I have a dream that one day Capcom will either Patch HDr
He does. Fei’s walk speed is second only Chun.
Maybe Cammy too.
But Kao, it is fun I’ll say this… If you can mash out of throws, then Boxer isn’t as difficult to beat. However, if you don’t try to mash out, and you take all the damage from a grab headbutt, then you are going to have a hell of a time beating Boxer. A single grab headbutt can do 30% damage. And if you get caught in a throw loop, then you are as good as dead.
Overall, the changes to the bottom tier characters (Cammy, Zangief, Hawk, Fei) were good for them, in my experience.
I’m for nerfing GDLK characters, at this point. Start with everyone’s favorite cheapsters, Boxer and Claw. I understand Sirlin not wanting to affect the classic ST tiers too much, but screw that, I think removing stupid design should trump conservatism when tweaking a game.
Also, Akuma should never have been declawed. Better yet, make him even more powerful. Give him the CPU double aerial hadouken, give him multiple supers, leave in the no-dizzy, a taunt that does damage, etc. Scrubs need someone they can use to even the playing field, and no one cares if Akuma is banned from Super Turbo tourneys, since he always has been from the beginning. Also, the more patently overpowered he is, the less I have to suffer scrubs who are pleased with themselves.
They should have made Akuma’s moves do zero damage just to troll all the scrubs.
They should remove Gouki from the game altogether is what they should do.
on a side note…does anybody know about games development in regards to cost? I doubt capcom are going to do anything new with hd-remix, but I’d like to see a remix version of hd-remix some time in the future. Perhaps if we contributed a percentage of the development costs capcom might do something…im not sure how much that contribution would have to be
and this was possible who would you nominate a the game designer or would it be better if representatives of each character had a say in that development eg 2 or 3 designers who specialise in 1 character eg for guile we could have muteki and marsgatti, for ryu: dgv or daigo etc etc (im just pulling random names here)
on a side note…does anybody know about games development in regards to cost? I doubt capcom are going to do anything new with hd-remix, but I’d like to see a remix version of hd-remix some time in the future. Perhaps if we contributed a percentage of the development costs capcom might do something…im not sure how much that contribution would have to be
and this was possible who would you nominate a the game designer or would it be better if representatives of each character had a say in that development eg 2 or 3 designers who specialise in 1 character eg for guile we could have muteki and marsgatti, for ryu: dgv or daigo etc etc (im just pulling random names here)
Hahaha, can you imagine the length of the name they’d have to give it?. “Super street fighter 2 turbo hd RE-remixed remix…second impact”
But seriously, I think capcom look at HD remix as a kind of “never again” experience. The development cycle sounded like it was a complete nightmare, took way longer than it should have, and was plagued with all sorts of logistical issues etc along the way. Didn’t they get street fighter 4 out in less time than HDR took to make from announcement to shipping, and it STILL isn’t properly finished? A second HDR patch to tweak some of the most retarded stuff and add a little extra functionality and fix some of the stupid design niggles would be the most i’d ever hope for, and i think even that’s unrealistic. SF4 is their baby now. They’re happy to let SF2 die off and peter out.
I think if they felt the “HD Remix” idea was worthwhile, we would have seen MVC 2 for xbox live having been rebalanced and released in HD instead of just re-released with HDR’s netcode bolted on and a cheap interpolation filter thrown in to smooth out the graphics. I’d say they would have announced other titles in the same series by now too, like Alpha 2, for example.
I’d love to see a whole “HD Remix” line, but there really arent a lot of games that would be candidates for that treatment anyways. In the street fighter line, Hyper Fighting, and Alpha 2 would be the only real options left after Super Turbo. HD Remixed versions of Alpha 3 and Third strike would be great, but would just be too much work for the money they’d stand to make off them, given the level of balance issues in both, and the number of frames of animation they’d need to re-draw. A3 and 3S have some of the most detailed animation in any of the 2D SF games, as well as some of the most retarded balance BS…
It’s a shame really, because i have a feeling people like us would pay more for these games than they’d realise, but we’re the hardcore fans. I’d pay $50 for a properly remixed, rebalanced, HD version of 3rd strike in a second. There probably just wouldn’t be enough “casual” gamers who would do the same out there to make up the shortfall, making it financial suicide for capcom.
I think the single biggest issue with how HDR was handled was to have a unilateral approach to how the remixing was done. I really like what Sirlin did-I think overall he did a fine job, and there’s far more positive than negative things in HDR, but having a single person under time pressure have the say-so on sweeping changes like hawk’s new dive, fei’s chicken wing/flame kick, honda’s jab headbutt, or ryu’s fake fireball was always going to lead to problems down the line, and being the only top level tournament gamer on the full time staff was a bad idea too. Nobody in the development cycle, even the top level players whose oppinions he sought out, would have as much familiarity with the game and the project as he did, being involved with it day in-day out, and also being a seasoned tourney player. It’s only natural that he went with his gut on 95% of the issues that came up.
