Ryu changes in SSFIV thread

70% out of 503=350-353. That means that cr.mk xx hado does 120.You realize you don’t know how scaling works?
Also cr.mk now does 60 damage, and hadouken remained 60.So 60=60=120.

Wow its going to be a B*itch beating t-hawk in this game with all the damage nerfs.

You understand nothing. We’re talking about spending FADC to extend combos, not regular BnB’s. Why would anyone think to use 2 EX bars with Vega to extend a combo when those combos are difficult in the first place, and not even rewarding?! Meter is way too important to Vega to be spending it on shitty combos only to add around 150 damage (and thats if you tack on EX-FBA). Wow, 3 bars for mediocre damage that requires tight timing? No thanks.

While I don’t agree with creating a system that only certain characters can benefit greatly from, I do agree that there are reasons why certain characters were made to benefit from the system more than others for the sake of balance.

However, since FADC was a new system, some characters benefitted from it a little too well while others that were meant to use it found it somewhat lacking. There are also characters who really don’t depend on it, such as Dhalsim, Vega, Blanka, Zangief, Boxer, Dictator, Chun, and Fuerte.

Whenever you look into these character threads asking for buffs, you rarely see them asking for more FADC uses. They mostly want normals or specials buffed to what they were supposed to be.

Plain and simple, FADC does not benefit everyone equally, and its not supposed to. Certain character’s playstyles don’t depend on it or don’t even require it. THIS is why Ryu had his FADC usage reduced (aka DP priority reduced), and other characters got appropriate buffs that act accordingly with their playstyles.

Giving Dhalsim FADC combos isnt going to help him worth shit. Know why? He’s not a combo character and is not intended to be. His normals are meant to keep people out, not link on muliple hits, so why give him an option to add on more hits when what he’s really trying to do is get the fuck out of there? This isnt rocket science.

Plain and simple, giving certain characters unneeded/unwanted FADC usages and allowing Ryu to keep his solves jack shit.

The developers know what they’re doing, and honestly, its not hard to see why they made certain tweaks. Not hard at all.

Says the guy who thinks lowering startup or recovery is the only way to accomplish this. It is to laugh.

And here’s where you completely miss the whole charge partitioning part I also elaborated on. Which would allow Vega to Not only FADC to EX FBA, but also do things like ST > FADC > Ultra I (which hits on the way up now). Which would allow charge characters in general to FADC into useful followups or Ultras, instead of only using it to make something safe or EXFA. Or I guess tight timing would keep you from FADCing to Ultra too?

Also, at this point you’re just crying about Vega’s combos in the first place, not the fact that he doesn’t benefit from FADC. Which is completely beside the point. Vega being reliant on meter is due largely to his non-EX Specials sucking. Which is also a different problem entirely, that should have been addressed.

More like for the sake of variety. And the reason charge characters don’t benefit from FADC much is largely due to the inputs of their attacks. Which has little to do with either.

Again, what’s your point? Sure, some characters don’t need to FADC. Which is why I’m also talking about making the characters attacks useful. By tweaking the characters, or the system. Seems like you read what you want to read. FADC isn’t the only facet of SFIV that all characters don’t take advantage of, and useful combos off of it aren’t the only things wrong with other members of the cast.

Are you missing the part where I’m saying they should have gotten those too?

Wrong. DP Priority doesn’t stop any of Ryu’s FADC usage in the slightest. He still has all of his damaging FADC combos, as well as his FADC Ultra combos. What it does do is allow characters to jump in and pressure Ryu more often. The reason for that is…?

LOL, and who said anything about giving Sim FADC combos? Stop pulling arguments out of your ass, please. I said “tweaking characters so that they work better in [the SFIV system]”. Sim works just fine guy. Since they reduced general damage output, but supposedly left his intact, he could end up working a bit too well.

Yeah, because you’re deliberately talking about some stupid idea you came up with in your head, whereas I’m talking about fixing the problems with the game system and the lower tier characters that don’t work effectively. They fixed nothing with the engine. They fixed a few of the characters, and seemingly none of them completely, except maybe Guile.

Sure. i explained it last post.

Reducing DP priority (for Ryu) and damage (for most) doesn’t make for a more offensive SFIV, nor does it make worse characters better. It’s just nerfing a good defensive option to compensate for how bad offensive options are. Like I said, a copout. Not hard to see at all.

Get some better reading comprehension next time you want to debate my stance, thanks.

There’s a pretty big difference between “offense” and “damage output.” Not sure why people are mixing that up.

See bold responses.

It makes the game slightly more offensive against ONE character, not against everyone else, this isn’t everyone VS ryu here.

For some characters they made them even MORE defensive, sagat for instance lost max range s.lk cancel, nerfing his rushdown/aggressive game and footsie game meaning he has to rely MORE on zoning and sitting back and tiger shotting.

People people please stop with the bickering. go watch the live streams. Valle played a little bit of ryu and honestly he looks exactly the same. his dp has some invincibility at least at the peak because it beat out one of vega’s attacks after ryu was in the air.

You should get pretty mad without bothering to look up scaling formulas.

Do we know just how well every other srk functions as of now, or has everyone just really been testing ryu’s.

I never said anything about RCF > FADC > ST. Stellar lack of reading on your part. And LMAO, broken? An Ultra setup off a 16 frame normal that costs 2 bars is broken because the 16 frame normal is safe on block? :rofl:

I guess you’d rather Vega just continue to suck so you can feel good about yourself, right? How do you feel about an Ultra setup of a jab or short? Those are safe on block, too. I guess near every good character in the game is broken to you, huh?

