RYU is back with poor mobility option, bad projectile utility and predictable gameplay

Is it just me or is ryu’s corner qcf tatsu is very inconsistent? I mean sometimes you can land it high, sometimes low, sometimes not, etc.

Are you referring to when sometimes you can get two hits with the H version or just one? It can be a bit inconsistent.

Actually I’m referring to even landing the H version at all, like in the corner I’ll jump straight up, do the h qcf tatsu and it’ll hit randomly, doesn’t matter what height I do it at, sometimes it’ll hit others it won’t. That’s so annoying.,

https://www.youtube.com/watch?v=ZSS-KUUt_IA

So I’ve been in the right track to max solo damage. I think Ryu needs to stay grounded for max damage a lot. Really sad I can’t do the hard and skillful combos of UMVC3 but we will get there.

Yesterday I enjoyed being a dick with Ryu plus Time Storm because on hit or block you can cancel out of Shoryuken into a full combo. It was so funny spamming my invincible DP into combos even though they were far from optimal. I need to lab out a real combo so I can spam more online.

https://youtu.be/RubDWkSCv4A

It’s good to see people labbing my ideas. I really think Time Stone is the best Stone for Ryu.

I’ll have to see what options there are for anti air dps. Won’t have time to check today

I think that one will be tough to convert but I believe in you! I wish I didn’t live in China so I could upload to YouTube. All I can do is message ideas for others to test for me.

I’m coming around this way of thinking too. That Time Surge is extremely useful for Ryu getting out of bad situations that his DP won’t get him out of like Dante hovering just over his head with shots at an angle where a DP won’t come out. Making a ceiling of fireballs is really useful too with the storm, and of course being able to combo into s.HKs into Lv 3 from his overhead.

I had no doubt about Time Stone being what he needed in this game. For me I think Ryu’s Stone preference is Time(great for Surge and Storm)> Space(Allows him to stop keep-away)> Mind(gives him a command grab and all that meter)> Reality(Allows Ryu to apply more pressure and cover bad angles)> Soul(just second chance allowing him to be in improved Lvl 3 range) >Power(Ryu struggles to hit for the storm and the Surge uses his wall-bounce)

I was running Power up until last weekend when I realized just how many problems he has with it if he’s not looking for a kill. I’m going to miss the frame advantage the Surge has but yeah, going to run with Time for a while. Who knows, maybe I’ll cave in and join the Reality army, but A-Grooving into Lv. 3 is just too addictive man.

I too love mashing Heavy Punch into low roundhouse into Lvl 3. So fun.

im no experct but I would like to share my experince.

My main team is Dr.Strange/Ryu and i swap stone but moslty prefer Power/Mind.

Dr.Strange is normally on point if he can harrassed people in the neutral or anti zone. But if I have Pressure opponent then I like to throw ryu on point to tame the choase with DP’s or Air tatsu.

Right now My ryu fuction more as Combo ender. his vertical Hyper Hadoken is great combo tool and rescue tool in counter switch scenarios.

If im running mind I tend to hope around the stage doing air tatsu to have opponent chase me and them use mind surge to catch them slipping. Now that Im learning of this corner tatsu stuff I think mind really help to position for that.

If I have power I generally use it as air combo ender so I can use vertical hadoken for Dr.strange set ups or just geenral ender with enough Knockdown time to apply oki.

That is not too bad. I think Mind Stone is not too bad. It allows for optimal combos for meter build. For your team that is really nice as both Ryu and Strange have good supers for sniping people. I’m still really questionable about power but that is just my opinion.

so no changes for ryu i take it for this upcoming patch?

Nope. Sadly stuck to low tier and boring. But I really am enjoying him with MonHun.