.:mad: Just view any question that I have responded w/ as purely rhetorical. Honest this time I wont respond so dont think you’re being ignored or any shit like that. If you want to see the vids I’ll send them via pm.

@ whoever said it’s a shame AKS and Ranix dont post here. 1) AKS only posted noob shit (seriously). 2)Good contributors leave cause of the collective pointless bitchiness . ^… all that BS up there is an example of why peeps leave.

oh and T/B, the ranges in the guide (which is a guide) are just the max ranges. Given that people said theres too much info I didnt want to put the reaction times for all ranges on all moves (that would be a *shit load * of data). Instead I gave the max ranges with reaction times and the max reaction times with ranges. For the most part, all reaction times to FBs have three stages. 1) At point blank range you have very little reaction time. 2) You then have your max reaction time, generally somewhere around mid screen. 3) You have max range which often relates to minimum reaction time. By knowing those 3 ranges you can quite easily mentally chart the change of reaction time againt range.

definition of a guide (for illiterate members of SRK) : something that offers basic information ***or **instruction.
Definition of ‘range’ : Range.

that is all.

looks down That doesn’t seem very quick. Har.

Yeah. I believe you. I’ve been saying otherwise for the longest time. But didn’t get pushed to test it myself until yesterday.

I reiterated as a response to the, paraphrased, statement of “Saying that the range is what makes it advantageous is a silly opinion”. I can use rhetoric, too.

That’s what you were discussing with them. I only commented on a few specific things. It’s what I do. Instead of jumping headlong into the bulk of the debate, I tend to focus on a few minor items that I don’t think are being handled or judged properly. I find that in the name of making a point, many people are willing to exaggerate or ignore some things. And it’s usually worth it to bring light to that.

My limited discussion with you had little to do with zoning. Yes, you may have made mention of that in trying to make a point to other people. But I’m not necessarily interested in the whole character balance opinion warfare deal. I won’t be annoyed if you think ryu has an advantage against dhalsim or abel. I’d be interested in honest and thought out reasons why, but I’m not going to go all out challenging every assertion I feel might be off to attempt to “correct” someone’s assessment here. Just not interested in what could be a never-ending debate with nothing useful at the end of it. It’s why I tend to stick to the game mechanics.

Yeah. From what I see he has a better grasp of the game already than most.

I did post up some vids from the top 8 of an ill-fated syracuse tournament. Even though it was top 8, it doesn’t mean anything as the tournament itself didn’t bring a lot of top talent. Sabin and supermin only had competition from one player, really. And that sure as hell wasn’t me. If you can find that, I’m sure you’ll get a laugh at my performance. My play is incredibly inconsistent.

Good luck with that. :smiley: It’s hard to just walk away. Hope you have the self control to do it. I barely do sometimes.

i just saw those money match vids of filipino champ vs sako and read that one of the conditions of the match was that sako could not pick cammy.

sako beats him. i dont blame champ for this at all, since the goal of a money match is to win money :).

but against daigo, filipino champ has no problem letting daigo pick ryu. does anyone still think this is an even match for ryu.

my new question is, what is the best counter pick against a good sim player? i am just curious if there are any characters that beat sim pretty handily without having to practice a lot.

for instance if someone asked how to beat ryu, i would say just learn sim, because this match up is pretty easy to learn.

No dude you’re not familiar with his options: go to trainning mode, get Ryu as p1 and Dhalsim as p2, dummy mode, get far from Ryu, the entire screen or a little less, throw a weak yoga and walk towards. You will see that none of yours suggestions are going to work, and that dhalsim dont need to predict NOTHING. Your only safe option is to jump back IF dhalsim moves quite a bit forward, and after some time you will not be allowed to do that anymore.

If im wrong just try and post a video of someone doing what you suggest on a tournament, or a known player doing it on a casual.

Nah, just post any video of anyone doing that.

plan and simple its 5.5.-4.5

Thats why the match sets always go back and forth, rarely do you see either character sweep each other. Its a match where neither opponents can get get comfortable.

it’s crazy when the best ryu player in the world starts counter picking matchups that all the other ryu players call even or only slightly in favor of the opponent.:arazz:

i’m really happy that daigo counterpicked, so all the players that think fei long is in ryu favor can stop with how this matchup is not so bad. also, to the bunch of guys on the ryu forums that think balrog vs ryu is 6-4 in ryu’s favor, you guys really still think this?

ryu is a good character, but far from top tier.

sim vs ryu is not 5.5 in sim’s favor. i have a feeling the next time daigo meets up with a good sim player he is going to counter pick.

