Last time I made a thread for this game, I got bashed.
I assume it is becuase of the approach I made. I’ll try again becuase it is truly a great game and people are missing out cept’ for SmexyMillz apparently.
First, an introduction to the game mechanics. Although this is essentially a VS. Double Dragon, there is much more depth to the metagame then most people that posted in the previous topic gave it credit.
An attack in the game, called nanmu, is basically a super attack used by a normal character and can only be recieved when one gets to level 20( I heard it is 15 now) and beats survival mode three times. You can customize your character to your liking by class, cloths, face, hair, and even fighting style. Exocores and basically tranformations that in some cases give you an extreme advantage. (With a lot of thier full combos being safe on block) but they aren’t unbeatable as one can use their own exocore to counter the other. As far as I know, striker has the best default Exo, with its double roundhouse kick special have invincibility.
Now on to your fighting styles which unfortunately, have to be purchased. The best styles in the game are often purchased with real money, but don’t worry, they are all relatively cheap. Styles in this game are relatively diverse, as some have special grabs, counters, and special moves. (Kick and gaurd pressed quickly after.) Styles in this game all require some training to fully take advantage of it, such as using punches for driftin(which will be explained below) and baiting counters (like judo). Since you can gaurd 8 ways, an oponent can easily open you up unless you have a special periperal that allows you to be guarded all ways at once. Some styles have extremely safe strings on block as long as you don’t use the final hit/hits.
Tactics such as Drifting, which was basically positioning yourself around the opponent in order to find an opening. Crossups can be used to trick the opponent as well.
Countering is a very difficult technique to use on a seasoned veteran (like myself, and people like ralphjos) can use grabs to stop counters or delay our attacks. It requires spot on reading of the opponent, as well as great timing.
Panic attack is an attack you get once a game to break a combo. There are ways to counter this. Baiting/predicting a panic attack by guarding it and continue your combo, using your own panic to break thiers, S-breaking (http://www.youtube.com/watch?v=xLG33ZeuHDE&feature=related), and Faux breaking (http://www.youtube.com/watch?v=KlKPYDc9MrE&NR=1).
Here are a couple of videos displaying the awesomeness of this game. (Mostly ralphjos, the new Tomo/jwong of Rumble Fighter)