I’ve had people ask me to switch mains lol. TBH i don’t care how good/bad she is; I just wanna play Saku.

@YoungJRunner14

ken is at least a 4-6 for sakura because he has a dp -> hitconfirm -> fadc. that alone is already almost enough to make it 4-6. he also his karathrow and better footsies

makoto is 4-6 or 3-7 because in AE she gained instant air tsurugi (cammy-like pressure), kara karakusa, and an uppercut that beats crossups (you cannot ambiguous jumpin against AE makoto)

@MingoDynasty

cr.lp is a HUGE deterrent to horizontal balls. you get a meaty mixup and blanka has no reversal options other than ultra or ex up ball (both of which are punishable on block). learn how to time meaty cr.lk and you’ll dominate blankas

also, empty jumps are a very well known counter to horizontal ball (and honda headbutt too). you lose position but against a scrub who spams horizontal ball it wont matter, all you have to do is guess right once and you land big damage plus a knockdown (which is terrible for blanka with his poor reversal options). anyway, theres a difference between spamming horizontal ball and using it many times in a row in an intelligent way, it’s very possible you just got outplayed if you lose to a blanka who “spammed” horizontal ball

Every character with a dp can hitconfirm into fadc, and Sakura can still play the xup game against Makoto in ae.

Makoto’s always has instant air tsurugi. And yeah, you won’t be able to jump in for free on Makoto anymore, but those c.mk shou combos will still work. Makoto’s aerial pressure is in no way as good as Super Cammy’s was. Makoto still has the problem of not having a reversal that hits in front of her, so Sakura’s lk tatsu pressure is still good. Also, you can safe jump Fukiage if I’m not mistaken, it comes out in like 5 frames.

Yeah, Makotos up punch isn’t that fast, you just can’t make stupid jumps.

completely disagree with you.

@skatan, what the hell? very few characters have a hitconfirmable dp->fadc. afaik, only akuma and ken can do it because they have 3 hit dps. what you’re saying is complete bs, nobody has a reaction time fast enough to hitconfirm a 1-hit uppercut and fadc if it is blocked -.- even with ken/akuma its still hard enough that not everybody can do it. and no, you cannot play the crossup game against makoto in AE there are no crossup safe jump setups even if you include the 1-frame jab whiffing bs (which is completely unreliable). please let me know if I am wrong (maybe in the corner you can do something?)

and makoto’s uppercut is not fast but sakura’s ambiguous jumpins are not safejumps. you will never be ambiguous with your jumpins except maybe in the corner. they made her uppercut faster in AE and now its good enough to make it risky to jump at her on wakeup (considering you’re going to eat almost 400 damage if it hits you)

also, makoto has not always had instant air tsurugi. in super you have to be a certain distance off the ground, now with ex she can do it like cammy

then you probably lose to blanka a lot

Momentum is still in your favor off a safejump. Only thing Makoto can do is either backdash (which you can OS) or EX Karakusa, which if whiffed leaves her more open than whiffing her Ultra (no joke), which means she goes right back in the Sakura blender. From which you can score an untech knockdown. Lather, rinse, repeat.

If Makoto gains the initiative, EX Shou will beat everything Makoto can do except a random Ultra or blocking, and of course the DP can be made safe with bar. Makoto has no such luxury if Sakura gets going. Makoto’s a terror and hits like a freight train but so does Sakura, and Sakura has a viable reversal option unlike Makoto.

you’re wrong, makoto has reversal ex oroshi, and safe jumps aren’t safe against ex karakusa. also, there are more reasons why makoto’s buffs in AE made her a terrible matchup for sakura but im not going to spend hours writing an indepth guide right now

anyway, there’s really no point debating this now. not enough people have played AE. I’ve played it enough to form my opinion, but maybe I’m wrong. you guys can be in denial as much as you want. after evo when everybody is playing yun/fei/makoto, and sakura drops back to mid tier where she belongs then we can talk.

Most of the cast also have an EX reversal -> hitconfirm -> FADC (eg: Rufus). Just because of that doesn’t mean the matchup is automatically a 4-6. For a 4-6 imo the matchup has to be completely terrible where the advantegous player has to make major mistakes to lose. And a 3-7 matchup imo should be completely unwinnable unless the advantegous player is a total idiot.

This is coming from someone that has played competitive WC3 and who really knows what a true 4-6 matchup looks like at the pro (korean) scene. (that matchup being OvUD)

You still haven’t told me what kinds of empty jumps to use and at what spacing. Do I use neutral jump or some other jump? Wouldn’t Blanka’s upball just hit me out of the air? etc.

Just gonna say that you can throw Makoto right out of EX Oroshi. The invuln frames don’t kick in for a while on that move. Trust me bro, I’ve mained her all through Super and kept up with her changes.

I was talking about Ken. But sure. You are just spouting a ton of stuff and I don’t feel like actually dissecting all of it because I personally don’t want to put in effort for a pointless argument. Cheers.

Why is that everything you post is negative, fam? No disrespect, but evrything you say makes Sakura seems wrost than what she is. You must be getting your ass handed to you, because alot of the problems you have I dont when I play her. Not to say IM GODLIKE but its seems you have a hard time winning with the way you complain.

The confirm for a 1-hit shoryu fadc is about as easy as a c.mk into special is.

And you are wrong, you’re crossing up the wrong way, and from sho you need to use mp sho.

Nice to see the Sakura forum coming back to life again. :slight_smile:
I’m gonna like a few posts rather than quote and say ‘THIS’

And now for something completely different…

I’m trying to learn stick at the moment. I finally decided it’s time to graduate from pad. This is gon take some work.

I would love to finally make a move to the stick. I’ve been a pad player all my life but I wanted to have a T.E. and learn the stick properly. But the problem is… importing a T.E. Stick is mad expensive and shady here. A regular T.E. would cost me like $300 with little guarantee it would arrive safely. So, so sad… =(

If there’s one thing I’m gonna be scared in AE is the Makoto match up. I really hope the fast hadouken helps me out in that one. I honestly believe the matchup will be about who can get in first and apply the pressure. Quick question to people who have access to AE, is Sakura stun output still the same from Super? It would be godlike if she could stun as fast as in Vanilla.

Hit confirming 1 hit DPs? Daigo does it! =P

I actually have an SE with some TE buttons and a TE Stick modded in. Cost me about 80-90 bucks all told.

well i am back in AE with Sakura also on PC
got me a TE Stick yesterday :slight_smile:

screw you starcraft 2 , sakura forever :wink: