oh, okay. that makes a lot more sense then. sorry, man.
as for RE5, I liked it more when I first played it since I played it with my God-brother. he made the game more “panic-ky” since that was the main focus of the game, what to do in a stressful, panic-stricken situation. I never panicked when 4 villagers were after me but once the chainsaw guy showed up, I got [and always got] nervous. it happen again but I was prepared… not him, though. talk about a lot of “oh shit! run, nigga!” moments. it was like playing video games with Chris Tucker [see The Fifth Element]. with that element, I forgot all about the story of the game. We played the game like most play Gears and CoD, just complete the mission why laughing along the way. He was really scared during the wetlands part, I was too, but it got worse because of the alligators. I wanted to kill them so we could get the treasures, but he just freaked out then left my ass there to get instant-killed. keep in mind we didn’t know about the rocket launcher trick and the gold egg trick till after we beat the game on hard, for the 2nd time. playing now on PS3 and even it being the gold edition by myself makes it easier for me to get people who don’t like the game since my view of the game changed.
A.I. wasn’t very helpful when it counted, didn’t matter most of the time, but did come off as annoying in really tight situations… just like real people, so I never complained about that. the story is stale but all I cared about initially was “oh, Wesker is in this?! Oh hell yeahz! time to die!” [the whole Jill part and Sheva questioning Chris’ “partnership” was just dramatization, plus it was all forgotten about once she was “freed”]. I really don’t think we need a strong story when the main objective is to get back at Wesker unless RE4 and RE5 are your first titles ever played. That’s just “your fault” or “sucks for you”. The team-up co-op was a great addition since I’ve been wanting that since RE2 seeing Ada Wong dumping on fools. I just wished that somehow the game kept the RE aspect of the game and not become what it is now: SOCOM with a RE4, third person view. ducking, and hiding behind shit, getting shot at, war tactics, FPS is what I hated about RE5. it’s what kinda what I hated about RE4, the fact that they are not zombies is what pissed me off too. It’s like playing TMNT and never fight the Foot Clan, instead you fight deranged, military-cobat-trained robots with emotions… there really wasn’t any puzzles unless you count the entire “temple level”, but I’m glad they got rid of the back-tracking for items, keys, ect. which did slow the game down and kept Westerner minds feeling like there’s no forward progress. I always thought DMC1 did the item-puzzle part of the games perfectly so I can’t see why these guys couldn’t learn from that in future RE games [and yes, there was back-tracking but it wasn’t for every fucking section and item of the game like RE1-RE:CV].
The only part of RE5 that tops my hate list is the final Wesker fight. it was bland, it was stupid (partner hangs from a cliff, dies, start over, rinse and repeat), punching boulders, ect. It was just uneventful. Plus I doubt Wesker is gone for good. In all honesty, fighting Wesker through-out the game was boring all together. The only thing redeeming was hearing the VA with his classic one-liners [there you are!].
Still, played games worse than RE5, Outbreak 1 comes to mind, but it could’ve been better.
I actually would welcome a RE:O3 if they, Crapcom, knew how to make great games again but after seeing these latest new releases makes me want to eat those words then be like an elderly person: only remembering the things I loved and the way they were until I die a lonely, video-game-greatness-deprived life.