Resident Evil 1.5 fan Rebuild looking at a possible holiday release?

BETTER BE :mad:

I am still trying to unlock resident evil 2 akuma

Its been 15 years now, only a matter of time until you get it son! :tup:

I was having a discussion with two of my friends the other day about the RE series. One of them said that the reason why a game is scary because the protagonist, for starters, is an average person - not completely out of shape but definitely not athletic, so combat can be difficult with the insufficient resources at your disposal (aka scarce ammo and healing items which you literally have to converse). Adding to that, you were given weapons that were “practical” or “typical” but had drawbacks (a pistol was good for one on one but not for crowds like a shotgun or machinegun, which the former takes forever to reload while the latter eats up ammo), yet if you had some badass weapon like the Chicago Typewriter then there would be nothing to fear because you could simple mow down your enemies with ease.

Plus, you were left to face the unknown and possible threats alone while in other games and later RE games you had someone to accompany you (RE4, RE5, RE6) - RE4 teased you with having someone at your side in my opinion because even though Ashley couldn’t fight, there was someone there besides you and weren’t alone (despite the burden of protecting her - you couldn’t give the girl a flash grenade or something?), until the next ten minutes into the game when she gets kidnapped again. Facing hordes of Cultists, chainsaw-wielding psychopaths, and mutant leaders alone amped up the fear factor.

Ashley’s scenario could had been longer in my opinion - it was the only segment of the game I actually played because of the entire ascept. She can’t fight nor does she possess any weapons but she actually improvises with the lanterns by throwing them at the Cultists. That’s what I really like about horror films and games - when someone attempts to take what they have at hand to protect themselves and escape the situation.

RE5 brought back the chainsaws, but they actually became more intimidating and less shit-inducing from being scared, because not only because did you have Sheva, but both of you possibly possessed certain weaponry that could reduce the guy to nothing in a matter of minutes (say a revolver for example, though I assume depending on the difficulty - that son of a bitch wouldn’t die on Normal). RE6 did the same with Jake and Sherry, and even when as Ada fighting it alone wasn’t as frightening (though her weapons weren’t that great to me). The only thing that was scary was the submarine level.

I will say this about RE6: Survivors mode is broken as fuck. Fun to play, until your teammates start dropping like flies before you, someone grabs a rocket launcher and oblierate your teammates instantly, or a Sherry guns you down and reducing to nothing in five seconds.

Looks pretty cool.

So is this shit still on or nah?

1.5 has been out…

the re2 remake will be out this december. looking forward to playing it. looks really good other than the character being too big and covering too much of the screen. they need to reduce it and make it look like the last of us. gonna send that guy a quick email. guessing its pretty easy to just resize the character for more visibility.

[quote=“SNAAAAKE, post:39, topic:155943”]

this is uh…interesting

[/quote] The sound effects are dated and out of place. The zombie's heads exploding sounds like a firecracker going off (...*SMACK!*). The gunshots sound as if they were captured with a shoebox. :rofl: I know that these are the original RE2 sound effects and they're working under constraints, but it sure could use some new audio.

Resident Evil and other related horror games have lost their scariness because of how predictable and copied they’ve become. Unfortunately this is also just a result of the times. Those of us who are exposed to the genre have seen things and know how they “work”. Unless a new game comes along and redefines what we know about horror games, it’s just not going to be scary.

RE4 was pretty frightening when I first started playing it. Now I can dance around the chainsaw guy and practically wipe out a whole village of ganados using a knife and my trusty kick attacks. It’s all because of how many times I’ve been through the same experience and doing the same things. When other games come along that follow its formula, I can already expect to handle it how I did in the past.

Future generations unexposed to older games will probably find their current games to be scary, while we react differently. Things tend to fall into place that kind of way.
I think we can find comfort in the fact that we’ll always see new surprises as we continue to explore the genre. :tup:

Yo it has? All fixed up? Cool, hit me up with a link or something bro.

The hit reactions in that video are fucked up. What’s the point of having RE4’s camera if when you shoot a zombie in the head they don’t react to it? It takes the same amount of shots to the head as it would the knee to take a zombie out. :rofl:

In RE4 for example, if you shoot an enemy in the head or leg, they react *where you shot them and slow down. In that video, they get knocked back from every shot no matter where it’s placed.

Shitty looking remake. Just replay RE2 instead. :tup:

@blueleon Is a poseur, hating on RE2 sound effects with Leon in his name+AV. I love the headshot sound effect, using an RE2 shotgun in a horde of zombies and hearing multiple heads get blown up was awesome. :tup:

The thing is RE2’s audio was fine for what we saw. But updated graphics with no audio change will just serve to take you out of the experience completely. You really are just better off playing RE2 for the actual experience.

someone link me to re1.5

^ Co-sign.

Looks kinda shitty. Doesn’t quite capture the charm of the original, but doesn’t make enough changes like the RE1 remake to make it look fresh. It’s caught somewhere in the middle and that never works much like turds such as the Turtles in Time Re-Shelled failure. :tdown: