"Remember what we used to say? JACKPOT!" The Vergil Team Building Thread

My Vergil always dies before Wesker comes in, but I do know that off a rapid slash assist + Wesker’s L teleport, you can juggle with M, H, ghost butterfly. IIRC Cobra strike, gun OTG has too much HSD to do the full BNB.

Wolverine can do beserker slash with rapid slash called and cross up leading into quite a decent combo, but scaling means you can’t get his usual full bnb that we all know

So any decent projectile assist that I may be overlooking?

I run Vergil/Felicia/asisst and I cant lock down an assist and character I really like.

I don’t like Doom or Mags IM is difficult…

Hawkeye and Tasky are lame

Chris wont work as anchor and neither does thor…

I currently use Sent but… yea

Anymore good projectiles that im missing?

Strange - bolts of balthak also works, but depends if you wanna use him.
I would say Hawkeye, Mag, Task are the best for this. Since Mag and Hawk have faster projectiles, it would benefit if your first two chars were teleporters. Task or Sent are probably better for your team since they are slower. DjHuoshen runs a good Felicia/Task and ShadyK had a good Felicia/Sent. Task is probably a better anchor than Sent though.

Weasel shot is exactly what you’re looking for. The lockdown of drones without the wait. Cold Star, Tatsu, and Shopping Cart also bear mention.

After running trenchcoat for almost three months. Do NOT run weasel shot with vergil. It is a waste of time when you can run dante with crystal as your otg and then have a projectile in the back such as im, doom, or mags and wreak as much havoc with dante as vergil when he dies. Thats currently what I’m running from now on. Vergil/Dante/Mags. The shit is soooo dirty. It has a huge threat at every point. V dies we have Dante with disruptor which is just as stupid while mags is a fantastic anchor.

TLDR; don’t running weasel shot, get a real fucking assist and work much less harder than you need to.

what if Im running Felicia in the back?

I don’t wana change any characters out I just want Dante/Vergil/Felicia to work in some capacity… What order would you use?

This is pretty true. I still do great with Vergil(JC)/Dante(Weasel)/Morrigan(DH) but having crystal in my Vergil/Dante/Task squad makes it infinitely easier to kill a character off hard knockdowns and seems to be more effective with less work. Not to mention winning projectile battles with Task arrows+judgement cuts to keep opponents on their toes.

I may only find Team demons (V/D/M) effective because I generally kill the first char after going DT with Vergil and swap him out so Dante + Harmonizer can build insane meter for Vergil to come back and clean up in tight situations.

As someone mentioned I’d say cold star or tatsu if you’re looking for lock down but if you must run Dante you’d need weasel shot for lock down and I’d put him 2nd since Felicia is scary with x-factor and everything she does is positive on block regularly >___>

I’ve been running an alternate team of Morrigan (dark H.), Vergil (rapid s.), and Ammy (cold star).
How do you guys feel about this Vergil team. I zone w/ morrigan and if she’s about to die i either do her uppercut super or rocket super to dhc in either spiral swords or devil trigger. How should vergil perform in this team w/ morrigan and ammy.

Just picked up Vergil to run a team that’s a bit easier for those times when I just annoyed at losing to stupid things with my RR teams.

Vergil/Felicia/Magneto

All characters work in any position and can easily use/build meter. All have amazing comeback potential with XF3 as well. Seems positively brainless in theory and I hope it turns out that way haha.

Any thoughts?

Hey Vergil players. I’ve been maining Dorm, mostly using a team of Dorm/Wesker/Magneto (yeah yeah, CJ/Wentinel’s team just in a different order) but I’ve been looking to replace Wesker now that I have a bnb that doesn’t need his OTG (the dark matter -> teleport -> jump loops stuff) because his DHC doesn’t do enough to TOD.

I’m looking at Dorm/Verigl/Magnus mainly because of the potential TOD off a swords DHC after Chaotic Flame but I’m having trouble getting it down because CF pops them up to an awkward height. Any advice on that combo or insight into other potential synergy here (or lack of synergy if you don’t like the team…) would be most appreciated.

I can see this as a strong team, granted I haven’t played much of Dorm and Magnus. But hey, with the “over-saturation” of Wesker, pun intended, it’s nice to take a break from an OP character.

Anyhow, from my experience with playing Dorm back in the day, I don’t see Vergil being able to do sword loops from a full screen CF. One, once Dorm is switched out, CF stops, and two, Vergil’s teleport is a bit too slow to be able to traverse the entire screen and catch the opponent in swords. The option of DHC is either DS for squeezing extra damage or DT to create a mix up with Vergil. Sword loop may be possible in the corner with Dorm’s CF but it will have to be an early DHC to maintain the suitable height for the swords to catch.

