I ve make some post early on the thread that explain a strategy u can use against gief and others things

Here it is:

Too long for u, there is nothing i can do, i wanna explain why some stuffs are good and why others are bad. I use this strategy and it works well for me.

I ve explained why soul spark is useless and i dont know why some people continue to talk about fadc soul spark which is also useless for me. Why? because, i say it before, u must have a guaranteed reward after. Fadc soul spark is good when gief fa ur projectile, but when u fadc, ure not sure if gief will fa ur spark; if he block, u must rebuild 2 super meter blocks. For me, the most rewarding use of super meter are punish with Aura SS and escape gief pressure and mix-up game with EX ST and drill. About FADC to Ultra, it works well when u already have ultra and reward is guaranteed only against PPP lariat at close-mid range; if he KKK lariat, waste of not only 2 super meter blocks, but also lost of ultra. Unless u have good reflex and prediction on ur side, i don’t recommend fadc. As u can see when i say useless i mean there are limited situations for it, it doesnt mean ss is not a good tool, because it is:

  • against scrubby gief, when gief already have ultra, SS2AuraSS trap and random ss.

Some stuff that can be useful.
Against a PPP lariat at close range, if u block the first hit, u can FA backdash the next one. Be careful because u re at the greenhand-to-SPD/Ultra set up range.

Acktessa. i’m sorry I have to disagree…slightly.

If we are talking about scrubbish Gief players I think everyone should be making them long lariat. Why? Because this will teach them not to abuse it. If they’re long range…outside of glove and outside of jump in range, LP soul spark. Here is how I access the competition.

a) Worse case they jump in. If they do that, you lost this battle…back dash and try another one. if they jump that one successfully…acktessa’s right. SS’s will be relatively useless in this match.

b)Absorb. Thats fine. Your still even with him at a slight disadvantage. One hit means more damage. If he stays back and just absorbs…make an EX soul spark hit. I dont care how you do it…but you can. He will probably just absorb out of reflexs.

c)He misjudges distance and eats a SS. Victory.

d)He uses a lariat and it passes through. If this happens…get ready. Throw another one. and start jamming dash. f.HK is too risky for me and doesnt offer a knock down. I prefer a c.HK.

e)He uses lariat and screws up the timing. Get ready. This player will probably try it again or jump over. I like to back dash once…and throw it. Sometimes this screws up the Giefs timing on the jump. If he lariats, see D.

Acktessa. I will agree, most GOOD Gief players will not fear rose. All they gotta do is get their hands on her a few times and its pose down time for Gief. They know the distance of the banishing flat. They know they can just stay on top of you without much fear. They know if they’re in the lead, they can sit back and make you come to them. Good players will not fall for this. 100%. But if your in championship mode and you know you can do it…Abuse the Gief. Make him a better player.


Blocking Lariats Suck. But if you must…take the hit, and trip him, and get distance. Your whole job this match is to keep him away from you and abuse mistakes. Wiffed lariats are a huge mistake. Definately. I dont even know why you would just FA backdash a Lariat. cant you just take the first hit on block and trip him before the second?

ugh, this match up is still a nightmare.

his body splash, st. LK, lariat; or empty jump, SPD/Ultra/Super mix up drives me crazy.

also i have found that, up close distance, Lariat sometimes beats rose Ultra, so it doesnt work as a reliable reversal against his cross up/mix up.

how do you people manage to scape from corners cross ups and mix ups Zangrief games??

jumping mix-up -> escape with ex drill
standing mix up -> stand proud and die. almost.

Anticipate that splash and knock him out. If he that close to you that he can start standing lking and lariating…FADC out of there.

Yea, I decided not to ultra against Zangief close up. The only time i will use it is if he’s lariating (Aim for his hand, and dont let your arm touch his arms), if he’s jumping (And even then if hes close enough he can splash you out of it), or when he’s running to grab you (I think its a powerbomb).

I like sparking as a set up for ultra. If he’s far enough, and you suspect him of jumping a fireball, dash up immediately (No need to fadc but you can), and ultra a little after he jumps in. The Zangief will either accept his fate and take it, or try and splash out of instinct and get caught either way. You gotta time it. If you start it as he’s coming down it can be blocked.

