RPGs that are worth playing

ugh.

I didn’t read the thread, here’s my recommendations:

Super Mario RPG - Greatest game ever made.
Xenogears - Greatest game ever made.
Chrono Trigger - Greatest game ever made.
Final Fantasy 4 - Greatest game ever made.
Final Fantasy 6 - Greatest game ever made.
Final Fantasy 7 - Greatest game ever made.
Final Fantasy 8 - Greatest game ever made.
Final Fantasy 9 - Greatest game ever made.
Final Fantasy 10 - Greatest game ever made.
Final Fantasy 12 - Greatest game ever made.

ugh? please tell me why “ugh”. it’s the ff game i’d always recommend

Naming off RPGS - Greatest Game Ever Made

Well, I think it’s pretty archaic and quite boring really. It’s a character centric story that shoehorns many other characters into your party (whether they’re relevant or not is a different story) with a blah battle system and a growth system that promoted Magic over everything.

I mean, it was okay for its time, but we’ve waaaaay gone past that.

Very Final fantasy driven i noticed in this thread. Now come to think about it in DQVIII, it was funny seeing Jessica’s “breast physics” well actually it was dayum near hypnotizing :looney:

To all of the DQVIII do you guys remember your monster teams?

My 3 Golems and the Killer Machines.

I was never able to take out Morrie with either of those teams.:sad:

I was going to try a slime team with a couple of metal slimes, but Morrie’s homosexual innuendos were to much for me to handle. I don’t want to go near his “Montrous Pit” ever again.:shake:

I beat him with Killer Machines.

Phantasy Star 2 is still my all time favorite. i don’t think anything can change that.

it’s definitely shown it’s age, the menus are clunky as hell, grinding is a must at certain points, the battles get repetitive, but it doesn’t matter. something about that battle screen will forever haunt me.

i seem to recall a japanese only remake years back…i’d kill to play that.

gamefaqs. i dont care for ff games, there characters are a big turn off for me.

Phantasy Star IV was a great RPG. Not too long, not TOO much grinding, and somehow the visuals remain exciting after all these years.

I’m playiing The 7th Saga (Redux Patch) right now and it seems like a lot of fun. There’s not much to the game but I love the atmosphere and concept. The redux patch helps reduce the legendary diffculty level to something sane as well. You can get the patch at Romhacking.net

Some of my recommendations are -

Lunar 1 and 2
Xenogears
Final Fantasy 4/5/6/7/8/9 - If you like the Final Fantasy series
Legend of Dragoon
Star Ocean 1 and 2
Lufia 2
Chrono Trigger
Breath of Fire series
Valkyrie Profile 1 and 2
Disgaea - if you are into JRPG’s
Golden Sun
Growlanser 2 and 3
Tales of the Abyss
Tales of Destiny
Tales of Eternia (aka Tales of Destiny 2 in U.S. came out for the PS1)
Wild Arms - can’t remember which ones were good/bad :sweat:

FFVI
FFXII
Morrowind
Oblivion
KOTOR
Fallout 3
Tales of Symphonia
Persona 3
Golden Sun 2
Mass Effect

I don’t discriminate. If a game’s good it’s good regardless of which country it was designed in.

Most tales games end up like Vesperia in some way. I liked it very much though. I will agree that the plot element you brought up was quite retarded, especially how they made it seem like the game was about to end before it is introduced.

Eternia is a good fit for tales games, its how I got started with them. Couldn’t decide if I wanted to use Reid or Farah the whole game :rofl:

I would also say Symphonia is a good game to try out. It has the linear battle system but in “3D”. Not too hard to find now, although it doesn’t have free run so for people who have played Abyss/Vesperia before this, you have been warned.

And no, Black Sigil isn’t out yet… Looks like its 6-7th release date is set for June 8th. I wanted it to come out before SMT: Devil Survivor so I wouldn’t have to focus on both of them at the same time, but now they’re gonna be released in the same month…

WOW ftw. its crack

I like how Black Sigil keeps getting pushed back.

Vaporware imo.

I really strongly suggest and recommend a PS2 RPG by the name of “Jade Cocoon 2”

The game’s story begins some centuries after the first game ended as the player takes control of a very young and bright-eyed boy named “Kahu” who has dreams of becoming a “cocoon master”. Early on in his adventure while trying to obtain his Beast Hunter License, Kahu finds himself possessed by a parasitic entity that he learns will eventually kill him unless he finds the four forest orbs.

So, with the goal of finding the four orbs, he must venture with his newfound fairy friend, Nico, and search the four forest lairs, which are based on wind, earth, fire, and water, for the orbs to save his life. The story is actually told quite well through the numerous in-game and pre-rendered cut scenes that all feature full voiceovers for all the characters.

That said, Jade Cocoon 2 isn’t a game that’s meant to be played for its story. This game is all about collecting monsters, breeding them and leveling them up. Seems pretty simple, right? Well, it is a very simple concept on the surface, but what you get here in Jade Cocoon 2 is an amazing amount of depth in both the breeding aspect of the game as well as it’s battle system.

There are more than 200 different species of monsters that can be breed to create more than a billion combinations. Each of the different species has a particular elemental base of fire, wind, water, or earth and each elemental base offers a distinct characteristic. For instance, Water Elementals primarily heal, Earth protects, Fire attacks, and Wind causes status attacks.

What’s more, the different Divine Beasts that you have can be breed to create new creatures that have characteristics of other elementals that it’s not normally accustomed to. The battle system is based around all of these species, elemental types and breeding possibilities, as Kahu is put in the center of a circular grid that has him surrounded by up to eight different monsters (with the total he can control based on his level).

The grid has the four elemental sides and each can hold up to three Divine Beasts, with the one in the center needing to have a skill at the particular side’s elemental type and with the one’s adjacent to the one in the middle allowed to have elemental attributes of the adjacent sides. When attacking, you can switch back and forth between the different elemental sides with the L1 and R1 buttons and when you choose to attack, the subsequent attack will be made depending on the skills of your three monsters in the front row.

When you factor in the huge variety of monster types and skills that you can have with the numerous placement options with the eight spots and four elemental types, what you get is one of the most insanely deep combat systems around. The strategic limits are pretty endless and while you might not need to make use of the full potential in the game’s single player quest, the two-player battle mode provides for an engaging challenge.

The game is addicting as hell, and I recommend it to anyone and everyone. It has ENDLESS replay value and is just all around a fun game. I’ve put in around 5,000+ hours in the game, no lie.

I was about to QFT this post, but then I noticed you didn’t say it’s crap.

READING FTW

Here are some that I recommend…most or all have been mentioned before.

Ogre Battle 64–Amazing.

Final Fantasy VII
Mass Effect
Tales of Vesperia
Tales of Symphonia

I’m currently working through Final Fantasy X and Tales of the Abyss, although SF4 and WoW tend to take up most of my time these days.

I also own The Last Remnant; however, I decided not to finish the game. I enjoyed it for awhile, then just kinda hated it near the end.

Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn are excellent games too.