Ryu General Discussion Thread: Frame Data, Strategies, Combos, etc

because of tripguard, if you do a move during your jump you need 4 frame to recorver and put your guard once you touch the ground.

ken hp shoryu and ryu akuma all shoryu will break your safe jump. blanka ulra too and all move wih invulnerability frame and hiting in less han 3 frame( abel ex throw, akuma ultra, zanghief lariat)

about he saga glitch you do normal throw then lk tatsu( to go on the other side) then dash in direction of sagat . this will make you come back to your original position, that it?

I tried but couldn t make it in practice, you have to do all as fas as possible? can you give indication about timing?

just a litle share .
akuma sweep can be punish by ryu super if you guard. However if akuma have ultra he can cancel the sweep wih ultra just after you made your super and kill you…
lately once they have ultra good akuma just spam sweep ( to initial vortex or make you use your super and do they ultra ^^) a little rick you can do if you know akuma player want to cancel the sweep with ultra, just do the lp super, i will mess up there timing and they will eat it ^^ however lp super doesn t punish the sweep…( at max range)

oh and abou st hk fadc glitch. problem is that it have to be on hit to work, so basically, if you know you are going to hit balrog why would you choose this instead of some powerfull guaraned combo including 2 ex?( cr hp ex tatsu or cr hp hadou fadc cr.hp shoryu) and if you have 4 ex hen cr hp shoryu super, ultra is a beter choice than st.hk fadc (glitch)shoryu ultra. problem of this glitch is that on hit it s useless as there is garanted option with bigger damage…

lol glade to see me and micky are on the same page. i still have trouble with the sagat match up lol.

This. You only have 3 frames to recover and you need 4.

Oooooh yeah! That’s right, there is a delay after you do a jump in. Completely forgot but it’s the same reason you can get thrown after you whiff a cross up or something.

i’m not sure it’s been posted or not, but there’s a good post on the sagat forums on ryu matchup that might help you guys so check it out

http://forums.shoryuken.com/showpost.php?p=7195345&postcount=84

learning other characters might help with certain aspects and skills you need to be a video game player (not necessarily a good ryu player) so take some time to do so as well. you might be able to incorporate a lot of exaggerated strengths of other characters into your own game.

also to comment on the above few posts: many people know about tripguard so when you overshoot your crossup, 99% of the people will try to throw you. if you empty jump crossup and DP, it will hit 99% of the times the first time. i guarentee it.

nice post on that LB, i was unsure about on what to do against sagat in the close-mid range game.

Hey I was just on my smoke break at work and I had an idea that I wanna try but can’t right now because of work and all… wondering if anyone has tried this.

Okay so you’re in the corner (opp has you cornered) LK Tatsu cross up, EX Hadoken, FADC, Ultra. I dunno if you can connect the EX Hadoken after the Tatsu though. I don’t think this would work, if it’s possible at all, outside of having the opponent that close to the corner. Can anyone confirm this for me? If not I’ll give it a shot when I get home.

no, it will not work, as you have to actually jump in to do the lk tatsu cross up and the distance of your opponent is slightly too far away from the corner but maybe my timing is slightly off

You don’t need the corner for ex fireball x fadc, ultra. I don’t see it working, though. You’d have to add a normal in there to cancel. It’d end up being pretty weak damage since you’re starting with j.lk, all you can combo into on the ground is lp. You’re already talking about having that meter, though. Why not crossup into srk x fadc, ultra?

i think he meant light kick tatsu cross up not light kick attack, so basically it will you switch sides thus putting your opponent to the corner

haha…my bad for skimming.

You can simply do LK tatsu cross (sends them into the corner) -> ultra.
It works.

:confused:… seriously? youre saying I can do a cross-up lk tatsu to corner the opp then straight up ultra? I’m presuming you mean on knockdown? I didnt think lk tatsu could even hit on cross-up, I usually just used it for a quick mind game… Youre not talking about air tatsu, right? Cause I know that works. I dont really understand what youre saying here… interested though.

The doesn’t even need to cross up guys if it hits deep enough you can easily link ultra

LK Tatsu Cross Up, EX Hadoken, FADC, Ultra (388) Test on Cammy (was dicking around with her earlier, no pun intended)
LK Tatsu Cross Up, Ultra (388) Also test on Cammy

(Yes Paul, you’re right… these are air Tatsu’s. All versions of the Tatsu can cross up, it all depends on the distance and the height you are in the jump)

Yeah they both work for sure, but the EX Hadoken version gives you a little extra room. With just the LK Tatsu I found I had to make sure the opponent was very close to the corner. But the question becomes, is it really worth the 3 bars? Who knows… last ditch effort maybe or extremely situational trick shot maybe

yea but both of you have to near corner and your cross over tatsu has to be deep enough, and you have to be pick about pulling off the ultra. i experimented with when the game first came out, the super you can as well, pretty much any where.

and i would only say/agree with kuma its a flashy move, but i would only pull it off at the end of the match.

Yeah I don’t see this having much practical use especially since you’re blowing 3 bars for less than 400 damage, that’s pretty pinner. But I mean it is flashy and it would really get some “oooooo’s” from the crowd watching your matches.

Snake you too are correct, Tatsu cross up, Shinku is doable anywhere. That fireball just moves at such a ridiculous speed.

I have to admit, when I first learned of Tatsu cross ups I thought they were a useless gimmick but after having used them and learned the timing and spacing a little better I can say it’s extremely valuable to make it look like you’re doing a regular jump in and then screwing their chance to block or AA you by crossing them up

Yea, it’s a great tool. Can mix people up really well with them. It’s pretty big damage, too, if you’ve got super bar. I use them a lot after shoulder throws. After the throw, you take a few steps back. They think you’re moving out of the crossup range, but you end up crossing them up anyway. It’s surprising, but I’m the only Ryu I’ve seen locally that uses them a lot.

The only other one I’ve seen use it in my area is Air. I actually really changed my mind about them after seeing him use it on people in a local tournament and then on me when I played him.

Same here, pretty much. Mickey hit me with them so many times in the few matches we played. Learned it shortly after. Still haven’t really gotten the mixup down, though. I usually whiff when I try and hit them in the front side.