Other than that, best choice of assists would be Dark Hole/Rapid Slash/ Disruptor. Dark hole as a lockdown or a possible combo extender after Vergil’s High Time. Disruptor as your beam assist, help keep Vergil’s teleport safe at the same time, creating a 50/50 mix up. Have fun with the team. :slight_smile:

You can actually catch them with swords from full screen (after a teleport, with somewhat tight timing) or off of a full corner Flames (off of jumping immediately after the DHC,) it’s just converting after they touch them into a real swords combo I’m having trouble with.

I’ve had DHC -> j.2H s.623M 623M 3H 236MH work but it’s been very finicky at the start with them sometimes popping up instead of coming down with the helmet breaker and I know there are much better sword combos out there, I’m just trying to figure out how to do them starting at height. I’m sure part of the problem is just that I don’t actually play Vergil yet, but I’m hoping someone will have experience with this and be able to help get it consistent/more damaging because it’s pretty much the crux of putting Vergil in that spot for me.

Thanks for the advice though! I’ll definitely be using Hole/RS/Disruptah if I get this team off the ground, I already have figured out a few interesting things using RS to elongate Dorm’s combos.

Ah okay, like said, not much experience with Dorm so I wasn’t sure if swords and teleport after CF would work. If you can get it consistantly then go for that option definately. As for the sword loop, I usually wait after activating swords for visual confirmation. Once I have the opponent juggled, I then do j.2H, j.2H, release L (Round Trip after holding L during sword activation), 236L, and then either swords again and repeat or go 623M, 3H, 236MH to finish.

I have zero experience with Vergil but I’ve always felt he’s been a great character. I would like to pick him up as I feel no one in my scene truly exploits his abilities.

The question is who should I pair him with and why? Also, is having an OTG assist integral in extending his combos? can’t he do something like call assist, df + H and then down teleport or something instead of using an OTG? IDK.

Anyway here is the list I have to pick from

  1. Doom - my best character by far, and I guess I can use hidden missiles as suggested by this thread. POssibluy something like Vergil/Doom/Arthur comes to mind.
  2. Captain America - In my mind I am thinking that captain America to hyper charging star dhc into Vergil swords is a combo that I can extend but of course this is all theory crafting. Don’t know if it will work. I assume rapid slashes help for extending Cap combos in the corner. Would force me to play anchor doom or arthur (for beam assist)
  3. Arthur - I’m not very good with him but the assist is very good and with some practice I’m sure I can be awesome with this guy. Love the alternate costume. Solely using for anchor abilities.
  4. MODOK - probably my second best character, But I dont know how vergil extends MODOK combos or vice versa
  5. She Hulk - I’ve wanted to make use of her, and she is the only character on my list of 5 characters with a standard OTG type assist. I also want to try some shit like activate swords w2ith vergil, DHC into a character, then DHC into she hulk Anti Air grab. Not sure if it is possible.

Its looking like Vergil (rapid slash)/Doom (missiles)/Arthur (daggers) or Captain America (shield slash)/vergil (rapid slash?)/arthur (daggers) but yeah I’m open to suggestions.

Vergil is a good character on his own ends but he does have weaknesses. If you plan to play him, you will need to be keen on what’s going on because most combos will kill him in one shot. Also keep in mind what playstyle you want. The best spots he has is either on point because of mix ups he can accomplish, or second where he has access to meter. I do not recommend him as anchor as even though he has meter at that point and L3 X-Factor, he does have below average health and he lacks assists to cover him.

As for your question based on assists for OTG. They aren’t necessarily integral to his game plan as he can dish out good damage on his own. The only problem with calling an assist and doing 3H is that his teleport has quite a recovery state. Unless you’re playing Strider with his Vajra assist, or lockdown assists such as Strange’s Eye or Ammy’s Cold Star, once you commit to that 3H, your only real choices is either his DS for damage, or teleport down and possibly get an air throw. If you got a character with an OTG, I’d run that assist anyways as you can dish out major damage with Vergil.

