First things first, my friend wasn’t able to get the game running correctly, so we’re still working on that. The full situation on SRK, U1 damage combos, BnBs, and exactly what links to U2 and how will be the first things I work on when I get the chance. Anything new I find will come here first.
Next, here comes Fouts again. Guess he can’t take a hint the last time. Oh well, one more for the road.
You don’t pay attention. I said how RCF could have been tweaked to allow decent followups after FADC with little changes. Charge partitioning would have allowed for decent combos to Ultra like ST > FADC > Ultra. I didn’t mention anything about using both at the same time, or RCF > FADC > ST (though that would be possible). Read.
You have convinced me that you’re a complete idiot. I just told you why ST > Ultra wouldn’t work, and why it shouldn’t work. I just told you how ST is easily confirmed after CH. With that out of the way, let me say this. You don’t play Vega, you have no idea how CH is properly used, you don’t know how CH is fast enough to lead into kara-grab traps from mid-screen, and basically…you don’t realize how great that move already is. 14 frames OH NOEZ! Its not meant to be used point blank you fucking idiot. Bottom line, stop talking about Vega and his moves as if you’re a Guru. You don’t know a Goddamned thing.
LOL, what does charge partitioning have to do with ST’s juggle state? The only way your combo is possible is if the startup on Ultra (or the first hit on BHC, in it’s case) is less than the time it takes for your opponent to fall to the ground after you recover from lk.ST. Which would be possible without charge partitioning, as you can already charge your next input while performing your last attack.
Charge Partitioning would allow Vega to hold a charge in between a FADC, which would let him ST > FADC and recover fast enough to Ultra before your opponent drops, without having to wait to charge the input. Which would cost 2 bars. Buy a clue. You have no idea what you’re talking about.
CH > U2 works in Super. I’m pretty damn sure lk.ST > U2 would be quite possible aswell if the designers gave lk ST more comboability. This also means…CH > Lk.ST > U2. Again, if you would do so much as refer to my previous correction to your “CH being bad” statement (LOL), you would see that its actually pretty damn good. Now, try thinking your hardest (yes it will probably require it) and ask yourself how an easily landed normal can link on an ultra without much requirements, both meter and skill-wise, is not broken? Stop arguing with me, you’re going down in flames.
When you said that giving him the ability to link Ultra off a fucking 14 frame normal > ST > FADC would be broken. That’s tame in comparison to what almost any decent character in the game can do. Hence, it’s like you want him to suck. Dummy.
I just proved how you’re the dummy. Stop fucking posting please.
Quote it. When did I say this. I’ll save you some time. I didn’t. And considering he still has all of the benefits from the system that he used to despite his nerfs, and the only unfair things that were changed about were a few move properties, no, It’s not about him benefiting too well either. He still has all his FADC combos, and if the system is unchanged he can still mash DPs and autocorrect, with shortcuts and option selects. Like I said, buy a clue.
Obviously capcom thought he benefitted too well, hence removing his options with it in some areas. Now, I know how you’ll respond. “Because the newbz cried!!!”. Not true, this has been explained, get the fuck over it.
So my FADC examples make sense? Good, glad we’re in agreement. Is this bit you talking to yourself? Cause you haven’t said anything that shows you know anything about this game yet.
Wrong, stop assuming I was talking about your suggestions when I said, “they make sense”. I was obviously talking about my own. Also, I haven’t said anything that shows I know anything about this game? Stop being so childish, then again, it only proves how ignorant you are, so continue. It is very entertaining.
Excellent question.
Answer: Dhalsim has one of the best zoning capabilities in the game, and therefore can create a good amount of situations where he can damage his opponent. He also has a few decent mixup options in his teleport, his Ultra 1, and presumably now his Ultra 2.
If his damage output is roughly the same, and other characters are doing less damage, that could equate to him dealing more damage to his opponent on average than his opponent dealing to him. Know what happens when that happens? The character that does more damage usually wins.
Of course, I doubt the difference is all that drastic, but Sim was already a solid character, so him hitting respectively harder now can only help him in matchups.
Vega, on the other hand, sucked in nearly every respect. Subpar at creating damage opportunities, subpar in damage output per opportunity, practically free on wakeup due to the majority of his tools being bad. Considering his Ultra had almost zero setups, that particular move was almost a non-factor.
Vega is actually the new black in Japan. He is much more capable than people initially assumed he was. Though he still does suck in most respects, he is still quite effective if used carefully. His pokes worked well and he was good at keeping people cornered. You had to think outside the box when keeping people out. When you think of keeping people out, you think AA St.normal or Special attack. With Vega, his best AA is actually Nj.RH. Also considering that Vega has the fastest jumps in the game, and the Nj.RH has good priority, it made it work great. Naturally, being people used to have instant reverals such as a standing attack or a special, it would be hard for you to comprehend doing anything else as an AA (not tha there is anything wrong or bad about that).