No, that’s what you’re debating. Hilariously badly, I might add. I’m talking about how SFIV had system flaws, some characters have serious problems, and how nerfing characters that work well isn’t a solution to that in the slightest.

And the Vega FADC examples are ridiculous to you because you apparently can’t read well. Is English your second language?

:rolleyes: Point being that charge characters would have better use out of FADC if you could buffer a dash into a charge and still keep the charge (A.K.A. Charge Partitioning). It would allow for good combos off an FADC for charge characters, not just flashy combos that are hardly used because all the normals you have to string before the next special move off an FADC kills the damage due to scaling. (Bison, Guile).

Already did, Dim One.

Any questions?

:lol: What a joke. I don’t even have to answer this. Cosine did it for me.

Well, there you have it.

First of all, “everyone benefit from FADC equally”? Where did I say this? scrolls back Oh wait, I didn’t. Nice job pulling that one out your ass. Secondly, I said Sim might work too well in reference to SSFIV, not SFIV. Most characters got an overall damage nerf, but he didn’t. Third, Sagat was what worked too well in SFIV, not Ryu. Incidentally, he’s been buffed in compensation for his nerfs. Angry Scar looks like it has ridiculous applications.

Lastly, it’s “worked too well”. Damn, you really don’t speak English, do you?

I like it just fine, actually. There you go talking out your ass again. And wrong, to boot.

It’s “system change”. Not “DP move property”. You’re talking about one move. I’m talking about the problems with the system, such as reversal window, blockstun, autocorrect, input leniency, etc.

Though you being quite ignorant when it comes to talking about this game, I can see why you confused the two.

Because most characters don’t have an EX GTFO me move. Oh wait. Sim doesn’t, but then again, he has a teleport. And Vega is the second worst character in the game. A weak ending point to a weak argument.

I don’t mind you calling me spoiled. You main a shit tier character and act like it gives you credibility, and you apparently think being able to link Ultra off a normal that’s safe on block is broken (even if that normal is slow as fuck).

Just try to understand if you calling me spoiled doesn’t count for shit.

Well from what i’ve seen from videos as well as through word of mouth from people from this forum, ken’s SRK has more invincibility, people like sagat, cammy akuma etc for the most part retained their reliable AA just copped a nerf in damage which is minor compared to ryu.

Not conclusive however but from the video footage so far, cammy’s cannon spike, sagat’s TU etc still seems otherwise the same beside the damage nerf.

Ryu’s dp is going to be more difficult to utilize, though lp dp appears to move/recover bit quicker and reach good deal higher. And his U2 kicks all sorts of ass. Though haven’t pinned down frame data. (Kinda hectic with it here as we only have one setup. Don’t ask where the setup came from. Just don’t.)

Still looking into it. Not sure what to make of ryu’s dp yet.

I noticed the same thing and I think thats good. mp & hp dp will only give you 50 dmg while lp will give 100dmg if anti airing an airborne attack. valle did a deep hp shoryuken that didnt trade from a jump in from cody. Both hits connected. Again, from what i have seen ryu will be fine.

Oh yeah. he says something different when he does his air tatsu. Its kind of annoying because it makes it a little more obvious that you are performing an air tatsu on cross up.

I just got finished playing, too. I couldn’t get his dp to AA correctly, but I’m not great at getting it not to trade in vanilla either, so don’t take much from that. Metsu-shoryuken is awesome, though. Comes out really quickly for an ultra. AA with it is nothing like trying to get ken’s ultra 1 to hit. Once at the ultra flash it totally looked like my buddy would be safe. He was just about to hit the ground. Still got hit. Any similar ultra 1, he’d have been safe(Ken, Sagat, Gouken).

Oh, and one more thing before I’m done with Fouts for now and go play some SSFIV:

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So much for that.

When I return (much) later on today I will hopefully have some firsthand info and maybe even some vids on Ryu (among my other characters of interest) in detail.

Its pretty apparent what capcom did. They received a list of changes fans wanted and one of those was to take away trade ultra from ryu. Sagat, Seth, and now Dudley has a trade into ultra. lol I guess cry babies will cry more now.

Luckily ultras appear to not be as essential in this game compared to the original.

So basically…“we removed trade into Ultra” really means “We removed trade into Ultra from Ryu”.

Not saying trade -> Ultra was fair, but wouldn’t it have been proper to say…remove them from everyone instead of just Ryu?

They just transferred one broken flaw to another character LOL.

Played it today. My thoughts

  1. Ryu’s DP still has a lot more priority than Dudley’s. it’s still a viable get the fuck off me move. You trade with meaty attacks, but it still gets them off you.

  2. C mk > hadoken > Metsu shoryu didn’t work for me every time i tried it. If someone has a video of it working, i’d like to see it. Otherwise, I’m convinced it’s not practical or even possible.

THAT SAID

  1. Metsu Shoryuken is fucking godlike and much better than most people are making it out to be. The mind game possibilities are endless. Anytime you jump whenever you’re around Ryu, you’re in big trouble. DP FADC metsu shoryu does about 308 damage or so. While not a full ultra or an FADC metsu hado, still respectable. C fierce> ex hurricane > metsu shoryu in corner does about 400 or so damage. Also respectable. Overall, I’d say Ono wasn’t kidding when he said this ultra was for advanced players. The better your fundamentals are with Ryu, the more opportunities you will see to use Metsu Shoryu.

  2. Just my opinion, but the new dynamics they put in to prevent trade>>ultra will actually benefit you in certain matchups =) hint hint