How did Infiltration dp out of Cammy’s unblockable set up at 4:50 and which dp did he use? I thought they took out dp trade ultra in vanilla. Do you guys think Infiltration has a better Ryu than Daigo?
He didn’t dp out of it. He blocked the jump lk and then mashed lp dp. Is that her unblockable? He might have just-frame blocked it or the the wiggle trick, I dunno.
They put lp dp, trade, ultra back into the game in AE.
I’m a noob to SSF4. I’m trying to learn to play Ryu. I’m having trouble with simple combos ending with crouching medium kick. Like crouching light kick into crouching medium kick. or standing light punch into crouching medium kick. Would appreciate any assistance with these. I get the combos very rarely. Is it just a matter of timing? Seems like I’m doing the exact same thing every time, but sometimes it works and sometimes it doesn’t.
In my experience its just a matter of timing. Things are much more difficult in match than they are in training mode but keep at it. Personally, I like to link c.mk from c.lp, c.lp. Timing can be kinda tricky but it allows you to do either fireball if blocked or dropped, or tatsu if it links. I recommend putting the CPU on a difficulty that you would normally find easy to beat and just focus on practicing the combo on a moving target.
I do have a question tho. Is Adon’s ex dp impossible to stuff with a crossup mk? I’ve always either wiffed it or it hits me. I have no problems with normal dps but the increased hitbox of Adon’s ex dp makes it different. Any ideas?
Where is the ryu safe jump thread or setup thread?
There is none someone posted a video of some ryu setups. I have no idea what thread it is in though. Welcome to the Ryu forum the most unorganized character forum in srk!
Land sweep and hold uf…GG!
Some setups in here:
Any hints for doing solar plexus into crouching fierce? I rarely get this. I’ve seen Daigo perform this consistently.
There’s not much to it other than practice and plinking the cr.hp. It’s a 1-framer so it’s hard. cl.mk does the same job but is a 2 frame link and you only really lose stun output and a force stand for the tatsu followup.
PLINK!
Question about basic frame traps: I’ve just picked up Ryu and my basic close range frame trap is: c.LK, c.LP… and then if I see it’s hit I go into: c.HP > tatsu… and if I see it’s been blocked I go into c.MK > fireball.
Is that the optimal way to use that frame trap. I feel like there’s a better solution than c.MK > fireball.
Ya there is. If you’re frame trapping the hard punch, you just hado after as long as you’re not too close then that is the block string. If it lands depending on your opponent, if its a char you want in the corner and the easier link, you just opt for tastu. If you’re real good, and you have good reactions and need damage, you can opt for hp srk after, but if you mess up the link you will also get punished.
If on block you hp into tastu you will get punished. You wont be able to CR.MK after your hp and then in your recovery from HP you will get punished as well. Other frame traps can just be, instead of sticking out the hp, stick out MP’s. If it lands farther away, you can add another MP into sweep (or just sweep right after), if its blocked you can link into another MP and then a hado or if you’re close and it lands meaty you can link that into HPxxHP SRK. The last one takes timing but a good Ryu will hit that for max damage output. Otherwise the first two are ideally opting for knockdown/safejump setups. Also, if you’re in the corner you can switch this out with an ex tatsu or ex fireball into ultra.
Good luck
Is triple plinking more effective then just a double or it’s the same?
This might just be something i have never noticed before now and might just be the dumbest question ever asked here… but is Ryu’s anti air SRK’s supposed to do half damage when hitting people mid air? (with lp.srk hitting for a max 70dmg, more dmg than hp.SRK does witch seems to be 60)
That’s why you try to hit them deep. More damage, security from invulnerability frames. Unless you’re going for lp srk juggle into Ultra of course.
yeah well long story short, i bought AE on steam because it was cheap and wanted to see how the PC version was… and surfice to say playing your way though D->C rank consist of just spamming SRKs while people jump into them… so never really noticed it before but had a match where i think i hit someone with 15 shoryukens in a row and that just got me wondering.
What’s the best way for Ryu to deal with flying Barcelona from Vega? I know some people recommend focus but I’ve seen some Vega’s do a two hit Barcelona before.
I’m not concrete on all/the best options to deal with it due to not having many vega players where i am. So far i’ve just gotten away with focus and dash into punish for the one hitters. This can be beaten by two hitters or the grab, from what i assume the two hitter requires meter (EX). If i get grabbed or ex’d a few times i just start trying to do quick air to airs to catch them by surprise (eg. j.MP ultra 1). I seem to have gotten by so far with that.