Actually, Ryu was worse off on wakeup too. There are DP safe setups, and while FADC mitigates the damage risk from playing the wakeup SRK guessing game, the game still isn’t in Ryu’s favor. Knockdown is bad for just about everybody but Akuma and Seth, as they have both teleports and DP.
Seth is still worse off on corner wake-up since his teleport is then punishable. The only person that was overall better than Ryu on wake-up, was Akuma.
And he gained st.HK cancel, As well as the ability to cancel the recovery of any hit or blocked normal with a move that raises TU damage to SFIV damage. Damage has been reduced overall (not just for him, though his was reduced more), he can still cancel the first hit of st.LK (since it’s now 2 hits), and his Stamina is 1050, not the rumored 1000. Therefore, even though his nerfs seemed more significant at first, (In fact, at first I was pretty disappointed by how heavy the nerfs seemed) turns out it’s not that bad, plus he got a few really good things to compensate. And no nerfs that heavily impacted anything about his game.
Losing cancellability on the (now) 2nd hit of St.lk hurt his footsies. St.Hk cancellability and the 1st hit of St.Lk does not make up for this, since they both have less range. Ask any Sagat if his footsies were “heavily impacted” because of this. You might be surprised. Footsies nerf, check. Like you said, SFIV TU damage now requires meter. This is good how? TU nerf, check. 1050 < 1100 correct? Stamina nerf, check.
Nobody really gives a damn about Ryu losing Trade > Ultra. Good riddance. But the fact that Sagat (the main Trade > Ultra problem) Seth and Dudley still have it is hilarious, in an ironic way. In principal, Trade > anything is retarded, but in practice I really don’t care anyway. Just another thing people who cried about Ryu in SFIV will still have to cry about for somebody else in Super.
And I’m very glad you’re not balancing it, because you don’t understand much about it.
Too bad you don’t undertand what I said about how leaving in Trade > Ultra with some characters could be justified. Try reading again.
Then you fail. I used proper grammar. You quoted me using proper grammar, and then messed it up anyway. See for yourself. You must be a pretty big dumbass to miss something that obvious.
Are you serious? Do you not understand what a quote is? Seriously GTFO. So fucking dumb.
…Well, yeah. Who are you talking to? You just explained my point to you as if you were the one making it.
What is it? Schizophrenia? ADD? You couldn’t have been born that stupid, you must be working on it 
You called the DP property change a system change. I’m calling you an idiot.
Maybe this was before I knew about Trade > anything was still in? You’re the one who stated it when it was already proven to still be in. Nice try, hotshot.
You remember which person you are now? :looney:
The one who proves you wrong time after time? Sounds right.
Real shame. That being how stupid you make yourself look with every consecutive post :lol:
Says the guy who thinks Vega’s CH is ass based on 14 frames, rofl.
Again, you don’t remember what you say from one day to the next, lol. You said that Ryu still has EX SRK which is more than what most have. Which isn’t true, as most characters have a move to escape pressure when you include the use of meter. And no, again you don’t read. My problem isn’t so much that they nerfed Ryu’s DP priority. Unless it wasn’t a good AA anymore, which apparently isn’t the case (so I’m good with that).
My beef is that they did that, but didn’t fix what made DPs so annoying in the first place in this game. It’s like slapping a band-aid on a stab wound.
DP is perfect now. The only problem left is the fact that it can be mashed in between strings, but even this I really don’t care about since you can bait that shit. What made DP annoying to me was the fact that it did big damage, had a big hitbox, and could be FADC’d into ultra (even on far attacks) for 50% stamina…more on others.
:rolleyes: When you come to a forum on a different character and try to chastise people for being concerned about negative changes to theirs. Honestly, what leg do you have to stand on other than you main Vega?
When I “chastise” you about being concerned about Ryu’s nerfs, its about how you don’t understand how well you can still do with reduced tools, not how Ryu should suck because Vega does. Get out of here with that shit.
And you can’t come up with a coherent sentence. Consult your dictionary.
All of my sentances are understood quite easily. The only person to ever complain about them has been you, which is understandble since you have such poor arguments in other areas.
First of all, my stance was that not being able to reversal with it well was unnecessary. Not being able to AA with it well would have hurt his game heavily. And that they would do that but leave the engine and other character’s DP priority intact makes little sense if they really wanted a more offensive game.
CH is 14 frames. If you think that’s fast, you’re stupid. Though you’re already proved that much I guess. All the flaws you’ve pointed out were in your own arguments. Please stop wasting your time.
Sigh, again with bashing a move you don’t even understand. Do you mind if I show your CH comments to the entire Vega community? I’m sure they need a good laugh.
Because some people can’t understand why others don’t think a DP nerf will solve any problem when the problems with the engine weren’t fixed. Incidentally, some people can’t read well. What type of person are you?
I’m the type of person who understands that major system changes won’t be implemented until SFV (a new series), and that until that time, Capcom will just adjust the current system slightly to make the game more balanced. Not a hard concept to grasp, really.