Loving the infinites in this game. Awesome, 4 stars.
Don’t patch them out, I like them.
Loving the infinites in this game. Awesome, 4 stars.
Don’t patch them out, I like them.
It’s funny how 3 people including me have complained about infinites and I’m the only one that’s bothered to post what the infinite is. Not to mention how hard it has been for me to find another infinite that doesn’t require infinite meter as well.
I’m not complaining because I don’t want them patched. I found one in my first five minutes of play, and I’m watched someone else find two more then they found out how to link into one from the infinite that I found. These have all been meterless.
Found another while I was making this post.
This. Fighting Small characters its like fighting always crouching opponent. For some characters its problematic and for others open a way to land crossups and connect things they weren’t able to.
New patch available (1.5011) in the first post. To make things easier for newcomers, I’m also going to be uploading new full versions for most patches. Also, I’m linking directly to my tumblr from now on so I don’t have to post the links more than once.
I fixed the Taeko issue in the most recent patch, but I was unaware of the Natalia issue. Ideally I would like all moves to work on everyone no matter what. This is sort of an on-going issue that I am still slowly resolving. I will, however, mark this one down so it will be fixed for sure. So thanks for that.
I’m trying to do nightly patches for as long as I am able. School starts back up for me in a few days so they’ll be a bit less consistent. I should also point out that I’m a bit of a perfectionist so nothing is too much work for me.
Thanks a bunch! Ive worked really hard to make this as polished as possible. As for the difficulty settings, it’s certainly supposed to scale depending on what you select. If it’s not doing it, then that’s a problem. There are, however, a few characters that are still not quite working properly with AI scaling. Some are broken and some are flat out horrible. This, unfortunately is a long process so it’s going to take just a bit longer to get it to where I want it.
Ideally, I would like to avoid having infinites. I hope you’ll tell me what they are so I can get rid of them. I guess I am glad you’re enjoying them though.
I must admit that it would be nice if everyone told me about them, though most people have so far. I will say that it’s at least good news that the vast majority of people have been unable to find them. I hope people will continue to help me out by assuring I make a balanced and fun to play game.
Quick question for everyone. Is the damage scaling too harsh? Please explain why you feel it is or isn’t.
Does Charlotte have any scaling at all? Every mode deals intensely high damage that most of the cast isn’t capable of with a simple ground to air combo. On her BIN version, if you throw in a super right after the launcher and finish with a 4 hit air combo, it totals to about ~50% damage. Even if she can’t close in, her qcb C should be a good lure for multiple qcb A’s or a super for intense damage.
tl;dr charlotte is overpowered pls nerf
EDIT: When is that dude from the tumblr coming in?
New patch available (1.5020).
This patch fixes quite a bit. There are damage adjustments to Charlotte as well as a re-balancing of HEX Sofie. As a general fix, this corrects a large problem with wake up attacks being allowed to come out too early. It also increases air mobility and adds a visual indication to soft/hard knockdowns. Red grounds sparks indicate a hard knock down and blue ground sparks indicate a soft knock down.
Took care of this in 1.5020.
He wont be coming for a while, but I have another character in the works which may be released soon. I’ll reveal more information on that shortly.
It’s been quite a while since the last update, especially when it’s seeming pretty hard to find anything game breaking. How’s the online version going?
Actaully, I’ve got a new patch coming tonight. It’s a pretty big list of changes. It comes with a great deal of rebalancing changes (we’ve discovered some nonsense with a few characters). Also, I’m experimentally changing something big to see how it flows. Personally, love it, but I’m not sure how everyone will react to it. I’ve removed the ability to air dash to put more focus on spacing and footsies. Let’s see how that goes.
With regard to the online version, it currently works great right now. There are a few issues that I need to still fix, but I actually think I’ll release it tonight with the next patch if I can get the things done that I need to get done.
Finally, I’m going to reveal some new content that is coming up soon all this week, so get ready for that!
I’m kind of at a loss and I feel retarded for asking this, but is there somewhere where I can find the complete movelist for the cast ? It seems to be absent from the pdf manual in the game files, and I can’t find it on any of the websites. For some characters I’m not sure what some specials do (Hex Charlotte 623 comes to mind), and for some other characters I just can’t seem to find or understand all of their moves.
Also, I have yet to find a single super. This is making me sad.
EDIT : Okay I figured out that supers are specials inputs with the use of the sixth “special” button. Thank god, I was feeling mighty dumb.
So I just checked out this game and really found zppr fun to play with. Created a day 1 combo video. It’s been awhile since I’ve done these vids so I hope its enjoyable
a couple of his moves don’t even show in the command list. Might show off some more in a later video
[media=youtube]U4QVKhSR9GU[/media]
New patch (1.5100) ready to go! Check the first post for the link.
Just so you know, if you press the start button (default key is 1 for player 1; 2 for player 2) your character’s command list will show up.
Great video! You found some great stuff there!
Wow, I come back to this thread right at the same time you post an update. Air dashes being gone probably won’t affect me that much.
Also, how on earth do you do BIN Natalia’s super? I do as it says and even tried the triple attack button but they don’t work.
Yeah that super is pretty annoying to get out correctly sometimes. To combat that, I made it so that she (and some other characters) can do the super motion both forwards and backwards. Try QCFx2 or QCBx2. I’m working on a way to make this a bit more reliable.
Also, check this out:
I tried this before but for some reason I mixed start and escape up when I made my button config and I just assumed start just sent you back to character select. I’m dumb. Thank you.
[media=youtube]v8XH8rooW-I[/media]
Here’s the day 1 bnb I use on Hex Charlotte for the casual games I play with friends. Might look deeper into her later, since she’s my favorite character so far. Game is fun.
With every version I can do less and less fun stuff.
Please make super more profitable to use. For now they just screw TK’ed specials and nothing else.
Pretty cool stuff here too. I usually do a shorter version of the first combo as some of it is techable. I also like to super cancel the wind attacks and extend the combo that way. Her super can function as a rapid cancel depending on how you use it.
It looks like I should hold some sort of combo contest. Interest seems to be growing.
More profitable in what way? And which characters are you referring to? Also what do you mean in your last sentence? I’m a bit confused by what you said.
Ah, I was afraid that would be the case. What are the rules on teching, exactly ? Can people use a ground recover at any point when touching the ground ? So are OTGs attacks only meant to punish a failed tech ?
Red sparks means untechable knockdown. That’s when you use an OTG.
Also, I don’t know how but all of my inputs became screwed in this update. Pressing start brings up the movelist but if I press start again, the movelist flashes for a millisecond before showing up again. Also, doing BIN Natalia’s QCF ends up with an instant mini-hop instead of dashing like it should. It’s pretty much unplayable for me now.