Does anyone know if you can do restand tag combos off of Messiah Kick~MK in the corner? Tried it once before but I thought I just had bad timing with it.
Been working on making Law my #2 character because I can do this combo off of one meter which does crazy damage. (1 meter besides the ultra finish)
[media=youtube]xIoFNyfcfbg[/media]
Pardon the nubness new to sfxt.
I assume tc is target combo? Ie light, medium, hard?
Xiahou
51
LK > F.HK
LMH is usually referred to as ABC.
i found a combo in training , works mid screen , i dont know if anyone found it before 
anyway here it is
Dive Kick > (Target Combo lk > f.hk) > (Target Combo lk > f.hk) > df.mk > super art or cross art
or if no bar , u can try to do normal at the end instead of super , didnt try any special move
xiahou after a cross rush combo with rufus coming in are you doing Cl.hp xx CADC, TC sweep?
Xiahou
54
Imo itâs too tight to be doing after a launch but it is possible. Do it after switch cancelling moves like dps and heihaci double uppercuts.
I made a video covering Rufusâ combo options, if anyone knows a more damaging combo (all of the ground ones start with divekick) then be sure to post as Iâd like to know 
[media=youtube]dJ8nFNwV26Q[/media]
Full combo notes are in the description.
Vidd
56
Ha, this was exactly what I was looking for yesterday. Great stuff, mubress.
Xiahou
59
Actually Rufusâs most damaging combo off a divekick is:
DK, TC, TC, DF.MK, HP, CADC - 294DMG. The ending might not do damage but you recover faster and build a little meter. Got the idea from dhalsimâs combo above.
After the EX GT > double fs.HK go for HP instead of c.MK. You have to be closer but itâs easy if you do the HKâs a little later than usual and walk forward for the HP. Anyway, nice video and congrats on front page.
Edit: Where did the OP go? It kind of bothers me that we have to search through 50 posts to find some combos when the first post should have a list of them.
zem
61
I guess CADC means âcharge attack dash cancelâ?
Thanks, I couldnât land the st.hp when I was checking things out the other day but Iâve just tried and like you say just walk a bit more. That meterless dk combo is sweet thanks, not as difficult as youâd expect either.
Yes. At least, Iâm pretty sure it does cuz I havenât checked but it must do, thatâs the only thing that makes sense 
To build on this combo and possibly some set ups, im trying to see if theres a way to land meaty tornados when they quickstand care to help test?
Xiahou
64
Iâll mess around with it a little more but I havenât found much. You can cancel HP into a LK Messiah and youâll land safely beside your opponent. It might not sound useful but youâll recover in time to block and if youâre not predicting a reversal you can go for a MK or HK followup. Or if they donât wakeup continue charging the GT until you get the spark and dash cancel for the supercharge CH thing. Most of the time though take the safer option and dash cancel forward for some divekick mixups. Post if you find any good setups.
I donât think going for a meaty tornado would be a good idea because itâs has such slow recovery so I donât think you can use it for any wakeup OSâs or baits, etc. But If youâre predicting youâre opponent to wakeup with something armored though, or something with a small amount of invincibility then why not. I canât give any examples but I used to spam GT against Makoto waking up with meter in SF4 most of the time because it stuffs her EX CG and EX Oroshi. But Iâm sure thereâs better options for these things than going for a meaty GT.
Xiahou
65
So has anyone looked into character specific combos yet? Rufus didnât have many in SF4; from what I can remember there was the GT > U1 and some sketchy Snake Strike combos on the big characters.
Iâve been in training seeing what I can do with Hugoâs massive hurtbox. I discovered that Snake Strikes doesnât whiff on him crouching. This is really useful because a blocked light SS is +4. Itâs also +7 on hit, so you can follow up with something like a c.mk or a s.lk to start your BnBs. Itâs not only great for starting combos, but it also beats Hugoâs Lariatâs. Thisâll do about 6 hits and Hugo can only absorb 1, lol. So donât be scared to overuse it a little while pressuring him as itâll start your combos and beat his reversal options. Hugo can knock him out of it through a LP or his AA CG, but he should only be able to react to counter in time with these if youâre being predictable with it.
rufus is done, -4 on blocked divekicks means they are legit punishable on block. change the hitbox sure, but being neutered so early in the game is beyond dumb
edit: my bad, probably wrong thread to post in