Basically, he hits you with a block string of normals, which I’m sure is just his bnb. He end the string with 1 of 2 moves. Either the one where he throws the blade up and switches sides (qcb I think?) or he does the one where he twirls the blade and rushes forward (charge move I think?). The problem isn’t guessing right, as I can detect which one is coming pretty well, but once I block, it seems like he’s completely safe. I don’t think he is though, there has to be a way to either hit him out of the moves, or punish on block. If training mode had a record feature, that would be sweet. If he’s NOT able to be punished out of either of those mixups, that is one seriously broken character lol.
If you know T.Blade is gonna do Falchion, you can hit him out of it. That’s the one where he dashes forward while he leaves the space lance behind him, then once he finishes the dash the spinning lance catches up to him.
Uhmn, I’m not sure about the special where he switches sides. I still gotta figure that one out. But the one where he spins his blade in the air, Wait till, RIGHT before it ends and either roll sweep/Turbo roll sweep. If you’re blocking, then you should have your charge.
you can throw him out of the pinwheel one or just straight up hit him with a fast move like a jab
Yeah just punch him, that one’s mad easy to counter.
Hiyo, I’m working on using Roll and I’ve had some trouble dealing with Frank and MegaMan Volnutt. Any general advice on them?