Its nasty…and since it costs two EX bars, I pretty much never do it.
Plus, ryu has plenty of other setups for his Ultra/super/big combo.
Its nasty…and since it costs two EX bars, I pretty much never do it.
Plus, ryu has plenty of other setups for his Ultra/super/big combo.
Just a few examples would probably help in this regard. I tried the lp srk, but the ultra always just misses the op before he/she hits the ground. The Super has no problem, though, for some reason.
Also, I find it particularly important to be able to do the FADC out of any special move in a pinch, just in case the need arises to extend one’s combo to grab a win.
Linking pisses me off, too. 3x c.lp almost always pushes my op too far away to connect with a c.mk.
LP.srk to Ultra should hit 100% of the time when your opponent has jumped…it does NOT have to hit at the top of the jump arc like some people will say…I land it on late lp.srks pretty frequently.
Hell, I have connected with it when my training dummy was ON THE GROUND, but only once and I was unable to make it happen again in like 15 attempts.
If you are busting out the ultra too early, do what I do: Input THREE QCF motions instead of two, starting the moment you finish the input of the lp.srk. The time it takes you to do that one extra movement sets you up perfectly for the Ultra.
Oh. So that method only works as an anti-air. Okay.
Any others that aren’t anti-air?
Also, is it bad that I can’t seem to physically do the qcf motions from the player 1 side anywhere near as often as I can with the player 2 side? Maybe it’s just an issue with dexterity.
You can link an Ultra off of EX Tatsu or EX Hadouken in the corner.
Other than that, you’re pretty much relying on anti-air LP SRK to ultra, LP anti-air SRK (trade) Ultra, or DP FADC Ultra
just experiement man. if 3 c.lp isnt work try 2. should work and it all depends how deep you jum in or cross up for it to be 3 c.lps.
Yeah, that helps. Except the one I’m trying isn’t jumping in or crossing up. It’s just a standard “start low” walk-in combo, heh.
Man. I don’t know how the pros are able to pull of these links so consistently. The timing is ridiculous at some points.
Thanks for everyone’s help so far. :china:
Absolutely!
Corner setups:
EX tatsu -> Ultra/super (tight timing on this, ultra/super must come out while your opponent is still HEAD LEVEL in the air against the corner).
EX hado -> Ultra/super
Anywhere:
Hadoken -> Ultra/super (this is called a hitconfirm and has to be VERY fast).
SRK -> Ultra/super (again, another hitconfirm).
FADClv2+ -> Ultra/super
FADClv2+ -> Hadoken -> Ultra/super (hitconfirm).
FADClv2+ -> SRK -> Ultra/super (hitconfirm).
That right there is enough for like a week of training mode practice till you have them working.
Enjoy.
:china:
With the srk -> Ultra, I’m having a really tough time not accidentally doing a c.HP-> EX srk instead, and when that doesn’t happen all I’m getting is the super, even when I press l+m+hp. And the Hadouken ->Ultra, I just don’t see happening at all, especially not from the Player 1 side. My qcf motions from that side are exceptionally slow, and I can’t bust them out fast enough.
There’s no hadoken->ultra (unless it’s an ex hado, fadc, ultra).
EX tatsu -> super is impossible, same with ex-hado to super (EX moves consume a bar)
you can do tatsu to super, but I think it’s only the lk version - I prefer an lp srk and super on the way down, but to each their own
srk->ultra is only on Anti-air (hit high, or trade - in my experience, never could land it on a deep lp srk)
srk->fadc->ultra is a different beast.
Are you playing on a stick or a pad? Either way, try making the KKK button MP+MK to help you out with the reaction FAs - once you have the timing down, you can go back to the original button setup. Try to be methodical with your movements and don’t mash them out.
Tournament stick.
It’s not the buttons I’m having trouble with, it’s the rotation of the stick. It’s hard to explain. It’s like if I want to do the ultra motion really fast from the left side inward I have to use my entire arm. My wrist just won’t move that fast on it’s own, and it gets all tingly for some reason. And even with all of that it’s usually either an EX Srk or EX hado that comes out instead.
Now from the right side outward, I can bust it out easily.
I had the same issue, then I learned to do the qcf and 2xqcf motions facing right with my fingers (thumb, index, middle) only (not as fast, but at least it’s reliable) - facing left, it’s all wrist for me.
I just started playing on a stick (TE as well), so my execution will get there sooner or later.
I remember hearing recently that in the SRK, FADC, Ultra, you can buffer the first QCF motion during the dash cancel. Is this true, and if so, how is this done?
Just start doing the two qcf motions while Ryu is doing the dash animation, there’s no secret trick to it.
You mean, while I’m doing the dash input? My hands aren’t that fast. :sad:
Dang. Why’s this gotta be so difficult?
No, I mean do the dash normally - then while Ryu is doing the dash animation you start doing qcf x 2 - then just as he finishes the dash animation you push the 3 punch buttons.
Basically the whole combo should be done as one smooth string on the controller.
EDIT: Don’t forget that Ryu isn’t going to start to dash until you’ve hit the second :r: input and then the animation takes quite a while - plenty of time to get a start on the qcf x 2
It’s funny. Everyone makes it sound so easy.
I’m sure I’ll eventually get the motion down. I almost have to if I want to attempt the same thing with Sagat, and especially Guile.
Just wondering. When do you all think it’s a good idea to FADC a combo?I’m not talking about getting the ultra, but simply for a few extra hits. I notice Poonkgo does it all the time, but I’m not sure how effective it is. Are the two super bars worth the limited ddamage you get after the scaling, or is it a situational thing?
If the opp would have an extra bit of life left after a combo, it’s probably a good idea to tack on a FADC. If that extra bit of damage nets you a win, then yeah, I’d say it’s worth it.
You can do lp srk, Ultra without FADC. Works better in the corner and if you do c.mk, lp srk, ultra because c.mk puts in the perfect position to land this combo. Timing its very hard and it’s not reliable but it is possible. You can also do it mid screen I think but I’m not sure.