Rufus Strategy/Combo Thread (because you can't poke forever...)

What is Rufus’ go-to BnB?

Sorry if I’m asking in the wrong place.

Right place, but you should have looked harder :stuck_out_tongue: everything you seek is in the second post in this thread.

I have never seen this, never heard anything about this, maybe it is way old news and stupid to do during a match.

But was anyone aware that EX Messiah combos from a cr.lk, cr.lp, or s.fp? Just did it by accident.

Yes, it’s called a special cancel.

Don’t know if this has been posted or not, but I was watching the stream yesterday and saw Rikky get CH clst mp, cr. mk, EX GT.

Yep, CH close strong is great. it’s +7 on hit. You can link into close fierce xx ex gt (hp gt on characters with bigger hitboxes), cr. mk xx ex gt, or far strong.

som small “Rufus vs. Guile” strats i’ve come up with. One of all the players im playing offline here is a Guile player, and from Guiles part you only play this matchup in one way, be defensive, shoot booms and zone him, thats hard enough for Rufus, now and then Guile will do something else depending on range; sticking out pokes, jump in -> combo/string bla bla… heres a few small tips that actually COULD do much since this matchups could be quite monotonous.

**1)**If Guile has U2 and he blocked a EX-messiah, he can ultra you, theres a way to just take one hit and get away with bearly no damage, if you se that he U2 you, delay HK (overhead) after ex-messiah and you’ll get him, you’ll fall back in the boom but only take one single hit which bearly do any damage. Im quite sure this works, done it twice on him now

**2)**His air-to-air attacks such as air-grab, j.HK, j.HP seems to beat most of your air attacks, so if you’re gonna jump towards him in a situation you think he’ll jump at you aswell (for example if he booms you from a certain range and recover to wait for your jump to air-grab/j.attack you) always jump at him with j.LK. it doesnt do much damage but it will beat all of his attacks (?) and you wont take any damage, sometimes you’ll land perfectly for pressure game afterwards aswell, but watch out for a random flashkick ;p

**3)**When he starts sticking out pokes, you’ll quite often se f.HP, st.HP, b.HK and cr.MK… I havent found any answer to the HK (not that ive tryed, just go trainingmode if you need that) but if he do the far f.HP or st.HP you can beat it clean with cr.MP (not to sure with the ordinary st.HP but i think so)

**4)**I thought U1 was best vs. Guile for a while, but imo (esp. vs. a defensive Guile) U2 is best. Anyway, if you use U2 and Guile do a “random” U2 in some situation, like when you’re about to land from air, or chip damage or whatever, I think you can U2 from anywhere from the screen and his U2 will go through you without you taking any damage from it. Now im not 110% if its actually ANYWHERE on the screen, but from a certain range it is.

Look for these things in these 2 matchvids when we were playing some casuals. Im sure I didnt do/manage with “1)” in these two matchvids tho;

[media=youtube]YbJOeEtzv68"[/media]
[media=youtube]ZuuhxQoTdT8"[/media]

I know that. But if you cancel into any regular messiah, it doesn’t combo. EX does. I’d never seen it discussed.

It’s an issue of frame data, then. LK/MK/HK/EX startup for messiah kicks is 24/26/35/11. LK Messiah can combo off a counterhit fierce.

Banking on your opponent doing a random U2 isn’t that great of justification for picking U2, IMO.

no ofc not :rofl: but what i meant was that, since its hard to punish a fireball with U2 in tense situations with rufus u2, I first thought U1 could be better at first, but U2 actually prevent Guile from throwing as many sonic booms and beeing more caution with them which makes it alot easier for Rufus, thats why I rahter, now, use U2 over U1 vs. Guiles.

The thing with Rufus U2 vs. Guiles U2 was just an extra tip I gave that could be good to know in some situations

Ultra 2 is not good at all vs. Guile.
U2 isnt going to alter any decent Guile’s gameplan against Rufus.
His sonic booms recover much too quickly to U2 him on reaction.
The only way to U2 a sonic boom is by anticipation.
With Guile’s awesome zoning, you need all the damage you can get once you get in, making U1 superior for this matchup.

i feel like most guiles would choose u1 in the matchup anyway.

it isnt that concrete… depending on gamestyles and personal opinions…
i thought U1 was clearly better at first aswell, sharing same opinion as you, but i dont think so anymore, U2 does prevent guile from doing more sonic booms which makes you able to get in better at times…

and regarding; “His sonic booms recover much too quickly to U2 him on reaction.” is false imo… you can do it

I just watched the videos you posted Louie.
If that Guile is the basis for your theories, I would rethink them.
He wasnt trying to zone you, he was coming right at you.
He was basically asking you to stomp him by playing you that way.
Dude was throwing out random ultras right when he got meter.
Of course U2 is going to work on him.
Everything you did was working on him.

nope I arent basing that on him only, but better Guile players aswell… this guy isnt very good know, but he can play… thing with him is that he lacks mindgames so he compensate it with doing random stuff when he gets pressured…

Wow, that’s pretty neat.
Any real CH set ups for it though? J/w
thanks.

It’s fairly easy to get a counterhit setup… if your opponent is willing to tech throws, then you can counterhit them pressing buttons by baiting a throw. It’s all in the timing, and being able to react to the counterhit message. Generally it’s not hard since if you do it right, it will work.

I feel hard to play Rufus . . .
dive kick in will facing srk or grab. Sometimes i do another dk hit by srk again.
i try to getting after i got UC everyround , basiclly those ryu just keeping jump back and FB , air tatsu running … sick of ryu…
any idea to get in against ryu or any srk fb charater?

One of the things I have been wanting to work on is really fast execution of U2… it’s important since you have to either have great reactions and ok execution speed or so-so reactions and fast execution speed in order to punish some stuff with it. As far as I know, the motion to execute it with the least number of inputs is 12124. An important point that brings up is that buffering 1212 will let you pop U2 with just back+3p.