On cross up, isnt it possible to EX ST? I never tried it but sometimes my ultra craps out and I’m able to soul throw people on a cross up (Which saves me, lol).

If your cornered, i like to EX Drill. Thats just me, I feel safe because most players are too agressive. If he jumps, try and slide under, but I question if this will work. If he’s smart he wont leave this opening so I rely on a reversal ex drill…thats just me.

But the trick is not to get cornered. Always be aware of your corner space. If he’s backing you in, you gotta find a way to get to the other side and get space. I like to bait the player into jumping and STing, thats just me…It looks disrespectful, lol.

Those are just my two cents, I dont play really good Gief players, mostly scrubby players.

this is a very unfair match up for Rose. One mistake and you are (almost) dead. Its very frustrating, sometimes im able to win a round without taking damage and the next one im completely screwed.

anyways… im facing less Zangiefs lately. It seems people got bored of playing with him (no surprise because his gameplay is very limited and repetitive).

Thats a relief…

believe me, playing zangief can much much more frustrating. good players know that keep away is the best strat against zang : picture yourself trying to run after a slippery rose/fuerte/akuma/cammy/chunli/ryu/gen/blanka/dhalsim…
his gameplay is one of the most exhilirating because you need to predict how your opponent is going to run away, and when you FINALLY get to reach him, you need to do the most damage before he escapes again.
high level matches with zangief either end up in very quick rounds or lengthy timeouts :smiley:

This matchup is my worst… 35% winning against gief :(.
When Rose get knocked down, EX spiral tend to get hit by body spash sometimes (so its not totally safe to escape Gief), or he can fake a crossup then SPD, or i can try FADC out but sometimes but it wasnt a crossup so i end up taking 2 more dmg lol. Basically, a KD is HELL for Rose against Gief :’(.
I hate the fact that i’m leading the round by doing countless combo, then he get 2 combos in and we are even…

if Lariat didn’t work like a dragon punch, I’d be all up in dat ass.

Treat the lariat like a DP, although its easier to pull off than a DP. I like to try and make the gief player throw the lariat out on reflex and punish him. Its one of the moves I can punish, so I want him to use it often.

I like saying “I want him to do this”, and then countering it. Thats a huge part of the game for rose i think.

I hate the mixup between lariat or SPD after knockdown. It’s even worse when the opponent actually doenst even know how to SPD and I constantly get hit by a mashed lariat. Haha. Those players must be so happy about their tactic.

Zangief is the only character who can have a OBV (One button victory). I hope those players feel good about it. then I won’t think they’re such assholes. :rofl:

i think 3/4 of Zangief players are assholes.

ok ok, sorry if any Zang player is reading this, i apologize.

but i have faced so many kids that thing they are wonderful players just because they win with Zang… lame.:arazz:

on topic, it seems in order to win, Rose players are forced to predict Zang jumps and anticipate to it.

i have been able to win several matches because of this; dictating the patch of the match with sparks and slides under the jumps + throws.

some people said good Zangiefs will FA the sparks, but they cant do this forever, and too many absorbed sparks could mean a lot of life lost after a small hit.

of course, miss one jump and you are screwed.

Honestly…if a Gief is good enough he could make you come to him. I mean, if you jump in and get a few hits on you, he’s got tools to keep him safe for a while. Hell…he could just block and watch time go down. Sparking alone wont win a match but sparking is used to get gief’s guard down in some way…may it be a missed jump or lariat…whatever.

But the key is for you to win this match you have to be in range to attack him. What if…he just doesn’t come to you. Sweet. Its a match for you to win that you gotta actually attack gief…

Gief can FA one spark, lariat one spark, FA one spark, lariat a spark…

His hp is full, his ultra is increasing :\

But lariats are what you want Zangief to be doing because they’re so punishable. If you’re expecting one then you should be able to dash and f+hk or c.hk.

Why is soul piede trading with lariat sometimes? Is there some timing to grasp ?

Why risk something that would put you in a 50/50 situation against Gief? Just block it, grab him and run away.