Resident Evil (Questions & Discussions) Thread

A look at Revelations’ raid mode. You unlock it after beating the game and it seems to be more like speed runs or time trials opposed to Mercenaries kill everything mentality. Of course you probably still want to kill everything for the highest score. It is also co-op and seems to have some upgrading elements which seem neat.

I’m pretty sure at some point Capcom will go back to your beloved classic RE with slow zombies and cheap scares. But in the mean time this is where Capcom is at with the RE series. Take it or leave it.

I really think you are in the minority here, since most people consider the newer RE titles shit. RE4 gets a pass for trying to include scares but RE5 didn’t do anything, new title is SOCOM 3rd person shooty fest and the 3DS title is $10 more, will probably have disc based DLC and looks dumb as hell.

Best RE stuff since '04 has been inclusion in MvC3, and thst’s questionable depending on who you ask.

I’m not in the minority. As much as people gave RE5 shit they still played it and got enjoyment out of it mainly from Mercenaries mode. I could give two shits out RE giving me scares at this point and thats only the because the story dictated that things had to change anyways.

The story doesn’t write itself you know lol, changes can be made. Someone is salty as hell, and RE5’s only good thing was Mercs which isn’t really justifying paying the price of a $60 title with a crap story and unfulfilled ending.

I’m not salty. I just grow tired of people grasping at the straws for the same old RE nonsense. Don’t get me wrong it was good stuff for the time but i’m down for different things. And unfulfilled ending? Not saying it was excellent but it got the job done and lets not overplay RE’s story because its always been crap but in the sense of being a guilty pleasure of sorts.

I just find the idea that anyone, at any point in time, ever thought Resident evil was scary, completely laughable. RE games prior to 5 (The main ones) had awesome mood and that’s about it as far as “scares” go.

hmmm, the dogs-through-the-windows didn’t scare me in '96, but the hunter opening a door and doing an instant kill on a nigga did. I hate water levels [blame sonic 1] so I really hated the water tank section.

running through walls when you thought you were safe, scared me. the final scene for the death of the mayor before the William fight fucked me up too. licker in the window…

getting rushed down by Nemesis in the police station in the meeting area then getting punched in the back of the head, scared the fuck out of me.

the last time i got scared/freaked out was fighting the blind wolverine dood for the first time then again in the cage. fuck RE4 for that.

Those where all more in the pulse pounding catagory for me. They didn’t scare me, aside from maybe making me jump a little at the suddenness of them (Nemsis through a wall was a jumper…bastard) but I wouldn;t say anything in the game ever frightened me. Just more of like “Ohshitohshitoshitgetaway!”

so the real question is: scared versus startled, do you know the difference?

I’ve always noticed that everyone has their own definition for both and in some cases use them incorrectly. I’m guilty of this too.

Not scary titles as in actually scaring you, but more the B-Movie Horror vibe. I like the idea of Horror used that brought me in, now it seems like a forgettable backdrop. My only problem with the newer titles is they emulate the movies more: You are no longer an everyday (But skilled) person trying to survive in a bizarre enviroment with limited supplies, you are a superhero running around killing shit all day every day.

Umm you do realize at least with RE5 that the characters are part of an organization that fights against bioterrorism. OF COURSE they’re going to feel like superheroes killing shit all day every day because thats their job. RE4 pretty much brought it back to the vibe you mentioned of an everyday but skilled person surviving a bizarre environment.

So… Chris and Jill were just everyday people in RE1? I don’t get what you guys are even talking about.

Not knowing about zombies and zombie dogs while being in a task force is one thing but being a guy with a lucky quarter that never shot a gun before is a whole other story.

I thought Outbreak was suppose to be the whole point of being a normal person in a not-so-normal situation, plus being a rookie cop in RE2 then working for the government in RE4 really doesn’t make you normal. the only thing different was “they’re not zombies…gasp”.

Play Silent Hill more, I guess.

The point about the movies is very valid, I will say that. I can’t co-sign on liking them, which I don’t, but when you’re Capcom and you want holloywood numbers then you get “hollywood” with your product.

Unno why people hate re5 so much. One of my favorite games in the series.

I found it fun too. Playing through the highest difficulty without infinite ammo is pretty thrilling because 1-2 hits depending if you have body armor and your done. The death timer is so fast that if your partner is not right next to you, you’re probably gonna die. The old resident evils I play every now and then just to kill time. The series has evolved for the better imo. The old games never will instilled fear in the player, just startle them like Shatterstar said. There’s some counter-examples like running away from Nemesis when you first played RE3 or hearing those super salvadors in RE4 for the first time (these guys still make me rush to my menu to get grenades to stagger them, since that OHKO just ruins merc runs).

edit: Looking at shatterstar’s list, I have to agree. The parts that make the gamer feel more fear is when it makes them closer to failure. I like silent hill for the atmosphere but knowing that I can beat the shit out of anything with a pipe really didn’t make me fear for my character. Though it was disturbing in a nightmare fueled imagery way.

