I found back in vanillia that c.hk was the only thing that could counter a c.mk xx fireball if you empty jumped in from a range against Ryu.
Don’t sleep on c.hk. Ya, it’s highly punishable on block, but most sweeps are really. I know I use it a ton in the sim matchup for the OS c.lk > c.lk ~ c.hk on wakeup… and I guess he can’t punish it super hard if he blocks it.
Usually when Sims get desperate, they will try to use slide to get in their hp range. C.hk can be used to punish Sim’s mk or lk slide recovery. Or even just throw it out sometimes purposely to trade dmg with him and you get a knockdown. C.hk is also better to punish Ryu and Ken’s c.mk when they whiff.
It’s also good in the corner to pressure opponent after SB and there is a distance where the first kick whiffs and the 2nd connects. It’s a lot harder to react to in that situation than when he blocks the first hit and punishes.
If Gief does his jump in mk early, you can c.hk him for knockdown too. But I find s.hp is better in this case.
Ya, you know what, on Gief it is useful. Especially against someone trying to zone and then gief cast’s lariet because of the extra sweep it allows you to knockdown and helps avoid the crossup issue that is the Gief matchup. As well, i was testing last night and it can be linked in a few combos after a sonic boom. And like i said, i guess if somehow you can actually get in on a sim, and for some reason he lets you in and you’re trying to frame trap i could see it being useful. i guess… i don’t really see how it would be any more useful then other strategies. I dunno maybe its just me.
I tend to browse every character’s match-up thread (kinda like I’m here on the Guile sub-forum right now), and I can tell you all that nearly all of these are over a year old and very few apply to Super. These are going to change quite a bit based on SB recovery improvement alone, I’d wager.
Thanks, Captain Obvious. Most of these don’t mean anything anyway. All of these are basically, “YO DAWG, WAIT FOR THE DBLSWEEP AND THEN PUNISH DAT SHIT!1”
i have to laugh at the one where the guy goes on like juri shuts guile down. guile absolutely shits on juri. i know because i main both.
lol
one thing i notice is that even some of the high level players don’t really know what they’re talking about when it comes to guile. i suppose it’s the same for all obscure characters though.
considering how good guile is now, i’d still say he’s underused in the u.s at high level (the scene seems to be mainly made up of abel/rufus/balrog/viper players). how many regular high level u.s tournament guile players are there? like 4?(dagger/lamer/warahk/dieminion). how about abel’s and rog’s? holy shit i could be here all day.
i’m thinking you’ll see LOADS of new high level guile’s when japan gets the arcade version of super.
What a great idea man. I’ve thought about posting something like this before because I always go into other threads to see what people think works against my characters.
Guiles of the world, I’m having trouble consistently beating Vega, offline and online. What’s the general strat you guys use. Eventhubs says Guile wins but I learned not to trust Eventhubs lol. The MU seems pretty even to me. I know I’m doing something wrong, so tell me what’s right.
I find the MU pretty hard because Vega has a very low jump arc with great jump in buttons making it difficult to AA him. He also has an above average walkspeed with fast and far reaching buttons, he walkq u into the corner very easily.
But on the flipside, Vega doesn’t have that great wakeup options, he’s very weak to Guile’s Upside Down kick so playing offensive might help.
All in all, I don’t think Vega ever had an unfair advantage and considered it an even MU in 2012, but now in Ultra I think Vega has the slight advantage.
The MU didn’t really change, but Guile got less health and throwing booms are a little bit riskier due to the CH nerf.