Now i know this game isn’t a RPG but it is like an rpg in the way the characters are and the story is played out. The gameplay is almost flawless and its replay value is incredible if you enjoy getting each character strong like I did.
The story is great and the game play is very challenging on the hardest difficulties. Easily 25+ hours of game play in this game. I myself have probably put in over 70. It is a hand held game though so that could turn a few people off.
It goes a lot deeper than “fire monsters are weak against water” and the basic stuff like that. Sure that is still in there but a lot of the monsters require you to use a specific type of magic, or get a specific type of monster into combat with them, in order to make them easily beatable. A good portion of monsters have something special that can be done to them in some way or another to turn the fight in your favor.
That…sounds just like “fire monsters are weak against water” honestly speaking, only this time it’s slightly less specific. Still follows the template of “this monster” is weak against “this thing.”
Its less “this monster is weak against this” as much as it is you have to use a specific skill or monster encounter to make the monster realistically fightable. Like the Ore Hermit Crabs, when you hit them you do like 10 damage. Normally you I was hitting for around 150. So you get them in a fight with a Chain Gang Ghost and he breaks their shell for the ore, thus lowering their defense so you can fight at full damage. Or, you can wait for them to go into their shell and use magic on them.
Enemies with weapons can have them blown out of their hands with wind and it changes how they fight. When certain monsters are grouped together they don’t always fight. They can team up and start wrecking shit. Monsters get new moves depending on their health, your health, how many party members they have, if you have changed them via a spell, or if you have removed their weapon. Boss fights are a lot of fun in that they are actually all different. A lot of rpg bosses can be fought by just knowing what its weak against and then going at it.
Some ghost boss I fought summoned monsters and you couldn’t hurt the boss until you fought you way through some waves of skeletons. Some giant flaming bird I fought was weak to wind because it was a bird, but since it was on fire the wind just stoked the flames and made his attacks stronger. I’ve never played any rpg with this many variations in combat in the first 7 or 8 hours of the game.
That sounds decent. Better than Lost Odyssey’s combat at least, from what I heard.
However, all this sounds just like a variation of the kind of combat presented in FFX, which also had the whole “you gotta do this before you can realistically take on this enemy thing.” THe only one without a similar equivalent in FFX that I can think of is the final example you gave, where hitting a weakness made it stronger.
You might want to look into games with more in depth combat, if you’re enjoying this sort of thing. Or FFX, if you haven’t played it already.
It is an extremely mediocre game that I just wasted my entire vacation playing.
It was like that time when Homer ate that giant sub and it eventually got rotten but he kept eating it anyway.
They start off by throwing all this crap at you that they barely explain. Then the game repeats the same event 300 times.
You go fight a new boss guy, the new boss guy talks shit.
Then you fight them and even if you beat them, the little cut scene shows the boss has the upper hand but some of the other people on your team make them run away. The boss says “We’ll fight again later”
This happens like 2 or 3 more times with the same boss and then they join your team.
That whole scenario is repeated throughout the stupid fucking game.
The menus are awful and for a game that is dependent on all these branch combos they make it a memorization test on your part to know what works with what. Instead of implementing some sort of easy to know display or what have you.
The whole alchemy system has good intentions but again is horribly presented.
Not to mention the sprites look like they are from a late gen PS1 game.
The game is what it’s advertised as, a 5 universe garbage stew that was just thrown together. Why I thought a Nippon Ichi game was going to be good is beyond me.
I need a new RPG to play. I started Disgaea 3 about a month ago, but then got bored of it after a bit. Theres just something about getting achievements for games on 360 that I like.