nah, I went and tested it myself in training, doesn’t combo. did combo in tht one match tho. weird.
sf4 online maaaaaaaaaaaaan
nah, I went and tested it myself in training, doesn’t combo. did combo in tht one match tho. weird.
sf4 online maaaaaaaaaaaaan
i think it combos on a crouching ryu
I updated the first post with some info from a thread f1xxy created because I think that info is really important and should be here where everyone can see it.
If theres something you want me to add there, just let me know
Yay. Good stuff Diveman.
Small thing, I made a small update to my post about Galactic Tornado’s null properties to include: Akuma’s LP Shakunetsu Hadoken = 1 hit, MP Shakunetsu = 2 hits. It’s all in my thread, so copypasta it to save some time.
On a side note about Galactic Tornado’s null, I was having some Rufus Mirror the other day, and weird thing happened was our GTs nulled each other but only for one hit, lol. Tested this in training and whoever wins the GT battle after the double null seems to be random.
<3F1
I didn’t have the heart to read the entire thread. Is there anything anywhere that explains how to get all the hits on HP Tornado. I do s.HP, HP Tornado, and it seems random whether I get more than one hit on HP Tornado.
Hold forward on the stick.
Ah, I assume you’re moving forward to lean into them so they don’t get away, I trained myself to go back to neutral so I would never accidentally buffer in a super, as I assumed it was button presses. Thanks.
Quck one for you guys:
HP -> Galactic T
Do you hit the second HP or use Negative edge? I started using negative edge but I’m finding more consistency with hitting the HP.
Thoughts? Any benefits to either?
just put inputdisplay on and take a look where your issues are i sometimes press to fast hp for the tornado by DF instead of F wich results in no tornado at all here negativ edge would be a bad idea beacouse im allready fast enugh and need cleaner execution… on the other hand if im to late by pressing hp negative edge would be a good idea to remove personal speed issues the only real benefit with negativ edge are by moves ending blocking so you could not make your devence open all other moves are personal flavors and depent totaly where you hafe issues
Thanks man. I’ll try this out.
wath would be considert as Rufus B&B EXCEPT the obvious lk; hp; xx HPTornado ?
maybe c.lp xx LPTornado are there any other good combos? any good combos with messiah kick (EX?); and are there any use of MP tornado?? and if somebody knows a good combo with EX-Tornado i would appreciat (except the blockstring of lk and lp with extornado^^)
Ex tornado?
cr.lk, cr.lp, std.lp cr.mk xx EX tornado. thats the best I can think of and is not too hard to pull
B&B is of course lk; HP xx HP tornado.
EX messiah—> FADC --> Ultra, thats the only one you need unless you want to full hits EX snake, but thats character specific.
that was excatly wath i was searching a good ex tornado string thanks!! only a hitconfirm into (ex) messiah is left
i assume c.mk into EX-Tornado is a good footsy for buffering^^ maybe some other good moves to buffer ?
For EX Tornado, I’ve been working on dive kick, std.lk > std.mp > cr.lp xx EX tornado ( || ViCi0uS || 2009).
I like that it’s 100% certain on crouching opponents.
st.HP and cr.LP both cancel into EX messiah. you can build yr own combo from there but these are aight
dive kick, st.HP xx EX messiah
dive kick, st.LK > st.HP xx EX messiah
dive kick, cr.LP xx EX messiah
mannnn ru serious. i posted that combo a long while ago. sigh
Props, || V ||.
By “working on” I didn’t mean to say that I was innovating or anything like that. I’m just trying to get the execution down so that when I need it, I don’t have to think about it. The plinking for the medium punch took a while and since I use six buttons the cr.lp xx EX GT without lp’s negative edge still needs muscle training.
Please excuse my noobness,
cr.lk, cr.lp, std.lp cr.mk xx EX tornado. thats the best I can think of and is not too hard to pull
what does the xx in the above combo stand for, thanks.
^ xx means cancel into the next move, meaning you cancel the c.mk into the EX tornado
i know this is probably pretty nub question…
buut how do you do rufus’ move where he sits on the guys shoulders and does a snake strike?