Taaj
961
Hey guys, I made this video to demonstrate some of the changes to Rose in AE2012
http://www.youtube.com/watch?v=TjiSxH9qe2M&feature=youtu.be
Enjoy! 
Saqs
962
Nice vid. I wouldnāt call jump in, cl. mk her new bnb tho since its really no different than using cl. Mp.
Taaj
963
Thanks Saqs!
Yeah thats true, I would probably only do it in a real match if i know the j.hp is gonna hit 100%
Like for example if you jump over a fireball thats badly timed.
Found out any juicy stuff yet?
Vince34
964
Just got done with a session with my friends sim, in AE i could never beat him. With that MK buff i was able to do mix up and combos i could never do before, it opened up a bunch of new options to get in on him and connect stuff. I was able to win, it was 50/50 now.
So far i am loving her changes, simple yet effective. I am also happy with U2, its no OP but can be used once again in combos.
Also im not great at her one frame links, but seems like i am doing her combos easier then before. Think maybe her hit boxes got extended a tiny bit on normals to make them easier to hit? just wondering.
Good video. CH Cl. Mk always connected to cr. Fp though. Still a good video
Sent from my DROIDX using Tapatalk
downloaded the 2012 and playing in training.
i am no expert, and maybe this was in AE>super>vanilla but literally i just found out you can fadc āclose standing mkā.
dont know how practical that is in an actual match but that caught my attention as i have never seen that before.
edit: for clarity
everyone getting all happy making me happy. Played quite a bit today, but with mostly Adon.
Liking the U2 and Soul Piede buff.
cr.HP hitbox nerf? Iām glad everyoneās happy with her changes. But as a terribly lame player one of my favorite things to do was stuff people when they tried to jump in with crouching fierce. Iām not sure if the active frames have been changed as well but the move is definitely not nearly as good as before. Tell me Iām not crazy.
I guess thatās better than cr.hp being nerfed.
has anything change to her throw and back throw frame advantage? i wonder if thereās a hidden buffā¦
Cr. HP nerf? Why the hell would they do that?
i still managed to ex soul reflect the ultra 2 
SylHar
974
I think the most important must is cs.mk because the c.mp after it can combo into lp spark ( I tough that that will be too far).
That mean after a cs.mk itās all the combo rose can do.
I never really like the spark fadc combo because short of a max punition with c.hp, I was never sure that the lp sprak will combo, and I didnāt want to lose two bar.
Now I have this opportunity from every wake up mixup. That going to be huge ! And if itās blocked, .cmp is nearlly a frame trap, and the medium spiral after hit will still be safe.
Love it!.
Rose
975
I need to know the new properties for U2 because I can block so many more things and I only seem to lose orbs if I get hit on frame 1.
And something is different with sweep idgaf what you guys say 
Played against the local Cody just then and my reversal EX Spiral got beat by empty jump cr.LK after a throw. -_____-
There definitely is something up with Roseās sweep (seems faster?), her backdash (seems slower?) and her U2 (Orbs didnt disappear as often as Iām used to when meaty attacks would have usually stuffed it - did various tests in training mode).
Someone saying her backdash is the same, maybe it is paranoia but something is up with it and it isnāt good. I had someone else check and he noticed something odd about her backdash as soon as he tried it and he said the same thing. Hopefully im wrong and its just the placebo effect or whatever but someone should look into this in more detail.
someone record Roseās backdash and look at it frame by frame.
I donāt see anything different with her sweep
I think her mp soul spark is different (faster startup or less recovery ?)
if its anything like Chun-Liās safe jump setup after a throw, its supposed to be beaten, her jump lk beats SRKs even.
sorry i know that doesnāt help as i dont play cody, but it sounded similar.
Seems like Iām one of the few who still mainly uses U1 :-S I may have to start using U2 more, if itās as good as everyoneās making it out to be. I like the new counter-hit f.HK > cr.MP link, since I use it fairly often and enjoy being able to link cl.MK > cr.MP without it having to be counter-hit. I also live by lp soul spark FADC combos because it makes for more damaging combos mid screen and from a cross-up.