Anyhow, as for building your team based on your list:
Doom: Obviously a very strong character on his own. I won’t go into details of playing him as this is Vergil’s forums after all. The choice of assists would be either the missiles or the beam. Do keep in mind though that even though the missiles can OTG, you would need to adjust your combo such as doing launcher, call Doom’s missiles, j.M, J.H, j.2H, missiles hit, sword loop combo. The missiles are also good for control if things gets too hectic out of your favor. The beam assist is good to cover Vergil’s teleport safely as you create your 50/50 mix up.
Capt. A: He’s not one of those characters I’ve played with much, but he certainly got better in Ultimate thankfully. A fun character to watch. Vergil’s swords is one of the best DHC you can get so HCS into swords looks possible. This kind of stuff is a hands-on experiment. His go to assist with be the Shield Slash.
Arthur: Noctorious for being one of the dark anchor characters, can’t blame you for thinking about him. Personally, go with daggers even though I said run OTG if you have it, fire bottle toss doesn’t seem good as a OTG assist. I could be wrong though.
MODOK: One of the few characters not being played much, don’t really have much input for him. Assists to use though could be his beam, or the balloon bomb to make your opponents think twice.
She-Hulk: A dangerous character once in. As for the DHC method you were thinking of, I doubt it would work because the anti-air grab requires the opponent to not be in hitstun state. Even then, it won’t be worthwhile wasting three meters just for the grab to do 700k-800k when you can do more with sword loops with Vergil using those three bars for more damage. Go with Torpedo, but practice getting the timing of it.

In my own perspective if I were you, I would actually go with Capt. A (shield slash)/Vergil (rapid slash)/Doom (missiles). Capt. A as your battery with his extended combos, Vergil to use those meter for damage, and Doom for the control and a very strong anchor character. Have fun with your team regardless. :slight_smile:

nonono…

Vergil is easily one of the best anchors in the game, no doubt about it…if not the best anchor (if we ignore Dark Phoenix). Sure, Vergil does well with teleport and beam assists, but so do other characters…if you’re going to use a beam assist, I suggest putting another teleporter on point, and then Mag or some other projectile assist as second, and Vergil as anchor.

Vergil anchor is one of the scariest characters in the game, just make sure you don’t blow your meter before then.

Magneto is a great choice for Vergil because of full screen disruptor, full screen teleport of vergil and that it’s very easy for Vergil to convert from a disruptor since his normals have big hitboxes. Even if Vergil is your anchor, depending on the situation you can safely magnetic shockwave DHC to Vergil devil trigger and then teleport (either behind or not), giving an ambigious crossup of the shockwaves, and from there the chaos continues as you’ll have Vergil with disruptor assist.

Also keep in mind that the Rapid slash assist works very well with zoning projectiles characters, especially Magneto. That assist isn’t normal jumpable, which is something players will probably be doing if you’re using lots of disruptors or other projectiles. They’ll need to superjump to get in, which Mag shouldn’t worry about in terms of getting punished. Of course, you should know your opponent’s options so you don’t get happy birthdayed for predictable rapidslash into disruptor usage. Rapidslash assist pushes the opponent all the way to the corner, on hit or block, which further helps zoners.

For a point character you can have many options…Chou uses Strider or Wesker with Mag second and Vergil third and the synergy is great. You can also put in Strange as a point character here to achieve the same effect…in fact, if you get down those big Strange impact palm loops, he can generate a lot of meter for anchor Vergil.

I’d like to add that Firebrand is actually a very good character with Vergil, as long as either Firebrand is point and Vergil is second, or Firebrand is second and Vergil is anchor…I’d prefer the latter.

First, Firebrand’s Bon Voyage travels horizontally, like the Rapidslash assist, but with different travelling speeds…aside from making Bon Voyage safe, you can also set up some left/right crossups on incoming characters, where you call Vergil and do Bon Voyage in such a way that it’s not clear if he will pass under or not before the rapidslash assist hits.

The more attractive thing though is the unblockables with Firebrand…you can do team hyper combo with Firebrand active, then x factor cancel and unblockable while they are blocking the Dimensional Slash. Also, if you land a combo that will lead to a kill, even if the damage will be overkill, you should end it with team hyper combo…the time it takes for Vergil to recover from dimension slash actually gives Firebrand the perfect timing to set up an unblockable on the next character coming in. I haven’t really seen any other team hypers set up such a timing for his unblockables as Vergil’s does.

So yeah, Firebrand is a great teammate for Vergil, but the problem is I don’t think Firebrand works well with Magneto so you’ll need to find a point character that works well with Firebrand second.

So, I normally play Vergil in Ultimate, but I also used to play She-Hulk and I like OTG assists for Vergil’s BnBs, obviously. I’ve recently decided to try She-Hulk to fill that roll and I’ve been trying to come up with a Spiral Swords combo that works after DHCing out of She-Hulk’s Emerald Cannon, but I can’t get any consistent combos on all characters (I can normally do Vergil’s solo Spiral Sword loops no problem, but the angle that She-Hulk’s hyper puts you at after a DHC into Spiral Swords is awkward.) I was wondering if anyone could assist me in trying to remedy my combo problem?

how are c.v. and spcr as teammates
how to get mix-up for vergil w/ vipr and spcr assist