hey is there a better matchup thread that includes the new characters anywhere on SRK? if not is there any way we could get some of the more experienced players together to make one?
Ah ok, so that’s what happened. Thanks!
I tought you were talking about something else when you asked the question. This is actually quite easy. To add to the fun you can mix slow fireball with fast Super, or Fast fireball with slow Super etc.
Just made a post on this. forgot i should have put it here instead (it’s been a while… /\ _ /;;
Just wondering if anybody has some Yun matchup info for Ryu. I know the basics like stopping low to the ground divekicks with ST. LK and not throwing fireballs when he’s got meter.
Is there anything else anyone can tell me? I’m pretty decent at Shoryu’ing Rufus’ divekicks on reaction, is Yun’s faster? Is that a reliable tactic against him?
I’m going to a local tourney tomorrow so any info anyone has would be great.
Thanks.
Like Red Rapper says you can go into it from a J. MP right? i don’t use this Ultra so i’m not 100% sure but i believe it doers work. i wouldn’t bother trying to figure out tactics for it though. U1 is just SOOOO much better.
havent played yun or study the match up yet but couple of pointers I have notice:
-If you happen to block is Ultra 1: After the first 3 hits, Focus and you will crumple him.
-Target combo 4 is very puinishable on block : c.hp xx tatsu, or c.mk xx tatsu or Srk are simplest ( ultra 1 i think too)
-If Yun Dive kick to high I block and grab directly
-You can Sps, c.mp, c.hp xx special on Yun
-Lunge punch is unsafe when badly space but you have to punish fast since Stun is minimal
-You can Safe jump Yun no problem
You can only get full animation if one hit. I use Shin Shoryu all the time online… so feel free to ignore me lol. You can land it if they are getting predictable with distance clearing attacks/jump ins/ dive kicks. sometimes when I play after a knockdown Ill whiff crouching Mk a little outside of their reversal range to get them to try to counterpoke then Ill buffer the directional inputs then press the 3k if I see them thow anything out. When your up close pay attention to what they do after they block something like Cr.mp if they always seem to try to poke you back then buffer then release. Also, after any combo ending in cr.hp>hk tatsu you could also try buffering because it leaves you right in their face they might reversal if you train them to think you ll try to meaty them.
hey any of you guys have any pointers on how to play Ibuki, I can do pretty well zoning her out and watching for her slide grab.
The thing is when she gets a knockdown on me… I have no idea how to block on wakeup especially when they are playing the jump throw a knife shenanigans…
Any suggestions on how to block or just wake up options??
Thanks anything will help.
Focusing the Kunai and Backdash is one the good way to get out of his wake up pressure
alright thanks, I will try it.
The trick to blocking Ibuki/kunai stuff is figuring out where she will be and where your characters head will be when it comes time to block it. It will only cross up if the more than half of her body is on the other side of yours. Example when it comes time to block and just her legs are on your front side of you then block cross up. A good way to train yourself on how to block is to get ibuki and try to set up the cross up/non cross up kunai’s so you can see which way to block it.
thanks for the info. appreciate the help. /\ _ /\
I was wondering with is better for going against jump ins, Ryu’s j.mp then U1, or jab DP>U1.
Pretty sure jab DP U1 is better, but even better is mp srk, fadc, ultra 1.
Ryu’s CR. HP and ST. HK are both good anti air normals. you don’t always have to fire off a DP to anti air an opponent.
also you can only connect a U1 after an SRK that “trades” with your opponent without FADCing or anything like that. Pieton is right though the “best” technique if you can pull it off is MP SRK > FADC > U1.
also note you can connect with a HP super off a LP SRK from any height, trade or not.
Hope this helps. /\ _ /\
That helps greatly, I was so used to doing j. MP and catching em while they fall. MP SRK is FA back dash or forward dash?
if you are in the middle of the stage use a forward dash. if in the corner use a back dash other wise you will dash under your opponent as they fall. just make sure you use only one dash. sometimes i accidently mash two out and go too far.
Some people prefer to back dash when they are near the corner. Personnaly I prefer to dash and just time my Ultra a little later.
This is regarding the fireball into shinku combo. When i do two quickly on the left side I end up going :qcf::p::d::df: :p::f: So it misses it and does a SRK or does nothing.
I can do two fireballs really quickly any other time, but it just seems to give me that on the second quarter circle when I’m trying to do it.
I can do it fine on the other side which is strange because the right side is my weaker side. Any suggestions on how to improve my accuracy? I use the TE Round 2 stick.
Is it quite an advanced thing to be trying? (I’m not advanced ). I can do it fine on the right side which is strange.
Thanks.
Also, Is there a thread where I can find people who are willing to play SF4 with noobs? I’ve looked but couldn’t find any.I mainly want to add people on Xbox to play with and learn from while I lose to them xD
The only one i see is the regional section but that’s more for local play and arcades right?
Thanks again