Does Ken’s dp have instant recovery when he lands? I don’t know if this is an online thing only or whatever but has anyone experienced this? I mean when I block another Ryu’s dp or literally every other characters’ dp I have a million years to punish but when Ken does a dp and I start to punish he’s already blocking or worse he’ll just dp again.
Is there a “best” meaty attack to do on a knockdown? I just started applying pressure and attempting meaty attacks yesterday (I used to run away and throw a meaty Hado on every knockdown like a puss). What I tried yesterday was cr.MP > cr.MP > cr.HK. I didn’t hit anyone, but I didn’t get punished either (although I assume I could).
There are no best meaty attacks, all attacks serve a purpose in some way. cr.lk, cr.lp, and cr.mp let you confirm in more damaging moves. cr.mk lets you go low from far away. cl.hp and cl.hk catch back dashes, various wake up moves, and people who late tech really well. Use various meaty attacks and frame traps to keep them guessing and mess up their teching rhythm. my personal favorite frame trap that seems to work well is: cr.mp, cr.lp, cr.mp. it has a very odd rhythm that many people aren’t used too.
Hadouken, EX Fireball, walk-up sweep (spacing dependent), Super, and U1 are punishable options for blocked Condor Dive. It should be the least to worry about.
How exactly do you do Ryu’s air tatsu so that it goes almost full screen? Not talking about the coward copter btw. I’ve seen Daigo punish Rose, Ryu and Sagat fireballs by using this tech. I’ve tried it over and over again in training mode and I can’t get it to travel far like Daigo and other high level Ryu players do.
You have to do the tatsu just as Ryu starts his descent. The light version doesn’t work, you have to do the medium or heavy versions. The heavy version does the most damage so you should use it always. If you do it correctly you can hit someone from almost full screen. You can also hit Sagat’s outstretched arms as he throws a tiger shot from full screen. It has a deceptively long range. If you do it from full screen it looks as if you have to be at 3/4 screen for it to connect but you only need to take a small step forward from full screen and you’re in range already.
It’s pretty good for surprising your opponent. Not a lot of people are prepared to anti air Ryu from full screen. Often when they see you jump from far away they try to close the distance not expecting you to reach them and then you hit them by surprise. The problems with it are that it has a hard time hitting crouching, although it CAN hit. It also doesn’t do much damage. Also if you don’t reach them they can punish you for it or at least apply some pressure. It’s certainly great against better zoners like Sim, Sagat, Rose, and Gouken because it puts you right next to them. It also pushes them really far into the corner if you hit them.
How do I push grapplers out of command throw range when they’re right in front of me?
MP>MP gets me command grabbed every time when they just churn the butter, and the same happens with LK>LP>MP.
If I dash back I can get green handed, if I jump back I can get ultra 2’ed, if I neutral jump they get the additional option to lariat me and blocking right next to a grappler seems like a bad idea too.
I just feel incredibly uncomfortable against grapplers and feel like my options are so limited if I’m close to them that I’m afraid to go for any pressure. I feel like a fucking mouse getting chased by a cat in a closed room.