Well i wasn’t trying to go that far. RE4 just had that fish out of water vibe to it like the old RE was.
Either which way i agree with your points.

oh, okay. that makes a lot more sense then. sorry, man.

as for RE5, I liked it more when I first played it since I played it with my God-brother. he made the game more “panic-ky” since that was the main focus of the game, what to do in a stressful, panic-stricken situation. I never panicked when 4 villagers were after me but once the chainsaw guy showed up, I got [and always got] nervous. it happen again but I was prepared… not him, though. talk about a lot of “oh shit! run, nigga!” moments. it was like playing video games with Chris Tucker [see The Fifth Element]. with that element, I forgot all about the story of the game. We played the game like most play Gears and CoD, just complete the mission why laughing along the way. He was really scared during the wetlands part, I was too, but it got worse because of the alligators. I wanted to kill them so we could get the treasures, but he just freaked out then left my ass there to get instant-killed. keep in mind we didn’t know about the rocket launcher trick and the gold egg trick till after we beat the game on hard, for the 2nd time. playing now on PS3 and even it being the gold edition by myself makes it easier for me to get people who don’t like the game since my view of the game changed.

A.I. wasn’t very helpful when it counted, didn’t matter most of the time, but did come off as annoying in really tight situations… just like real people, so I never complained about that. the story is stale but all I cared about initially was “oh, Wesker is in this?! Oh hell yeahz! time to die!” [the whole Jill part and Sheva questioning Chris’ “partnership” was just dramatization, plus it was all forgotten about once she was “freed”]. I really don’t think we need a strong story when the main objective is to get back at Wesker unless RE4 and RE5 are your first titles ever played. That’s just “your fault” or “sucks for you”. The team-up co-op was a great addition since I’ve been wanting that since RE2 seeing Ada Wong dumping on fools. I just wished that somehow the game kept the RE aspect of the game and not become what it is now: SOCOM with a RE4, third person view. ducking, and hiding behind shit, getting shot at, war tactics, FPS is what I hated about RE5. it’s what kinda what I hated about RE4, the fact that they are not zombies is what pissed me off too. It’s like playing TMNT and never fight the Foot Clan, instead you fight deranged, military-cobat-trained robots with emotions… there really wasn’t any puzzles unless you count the entire “temple level”, but I’m glad they got rid of the back-tracking for items, keys, ect. which did slow the game down and kept Westerner minds feeling like there’s no forward progress. I always thought DMC1 did the item-puzzle part of the games perfectly so I can’t see why these guys couldn’t learn from that in future RE games [and yes, there was back-tracking but it wasn’t for every fucking section and item of the game like RE1-RE:CV].

The only part of RE5 that tops my hate list is the final Wesker fight. it was bland, it was stupid (partner hangs from a cliff, dies, start over, rinse and repeat), punching boulders, ect. It was just uneventful. Plus I doubt Wesker is gone for good. In all honesty, fighting Wesker through-out the game was boring all together. The only thing redeeming was hearing the VA with his classic one-liners [there you are!].

Still, played games worse than RE5, Outbreak 1 comes to mind, but it could’ve been better.

I actually would welcome a RE:O3 if they, Crapcom, knew how to make great games again but after seeing these latest new releases makes me want to eat those words then be like an elderly person: only remembering the things I loved and the way they were until I die a lonely, video-game-greatness-deprived life.

I kind of skimmed through your other posts but did not really read through but whatever you saw my post and you wanted to say something in defense of the new re title i guess.
Anyways what i was saying still holds true, you think i want it to go back to a survival horror, well of course i do. That is the type of game Resident Evil was supposed to be, it was different. I did not say anything wrong about your new beloved Resident Evil, all i said is it is now a generic shooter just like all other games out there. I could seriously read through the resident evil database while playing any other shooter and get the same feel as this game is going to bring. Sad thing is you are not in the minority and you said you get tired of people grasping for the same straws as original RE Titles. Well what do you think this game here is, it is grasping at the same shooters that are available now and just slapping a RE face on it.
I cant really blame them tho because with COD having as much success as it does you can only expect everyone to start making shooters nowadays

Resident Evil 6 set in China?
http://www.relyonhorror.com/wp-content/uploads/2011/11/logo.jpg

Biohaze reports that voice actress Wendy Mok (who has worked for Dead Island) is apparently voicing a “chinese villager/zombie” for Resident Evil 6. Yes you read that right, ZOMBIES!!!”

Capcom: Resident Evil 6 progress is “confidential”
"Just days after a voice actor let the proverbial cat out of the bag, film actor** Milla Jovovich** has added fuel to stories that Capcom is working on Resident Evil 6."

oh noes @ Milla.

I have no faith in Capcom these days…just sayin.