RYU is back with poor mobility option, bad projectile utility and predictable gameplay

Olaf’s Google doc has been updated with why he thinks Ryu is fine.

The fact that the game’s more footsie-based now, assists are out, and everyone has an otg means Ryu is viable in this game. I also agree with everyone say his moves will do well in Infinite’s system mechanics.

If tri-dashers/flight characters didn’t exist in this game, he’d be upper tier. But as it stands, he’s got as many tools as any other none air-dash character. And seems good to tag off.

Shoryuken is certainly useful. Does tatsu carry like Akuma or is it one hit kd?

This whole reflector thing seems really dumb. Beams are so much better than projectiles anyway, why push them further apart? Morrigan hardly will even care.

Plan on running ryu/cap. I’ll be getting the game Thursday, so I’ll be trying to find some cheap stuff for our ordinary guy soon enough.

Got a couple combo videos with ryu that should come out pretty soon. Hopefully by the end of the week. Health is kicking my ass and busy wtih doctor stuff so gonna be a bit delayed on putting up all my videos for this game.

That being said, the tech buffer in this game seems pretty severe, pretty hard to get a lot of cool combos, got people even teching sweeps, falling through supers half way, etc… Seems like they took away a lot of stuff he could do in the last game, and they sorta just threw a bunch of stuff at a wall and its your job to put it together. Cant say I ever played or made a combo video before in all my years where it felt like I was just mashing the whole time. Pretty awkward feeling game.

That being said as well, it does appear combo wise, although the width and height of characters standing is different. Juggle wise although visually things look different, for the most part combos seem pretty standardized trouble finding a lot of character specific combos, and most ideas seemed to work vs most characters no matter how big or small they were.

Anyone know if ryus tastu super is invincible on frame 1?

It is. It beats meaties on wake up.

Couple things I’m liking about Ryu so far is that firstly his ground movement is great. He has what is probably the best backdash in the game coupled with a pretty good wave dash game. Which is important since all the air flight plink stuff is gone. Don’t even need to wave dash backwards with him because the backdash is just that OD. He travels like 3 or 4 character lengths away in half a second. If people can find some solid KOF short hop stuff with him he may be pretty solid movement wise. At least as far as stuff that’s not super jump height relevant.

His charged HP beam also seems really good. Gonna be great as a generic way to lock up the screen and then tag your partner in. Plus can’t be reflected as a beam. Most interesting thing about it is how quick it is to charge. Pretty much if you hold HP down for like less than half a second it’s ready to go and comes out relatively fast after the release. The beam locks up the screen almost as soon as you let go of HP.

Poor mobility? Time Stone.

Yea ryus seems to collectively have a bunch of good tools. They just aren’t your normal top tier marvel tools. I feel someone will eventually break out in the marvel scene with a ryu team that does well.

I saw some youtube video that detailed some pretty interesting corner combos using Vertical Shinku Hadoken as a quasi-launcher, left the opponent in hitstun long enough for him to launch them again and do another one, or a meterless follow-up.

https://www.youtube.com/watch?v=gq-UrkIBCp4

If you’re looking for a kill and got the meter to spare, this looks to be an almost automatic way to finish someone off.

Can we start a regular ryu thread? I feel this thread is hard for people to get tech in with all the debating and old theory arguments before the game was released.

I really enjoy playing him right now. I think his mobility is pretty good and charged hadoken actually is pretty useful.

Also air downward tatsu is super fun to use!

Bring back MvC1 Ryu. Don’t like being ryu? Try being Ken. Or Akuma.
When’s Oni?!

https://www.youtube.com/watch?v=YKQH0TvQ5QU delayed because of health stuff etc… but hey here it is… Game is pretty janky sadly as I thought… Pretty hard to find anything cool compared to my old videos…

What I don’t understand is for a character described as a “beginner friendly” character they gave him such a crappy st.hp. It constantly whiffs if you try to do the standard magic series.

This has probably been asked before but what am I missing? Did they add that extra detail where he fights off the dark hadou to his Lv.3 just to remove it again?

Under 20% health. Adds a good bit of damage

Ah so some characters gain special properties or extra damage for being in Danger?

I don’t have the game yet, so I’m not sure if ryus is 1 of a kind or not

It really doesnt do that much more, if you even watch my video I just posted. maybe stand alone you get another chunk, but when you are actually doing combos, you get like piddly extra damage. We are talking like 500 points a lot of the time. 1000 maybe max…Its pretty disappointing. Just think of it as adding another regular attack on thats all.

Anyway still flabbergasted about how much stuff they took away from him. I mean you cant even tiger knee anymore. Its like every single crazy combo, weird link etc was just removed. No more loops from the old game nothing.

You basically just kinda mash, do your wall bounce, ground slide, regular OTG, put them together in some shape or form and call it a day. All do comparable damage.

Working to see if this reset is legit

https://youtu.be/CyvdbNo48S4