There is a thread in here that will help you in some basic combos. Your problem is that you are probably mashing. take your time. You have more time to do moves than what you think. It may be harder if you are playing on a hdtv because those tv generally have lag making it harder to do combos or even play the game properly.
as for jumping. Try not to jump so much. Use c.mk xx hado to start off some offense on the ground. It is best actually to get your opponent in the air because at that point he is vulnerable to many attacks.
Use other characters so you get a good feel of the game.
Do you want it to space out the opponent to keep you safe from reversal chip, or only just enough for some kind of ground mix-up?
Do you want to inflict safe chip damage?
“Safe-ish” chip damage?
Do you want to frame trap your opponent if they are:
Mashing 3 frame jab/short?
Attempting to reversal, or non-reversal, non-invincible special? Which?
Early crouch teching?
Late crouch teching?
Teching in reaction to stand animations?
Stand teching/reverse throwing?
Attempting backdash?
Trying to jump?
Mashing boxer’s jab/dictator’s short? (Deserves it’s own goddamned category.)
(6, 7, 8, and sometimes 2 can also be caught without frame traps by including low attacks in the string.)
Do you want to keep them somewhat lock downed for an extended period to play around with when you release them from close pressure?
A block string can also be used to condition the opponent to expect one kind of string to make some other tactic more viable.
When it comes to block strings and ryu, you only have really safe and simple true block strings. Or block strings with gaps that aren’t entirely safe, but can be used to beat some tactics. This is because ryu has no moves that give him greater than +2 advantage on block. (Except for jump-in attacks of course.)
shoulder throw -> immediate backdash -> immediate crossup hk tatsu.
back throw -> walk forward -> crossup hk tatsu
shoulder throw -> walk back slightly(for timing and so it looks like you won’t crossup) -> crossup lk tatsu
Those are all fairly safe. They’ll beat reversal dps. Gets beat by stuff like deejay’s up kicks or ex spinning bird. Sometimes they can trade in you favor, but I haven’t figured out any timing or spacing to force it to happen. A delayed auto correct dp also wins.
Besides, many OS rely on “buffering a motion” at the right time. They’re not all clever and use mechanics like chains, cross-up inputs, teching window, etc.
I’m not entirely sure about this, but Ryu’s fireball in ae feels like it has better recovery. I say this only because it seemed like I was able to more easily dp fb jumpers. It’s probably all in my head but if anyone can shed some light on this that’d be great:)
Question does Ryu have any unblockable Mk setups you know where you block either side you still get hit and have to do something like block late do a crouching normal to get out of it?
I found one on Cammy where you shoryuken right next to her then move forward a little then Jump in Mk. She can;t block it but she can do a crouching normal,Spiral Arrow,Spin Knuckle, or backdash to get out of it. i’m pretty sure you could punish most of her escape options minus the crouching lk. To block it you to crouch then block it as a crossup not unblockable but unless you see it coming. Ill have to test it for more characters. I searched youtube couldn’t find anything about it I can upload a vid if you want.
It’s against Cammy? That’s interesting. What strength of SRK are we talking about? And did you only test when you SRK them on the ground? Tested when you’re right next to them before the SRK?
This is complicated by the fact that you aren’t a set distance away from the character at the start, like if you had done a throw.
Lp Dp you have to be upclose like touching the other person to do it so I was thinking may be you could do it if the Cammy uses a high cannon strike on wakeup since it leaves right in front. Ill have to test it to see if I can get it to happen in some combo or from an AA shoryuken.
EDIT I just did it off of a Back throw. You back throw then take one full step then jump Mk and for this one you can do a crouching normal, Ex Spin knuckle ,backdash, duck then block it as a crossup. I couldnt get cannon spike to hit but its probably really hard to do.