I saw Daigo use escape tatsu in plenty of matches recently. I wonder what he will do in AE…

he’s a sponsored player, so he has to win. i think if he tries out ryu, and winning is just too much of a pain in the ass, he’ll probably switch to another character.

i think that most of the really good players in japan use characters that take a lot of technique because it’s more fun and you get more respect. you dont hear any oohs and ahhs when dhalisim or guile play.

i love guile, but can you imagine having to practice with him 4+ hrs per day? how boring would that be.

ryu is so much fun because you can combo to and from anything and he is very skill intensive. i wrote this in another forum, but i personally think ryu is one of the top 5 hardest characters to play at high level because you have to master his combos perfectly. online - ryu can be damn near impossible to use correctly when there is lag. you only get a 4 frame window to execute an anti-air correctly or you will eat a huge combo.

rufus has a 1 frame bnb, but what happens if you miss? nothing.
you miss an sps to cr.HP with ryu and you are getting punished hard.

i hope daigo sticks with ryu, because ryu is a great character to watch and play. but capcom just keeps pushing ryu down the tier list and eventually he won’t be viable in competitive play.

since AE edition is pretty much the same game with small modifications - i think it’s safe to call it a tier list adjustment.

Adapt?

Guile?

Sad. :crybaby:

Yup! I hope standing mp helps out his footsies game. I will be honest I lose a lot with ryu. Actually I lose moer with ryu than I do with any other character except for the the really low tier. Obviously my basics are bad not to mention I do not own the game, but it feels like everyone knows how to play against him. Basically I encounter people standing right outside of his c.mk range. One this happens I am stuck as far as pokes. I actaully get out poked. So hopefully far s.mp will mix things up. Oh and also I notice how slow c.mk is now. Can get punished hard for sticking it out in the wrong places.

Ryu is the hardest charc to use among the cast. Losing w him is a norm. The s.mp would help him offset and give him additional tools in some footsie situation. But it won’t subsitute c.mk. They have v different situational usage.

If you are having problem w footsie when ppl stand outside ur c.mk range. One tip I can give u is that Ryu have a slow walking speed and his c.mk is like what u say, slow with 5 frame startup. What this meant is that many charc can just keep walking backward and your c.mk would never poke him unless u r pretty close to him. The reason is that your opponent walked a good few pixel backwards by the time ur c.mk reached active frame. Try it out in training mode to see what I meant. If one charc keep walking backward, your effective range of c.mk reduces by a lot.

So if some1 w decent walking speed is walking backward, poke much nearer. Or you gotta simply aim and poke at exactly the timing he stop walking backward and is within your m.k range. Dash in to poke. Or just use fb. Else dun poke. If he doesn’t walk backward, just poke normally. You shouldn’t be whiffing if he’s not backing up.

Let’s not say that ryu is the hardest to use. He’s difficult to win with at higher levels. Even at intermediary levels of skill it is becoming difficult. But saying he is hard to use is like a troll magnet.

he’s hard to master and to be efficient with, you have a lot of work to do…that is true, but does not require much execution skills.

Ryu isn’t too hard to master. His combos are relatively easy, can punish heavily and has great footsies. Only reason why he loses at higher lvls is cuz he gets outplayed. Ppl at that lvl know his in’s and out’s. What seperates the better ryu’s from the average ryu’s from what I see is that the higher lvl ryu’s are so much harder to read. Ryu has no mixup’s besides x-up tatsu and some decent frame traps. Know that i think about it ST.Mp maybe what he needs to improve. The nerf on cr.mk may be a blessing if it does recover faster (less punishable).

YES! this is what I am hoping for. For me if someone can stop my c.mk then im basically done. i have nothing to threaten them with. With s.mp there should be a little more vareity with footsies for ryu. A reduction in legnth in c.mk would be really helpful with those can punish it easily outside of its range.

well fuckin said.