More time and more experienced tourney level players on the staff is what would be needed for it to be done right. Of course, unless daigo, jwong, etc, were to all give their time to the project on a voluntary (read: FREE) basis, then two or three world renowned specialists each for every character would add up to more project staff, more bottom line cost and lower profit margin, which is why capcom’s bean counters would never let it happen.
I agree with Mack. Also keep in mind that Capcom of Japan wasn’t really interested in doing another SF project until Ono’s constant begging for “4” became a reality. I thought it was Cacpom of USA that “OK” the Backbone development of HDR, not Japan, which is why Japan never got the HDR release. Let’s face it, Capcom of Japan were pretty lazy the last decade with any other new fighting game releases (outside of porting arcade versions to home)…just look at the “recycled animation frames” of Capcom Fighting Jam. The only “non SF” release they actually cared for (in terms of fighting games) and fairly recent was TvC and TvC2.
its shame they have abondoned the SFII brand, its been a cash cow for copcom since 1992/3, but if it was to happen how much money would it take? Are we talking 100,000’s or Millions. Then again could it really be that hard, the base work is already done, we’re just talking about fixing akuma, nerfing or buffing certain characters and perhaps adding a few new characters and improving the netcode
I’m not sure that they really want to re-do it. We’re definitely approaching the point where MAME + ROM hack is the most likely scenario for another remix, though HDR may well be ported forward to newer system as a ‘classic game’.
They didn’t abandon SFII, otherwise remix wouldn’t have gotten the green light. Still, SFII is a relic, its just not in their best financial interests anymore to pursue exploits on a game that old, regardless of how good it is.
Capcom remade Resident Evil so it’s possible they will remake Street Fighter II at some point. But that will only happen after Street Fighter 4 fizzles out and the next generation systems are out, PS4, Xbox 720.
Capcom can definitely make a ton of money off Street Fighter as seen from SF4. It all depends on marketing. If they market a remake of SF2 as the next hot shit to get it’ll sell.
I think SF2 is like Tetris, people will be playing some version of it forever?
The trend in Japan seems to be remaking classics on handheld portables if they are to continue in the 2D graphics format. Otherwise, the main focus is to concentrate on 3D graphics gaming platforms. Capcom of Japan really have no interest in rebalancing a game that they themselves probably don’t think needs tweaking. If so, it could open up doors for other fanbases of all other SF series to ask for the same treatment. I would think if there’s a slightest possibility (which I seriously doubt) they would consider to redo SF2 as a new game entirely but I assume that’s what SF4 was suppose to do.
Capcom of USA even said recently, that they don’t want to flood the market with too many fighting games at once. Meaning, no Alphas or 3S anytime soon, not as long as SSF4 is looming around the corner.
I was talking with a few XBL elites a week ago and we thought that someone with hacking abilities could come up with a way to create a ROM of this. At least HDR could be kept alive and ownership would be more or less ours.
SF2 HDR - Rainbow edition, very nice. It is time to finally bring back blanka’s air shock and honda’s deadly vertical jab sumo torpedo.
Hmmm, interesting. I can’t imagine capcom would like it very much though. Sounds like An xbox 360 emulator for PC would have to be built to run it by itself if somebody got a rom dump of it off of a HDD. It would be awesome to have though. A ported version of HDR that we could fuck with as much as we want and hook up to GGPO or whatever, that would live on past the XBOX 360/PS3.
Seems like a lot of hassle to go to though, just to get what’s basically a PC port of HDR though, and i can see a lot of potential to split the community yet again by remixing characters in a way contrary to some people’s wishes. We need one definitive correct version of this game, rather than 10 subtley different clones.
Even if capcom released it as an arcade release like they did in japan with Hyper street fighter, it could be emulated a lot easier.
I ain’t sure a ROM would help much. The SF community is not like the FPS one, which would endorse a more balanced “HDRemix: pro-mode” version. They would want the original game. Also, they do not run tournaments on emulators right now, and I do not see it changing in the near future. It could only serve to keep the game alive GGPO-like, but we have GGPO already for ST, so it isn’t any great change.
James, shit ain’t no drug, man, I can stop any time! :lol: But seriously, it would change the close game, even against Ryu, who has two chances when dealing with it: SRK while Honda is in the air, or let him touch the ground and do cr.str xx red hadouken (I use this due to exitating). I suppose other characters would also have their options changed, in favor of Honda.
Coth is being dishonest: he is way closer to the point in his quote than in Shari post.
That was the abridged version of shari’s post :lol: