Rufus Q&A Thread: Post ALL your questions here!

Anti-focus, I think that only works if you do a really low dive kick, or maybe I’m not mashing hard enough lol.

My guesses are instant U2 (tough to pull out), a fast low mp or maybe you can mk roll under it and hit from the other side. I’'ve not tried any of these yet, just guesses.

If your dive kicks are getting beat by focus attacks a lot, you might be doing dive kicks from too high up. As long as you don’t do them at the peak of rufus’s jump you should have enough time to st.short>st.fiercexxxFGT. Trust me, once your opponent gets punished that hard for FA’ing your dive kicks he won’t be doing that anymore, not to mention it sets up another dive kick so your opponent will be salty. It’s important to know the heights of your dive kicks and what your opponent can do to counter each dive kick you throw out. If you have U2 I think you SHOULD be able to use it to punish Gen if he does the second kick as a followup. I would try EX GT as good punish since it does nice damage and sets up a meaty dive kick. As far as a good meterless punish you could maybe walk up, st.fiercexxxFGT, or maybe just a RH MK as soon as you block it?

EDIT:ALSO, you could just plain old throw them on reaction to them FA’ing you dive kick. Forward throw = meaty dive kick.

i don’t see too many people focus absorb dive kicks, so when it happens to me i usually just block. However I know for sure that if a ryu gets focus happy u can do a low dive kick and immediately ultra (probably both) to beat out the focus attack. I do this a lot when someone gets predictable with FA. Like InfernoOmni said as well you should be able to EX messiah in similar fashion since it has invincible start-up frames.

I’ve been having a huge problem with Rufus and Air to Air. I seem to get beat out by every thing in the air. For example I was playing a really bad Ken player and he would jump in the air and I would jump after him doing HK’s. As I would jump he would either tatsumaki or MK and it would beat me out every time. So I stopped jumping and waited for him to jump in and I would do cr.MP and it would trade. This has been happening to me a lot and I don’t know if i’m doing something wrong our is this just how Rufus is. Any tips would help a bunch.

sounds like you were doing c.mp too late, it trades if you are slow on it from my experience, though im not sure what the properties our of hks in the air, i only them if a person is doing a predictiable jump

ken’s j.hk has really good air to air priority so it’s tough to hit him out even if u anticipate it. c.mp will definitely beat it out if you the ken player does the j.hk early in his jump but if he delays it, it will consistently trade with c.mp. Your best option would be to EX messiah the opponent just before he lands, that way he will eat the full thing because he can’t block (he’s in recovery from his jump). Or if you know the jump is coming an EX snake strike will work best.

I dunno, works fine for me. See Ken jump, react with j.rh/ex snake strikes/c.mp AA, its probably all in your timing/angles/reactions. Also, if you’re timing your c.mp properly you should only be hitting with the tip of the hitbox. Timed like this it should only be losing to ridiculous jump ins like bisons j.hp from above your head (but you should be using j.rh, ex snake vs. bison anyways as AA).

Right I’ve just got a question on Rufus basics. Today I thought I’d have a go with him and I did well vs. my mates, I then hit training mode and learnt the lk, hp link but what else do I need to learn? Any other links? Any anti air other than c.mp, hp and snake strike? And basically anything else? I kind of know the mix up game as I played cammy in vanilla so, yeah, What’s your advice?

Being able to link cr. lps into an EX GT is pretty useful also, other than that you just need to start refining and mastering some of the things you have.

Is there any Rufus hitbox data available here? I looked around and couldn’t find any, and eventhubs’ link to his hitbox data leads to a broken youtube link. I’d greatly appreciate getting a chance to study the hitboxes on certain attacks.

Hey guys,

I’m having an issue with Rufus’s lp x 3 into ex galactic tornado. I can’t get the ex GT to come out, and if i do it doesnt combo. I believe I’am having an issue with the timing of the motion for the qcf, but is there a shortcut I’m missing? I can do the on LP do ex GT, but when I add on anymore LP’s it just fails.

For example with Ryu, I can do lp x 3 into Shoryuken all day by holding my stick down and diagonal then just going back down then diagonal again real fast.

The difference is that Ryu can cancel his 3 light punches, then link into a shoryuken, since it’s a 3 frame startup. Rufus has to link into the cr. lp that you cancel into the EX GT. That means you have to hit a 1-frame link - the exact timing so that you start up the last lp just as the second to last finishes.

Delay the last Lp. slightly, then link it into Ex GT.

ah thank you much! I’ll give those tips a try later.

Any suggestions vs Dhalsim? The matchup OP is very sparse. I’m basically just wanting to know how I can get in. I seem to get stuffed whenever I try to rollkick or divekick in. And FA-ing limbs works seldom. Can I just GT through the limbs?

Any advice would be appreciated.

Your way to get in is to roll kick and dive kick in and not get stuffed, and FAing limbs such that it works, and using GT sparsely if ever.

Now that I’m done with my douche post, I’ll try to help. As a previous dhalsim player I feel I know this matchup more than most from both sides.

First and foremost, you need to be patient and understand that your goal is to get close to dhalsim and hopefully get close to him when he’s cornered. It is important that you realize that once you get in you should be dishing out ~20-30% damage or more, which is why you can’t be afraid to take damage while getting in. You have a lot of life to work with. Trades are almost always in your favour.

FA dashing limbs is very strong to close space, as is roll kick to a lesser extent. However your main method of closing space should be knowing how you can mixup your jump-ins such that it is impossible for sim to anti-air you with any one button on reaction. Sure j.fp from mid screen or so gets smoked by s.rh and b+rh if timed late, but both lose or whiff if you angle a dive kick such that it’ll stuff s.rh or land beside b+rh. Also, if he’s doing s.rh to beat out your jumps he needs to time it such that he’s pressing it fairly shortly after he sees you leave your feet, meaning that you can net some damage by doing short dive kicks that land before his move comes out, allowing you to get in with either rollkick or FA dash.

The main goal is to mix it up and learn the ranges from which he can AA. One important thing is to know the ranges where his #1 go to option will be b+rh, as it is extremely hard for sim to guess or even react to the j.fp/late dive kick/max height dive kick mixup. He has other options from this range, such as possibly slide into b+mp or jump back mp or even ex flames, but all of those options will put him at an unfavourable position afterwards.

So to summarize and add a little bit more.

  • If you choose to get in by air, you can do so by mixing up your jumpins
  • To really concentrate on reacting to dive kick timing with the right anti-air sim’s ground game begins to slack, so you can try walk blocking or FA dashing a lot more
  • You WILL take damage getting in on sim, there is no avoiding it. Take it like the big man rufus is and bring the fight to him.
  • Once you’re in, stay on him. This means don’t cross him up in the corner, don’t let him TP away unpunished and never miss an opportunity to do big damage or knock him down.
  • If it matters, tell yourself the matchup is in your favour and tell yourself that even if you’re down by 50% you’re STILL winning, because all you need to do is hit him once to even it out. This kind of mindset tends to help me when I feel I’m losing in a matchup vs. a zoning character. One hit is all you need just like in marvel…

PS - I use U1 vs. sim but most on here will probably tell you to use U2. I feel its Sim’s worst matchup either way, but U2 should put it even more in your favour if you’re patient enough to just turtle it out, build U2, and then approach by ground with FA-dashes without the threat of him ever throwing an fb at you. Up to you on how you want to play it. I like playing it just like vanilla and using the large life and damage advantage to my favour. He can’t AA everything you do :stuck_out_tongue:

[media=youtube]I70IBZjEIpo[/media]

This is the matchup in vanilla. This sim is playing extremely solid for this matchup, but as you can see, kindevu wins that match and only really got pressure going on sim 3 times. One round he only needed to get in once, the other he guessed wrong with an EX Messiah to beat out a limb and let sim out, had to make up for it later by doing ex messiah into ultra in a similar situation.

Important to see that he ate a PILE of anti-airs and zoning pokes, but you just can’t let that phase you vs. sim. Eventually the trades start to add up or your mixups eventually allow him to make a mistake and you’re in, or just as good he has zoned you out perfectly but has gotten himself cornered, at which point he’s as good as dead just the same.

Thanks very much Gerjay, that was extremely informative. I will apply this as soon as I can. Thanks again.

Can someone please give me some advice on how to do trial 9 (cr. MP > HP GT)? I’m going crazy trying to figure this out.

Are you holding forward after doing hp gt?

Rufus Vs Guile’s.

Suggestions?