M8in8
69
Ryu is weak and will stay weak until they give him st lp hitbox more longer , hado start up at 11 frames and make dp connect after st lk at max range or instead give him st lk tatsu hit crouch pepole. Even sakura can dp from nax distance on it lol…
Ryu is a pur shit and the buff on his vt1 is totaly bs with the time available it has.deplete too fast thid is not a threat.
Donkey kick doesnt solve the issu that ryu have with cr pepole because it doesn t connect at max range and doesn t connect after light…
M8in8
70
The vt2 has no sence …thebest is to have give him the propertie of his vt2 to the vt1 . Mean your parry will gain property of vt2 by activating vt1. And the buff he get in his vt1 must available without from basis.
Made all this 3 bar and deplete with bottom and u get a viable caracter
makmak
71
If capcom wanted the ex joudan to connect from c.mk they could’ve made it no matter what the animation is.
Also in 3rd strike joudan slightly makes it step forward depending on the stength. EX moves a littile farther and faster. I often use it to punish those who dash a lot and fish for whiffed pokes. You can also reset dash under after the wall bounce.
Played today for the first time. Just like i thought V1 is the way to go. Pity they just didn’t up that timer a touch. Would rather it be a 3 bar with longer time.
V2 will still have it’s uses in match ups though.
Random
73
Is it just me or does joudan come out on accident sometimes like Chun’s shitty backflip kick in SSF2T? Also, I can’t express how disappointing VT2 is, it is boring. It’s just an easier parry and/or sets up different combos or whatever, right? Very little utility, even if it is a hypothetically powerful tool. I tested it once a tiny bit, after parrying a jumpin it doesn’t seem to allow an immediate dp punish, unless I’m doing it wrong. Pretty sure Ive made that work with regular parry but it is hard.
Can someone explain what VT2 does exactly?
You wait for the opponent to crumple and kneel before DPing them.
I’m not sure if this is your issue but I’ve seen a few people do it, make sure you’re pressing HP+HK after VT activation to do the VT Parry. It is a different command than the V-Skill Parry.
The best thing about vt2 imo is that the parry is 2 frames. It makes it so that people have to respect moves that they normally wouldn’t have to especially if they don’t have a 3 frame move. I think it’s a bit better than some give it credit for. The damage output is very high when you have super plus you can use it a few times.
Here o post my AE impressions.
I will say that Ryu is still bottom tier.
Some things I noticed are:
- Nerf in hitbox for c.mp. It ddoesnt reach as far as I can remember.
- Donkey kick has very select use.
- Ryu still has no range on his normals. Why even bother to minutely change c.mk
- They should give walbounce for CH donkey kick
- I really like the changes to Denjin fireballs. I land so much more unblockables now. Also do to the improved frame adtvantage it allows Ryu to put the pressure on when activate. Capcom finally did something tangible with RYU. It could last about 3 seconds longer. That would be huge.
- Initially VT2 was not my thing but then in heavy foootsy match ups is where I love it. There are some characters where I only use vt against. So far that is Urien, Reku and guile. I need to play against more of the cast but it seems I run into the same 5-7 charaacters all the time
- The best way to land VT2 is when you start to feell desperation near the end of the round. Look for things like looser and risky block strings. Desperate cross ups and moves with large start up frames. Yu have to be aoned in to feel this out.
- VT2 lasts a very long time. I am so use to vt1 I forget its activated.
- VT2, Dp XX CA does 500+ damage. You can really hurt someones feelings ending a match that way.
- Feels oh so satisfying to land. Just listen to the sound. BANG!
Finally, why is it so dead around here?
makmak
78
It’s dead because theres nothing else from ryu to talk about or almost everyone changed their main.
M8in8
79
yes it s dead because all was said and crapcom did nothing to help ryu. So now no one will play him.
i suggest you to play a caracter who has not projectil , street fighter v is not made for shoto .
This is a rush game with no brain and heavy normal safe on block lol. So to win you just have to spam heavy normal to get a CC and then make your easy combo.
Street fighter is a pur s… Game.
I confess that you two are right.
I put my thoughts here -
Rockman, I mentioned your suggestion, but I forgot your user name, I like the one you said about the counter hit on regular donkey kick and mention it briefly. Credit to you.
EDIT: I just noticed I spelt thoughts wrong on the title, I’m a retard lol
1 Like
M8in8
82
i just look the begin of the video and i like it ,i will look all.
I basically agree with everything you said. Its like Ryu is a curse to play instead of a joy.
The damage scaling on combos sucks. Its a difference of 5 or 6 hp. Just stupid.
Your assessment of VT is spot on. its like when you get in the zone of footsies and you are more in tune. Then all of a sudden you react to a pattern and get a big reward for it.
Has anyone noticed that the recover from activating VT2 is slightly longer than VT1?
I’m finally learning to like Ryu. When I think about it, he very well might be the second best zoner in the game, after Guile. I play him extremely defensively nearly always trying to zone and force the opponent to come to me. They get careless and I knock them down and then can go on the offense. I’m not saying he great or anything, but I’m finding that I really like his playstyle and his defensive focus. He could receive very minor tweaks and do very well I think.
New 3.5 Patch changes for Ryu are up on first post! Check it out and let’s do some theory crafting.
Denjin Renki got an timer increase from 800F to 1000F, however they increased the V Hadouken useage as well, from 50F to 100F…so wouldn’t that just offset the buffs to VT1? I’m confused?
Overall, I’m just out of whack as to what Capcom wants with Ryu…“Yeah, we’ll give him buffs…but let’s also nerf his options on those buffs to so that he technically doesn’t really get buffs.”
makmak
87
VSRK consuming 150 v gauge is just laughable. Capcom really loves their poster boy.
All the more reasons why imo, having a 1000 improvement on VT1 not making a whole lot of sense, and if you throw on top of that the VHadous consuming 100 instead of 50 now as well.
That kind of defeats the purpose of improving the timer from 800 to 1000 if it’s going to feel practically the same as it did before.
I’ll give this much, they did improve VT2, and I’m just curious if they’re intentionally doing it so that more people will possibly cater to VT2.
Overall, the buffs are okay however nothing imo that is going to help make Ryu relevant enough for the competitive scene to used.
I would love to be proven wrong on this of course.