Ryu changes in SSFIV thread

mr caesar, what was the dmg on the cr.mp x2, cr.mk, hado, fadc, u2 combo

Can’t tell you on top of my head, i’ll have to try it out when i get home.

I’ve compiled the damage data for everything I can think of for Ryu in SF4/SSF4 for those that wanted it. Let me know if I’ve missed anything.

Ryu Damage Changes (DMG/STUN SF4 (old), SSF4 (New)):

Hadouken -
LP - 70/100, 60/100
MP - 70/100, 60/100
HP - 70/100, 60/100
EX - 100/100, Unchanged

Shoryuken -
LP - 130/200, 100/200
MP - 140/200, 130/200
HP - 160/200, 150/200
EX - 140/200, Unchanged

Tatsumaki -
LK - 100/200, Unchanged
MK - 110/200, Unchanged
HK - 120/200, Unchanged
EX - 200/250, 160/200

Airborne LK - 70/100, Unchanged
Airborne MK - 80/100, Unchanged
Airborne HK - 90/100, Unchanged
Airborne EX - 200/250, Unchanged <<< (Only ground EX has changed).

Super -
300/0, Unchanged

Ultra -
U1 - 398/0, 369/0
U2 - N/A, 503/0

Focus Attack -
Lvl1 - 60/100, Unchanged
Lvl2 - 80/150, Unchanged
Lvl3 - 140/200, Unchanged

Normals -
Far Standing LP - 30/50, Unchanged
Close Standing LP - 30/50, Unchanged
Crouching LP - 30/50, Unchanged
Fwd Jump LP - 50/50, Unchanged
Ntrl Jump LP - 50/50, Unchanged

Far Standing LK - 40/50, Unchanged
Close Standing LK - 30/50, Unchanged
Crouching LK - 20/50, Unchanged
Fwd Jump LK - 40/50, Unchanged
Ntrl Jump LK - 40/50, Unchanged

Far Standing MP - 80/100, Unchanged
Close Standing MP - 70/100, Unchanged
Crouching MP - 70/100, 60/100
Fwd Jump MP - 80/100, Unchanged
Ntrl Jump MP - 80/100, Unchanged
Fwd MP (Overhead) - 80/100, Unchanged

Far Standing MK - 70/100, 80/100
Close Standing MK - 70/100, Unchanged
Crouching MK - 70/100, 60/100
Fwd Jump MK - 70/100, Unchanged
Ntrl Jump MK - 80/100, Unchanged

Far Standing FP - 120/200, Unchanged
Close Standing FP - 100/200, Unchanged
Crouching FP - 100/200, 90/200
Fwd Jump FP - 100/200, Unchanged
Ntrl Jump FP - 100/200, Unchanged
Fwd FP (SPS) - 120/100, Unchanged

Far Standing RH - 110/200, Unchanged
Close Standing RH - 110/200, Unchanged
Crouching RH (Sweep) - 90/100, Unchanged
Fwd Jump RH - 100/200, Unchanged
Ntrl Jump RH - 100/200, Unchanged

Throws -
Fwd - 130/140, Unchanged
Back - 130/120, Unchanged

Couldn’t you plink it with fierce? Would probably need to set a macro for KKK, though.

462 - 7 hit combo was the max I managed to get.

Here’s a video of it (3rd time lucky :D)

[media=youtube]_c3DIEW8WOY[/media]

you probably could, but i couldn’t plink it. Maybe my way of plinking is off, i can only plink with two fingers, i’ve seen others plink with multiple buttons.

what link are u talking bout.

Just a normal cr.mk/cr.mp/cr.hp > fb > FADC > ULTRA 2

Is this a proper option select ultra?

[media=youtube]KSl8-topFag[/media]

I’m not sure if i’ve done it right, but it appears to be one

It looks like u got that link all wrong.

Many thanks Jaie, a pity to hear that fierce srk is now pretty unreliable as an antiair. Judging from your tests I think it is safe to say Metsu Srk is either 7 or 8 frames startup as theorised by several forum members. Did you happen to test the other strengths of srk as antiair as well? Thanks again for the input.

probably :slight_smile:

I was just thinking since you can link, cr.mp x2, cr.mk, fb, fadc, ultra 2, then I tried anything that ends with a fireball then fadc ultra2.

Everything I tried ended up being blocked.

Maybe it’s got to do with the distance, from my attempts, you can only link U2 in the corner.

But if it works as an AA every time on wake up, (and a full U2), then I might really look into switching over to this Ultra.

Nitro thx for this.

QUESTION: In trial 14 (I dont have the game yet) it shows JFK, SFP, SRK, FADC, ULTRA.

The SRK can be of ANY strenght? It still gives the knockdown?? Even being now a 2 hit move? Thx apreciated!

Thanks for all the info Jaie, unless damage scaling is different we know how much damage Ryu can do in theoretical combos. It looks like the days of doing 600+ damage from a single combo is over. Theoretically the best Ryu can do at mid screen with 2 bars is is probably F+HP, cr. HP, HP SRK, Ultra for 511(use to do 587).

Ahh, just noticed the info Nitro posted about about mp srk. In that case Ryu should still be more than solid in this new game.

The first hit of all the SRKs still launch the opponent, but you cannot FADC off the second hit unless it’s EX.

This just means that SRK xx FADC combos suffer reduced damage.

The best option for SRK xx FADC > Combo is now lp.srk for 100dmg/200stun if meterless, or ex.srk for 140dmg/200stun (FADC second hit) if you have meter to burn.

wow thats great news about mp srk. I was gonna completely drop him if all his srks sucked lol…good to hear

Getting tired of this.

does low kick tatsu hp.srk juggle?

does j.mp , to hp.srk work?

how much does fadc into metsu srk do?

did his fireball speed increase?

I honestly do not see the reason to pick ultra 1. With ultra 2 you have a punishing ultra and combos into anywhere on screen. The air seems to be off limits. fb pressure all day.

provided you have ultra.

oh and Fouts and Nitro should stfu and keep it in the PMs. No need to be arguing about crap now that release is upon us. Right?

finally something worth a reply in this topic, good shit man.

can u to test the damages of another char, so we can find out if those nerfs on his specials are due that overall damage nerf in ssf4 or its a specific nerf for ryu?

My apologies, I can see how it would be annoying.