Hahaha, can you imagine the length of the name they’d have to give it?. “Super street fighter 2 turbo hd RE-remixed remix…second impact” 
But seriously, I think capcom look at HD remix as a kind of “never again” experience. The development cycle sounded like it was a complete nightmare, took way longer than it should have, and was plagued with all sorts of logistical issues etc along the way. Didn’t they get street fighter 4 out in less time than HDR took to make from announcement to shipping, and it STILL isn’t properly finished? A second HDR patch to tweak some of the most retarded stuff and add a little extra functionality and fix some of the stupid design niggles would be the most i’d ever hope for, and i think even that’s unrealistic. SF4 is their baby now. They’re happy to let SF2 die off and peter out.
I think if they felt the “HD Remix” idea was worthwhile, we would have seen MVC 2 for xbox live having been rebalanced and released in HD instead of just re-released with HDR’s netcode bolted on and a cheap interpolation filter thrown in to smooth out the graphics. I’d say they would have announced other titles in the same series by now too, like Alpha 2, for example.
I’d love to see a whole “HD Remix” line, but there really arent a lot of games that would be candidates for that treatment anyways. In the street fighter line, Hyper Fighting, and Alpha 2 would be the only real options left after Super Turbo. HD Remixed versions of Alpha 3 and Third strike would be great, but would just be too much work for the money they’d stand to make off them, given the level of balance issues in both, and the number of frames of animation they’d need to re-draw. A3 and 3S have some of the most detailed animation in any of the 2D SF games, as well as some of the most retarded balance BS…
It’s a shame really, because i have a feeling people like us would pay more for these games than they’d realise, but we’re the hardcore fans. I’d pay $50 for a properly remixed, rebalanced, HD version of 3rd strike in a second. There probably just wouldn’t be enough “casual” gamers who would do the same out there to make up the shortfall, making it financial suicide for capcom.
I think the single biggest issue with how HDR was handled was to have a unilateral approach to how the remixing was done. I really like what Sirlin did-I think overall he did a fine job, and there’s far more positive than negative things in HDR, but having a single person under time pressure have the say-so on sweeping changes like hawk’s new dive, fei’s chicken wing/flame kick, honda’s jab headbutt, or ryu’s fake fireball was always going to lead to problems down the line, and being the only top level tournament gamer on the full time staff was a bad idea too. Nobody in the development cycle, even the top level players whose oppinions he sought out, would have as much familiarity with the game and the project as he did, being involved with it day in-day out, and also being a seasoned tourney player. It’s only natural that he went with his gut on 95% of the issues that came up.
More time and more experienced tourney level players on the staff is what would be needed for it to be done right. Of course, unless daigo, jwong, etc, were to all give their time to the project on a voluntary (read: FREE) basis, then two or three world renowned specialists each for every character would add up to more project staff, more bottom line cost and lower profit margin, which is why capcom’s bean counters would never let it happen.