Ryu- Nothing was done to this guy in HDR really, save the fake fireball. And that was kinda unecessary although it is a tool he can use.
Deejay- They did a pretty good job.
Ken- Not as many invinc. frames on the shoryus. possibly get the throw range back. something could be done about the super. I think while in testing for ST Capcom had something like HDR ken but toned him down for the final release.
T. Hawk- Un-nerf him. Having a whiff animation takes away much of the power behind this character and the incentive to play him.
Honda- … um ridiculous invinc frames on the heabutt… wut? Maybe it’s me but this just seems a bit odd. and did they fix the super being so easy to beat in hdr?
Chun- Chun didn’t need a lot of the stuff she was given but it’s fun to mess with and it adds to what she can do. Still, all she really could want would be a non meter reversal with a little invincibility. So if we were to take the St template, maybe make one of the the sbk’s have with some invinc frames on it.
Rog- Rog is Rog. Rog didn’t become too much lesser or greater in his rogginess.
Vega- HDR did not stop the yoomaster from yooing all over everything. possibly make it not as safe to do.
Sagat- kinda iffy about those juggle combos.
Sim- Dunno if I’m qualified to talk about this much.Not as good as ST but he is ridic in St.
Guile- The hk flash is ridic. Fun to play with but you can win some matches with the range on this alone.
Bison- at one point this guy was going to get a fake slide. That would have been a nice tool for him. He still has the weakness of being easily caught in traps.
Gief- Gief got BUFF’D in this. Is it too much though?
Blanka- Blanka is better in general at this but it brings to mind the question of player skill/randomness vs tiers. Technically Blanka is more than able up-close to mix up and rush down on about anybody in ST even if he may have some initial difficulty (maybe save Honda).
Cammy- Cammy wasn’t really taken care of imo in this. She feels kinda unfinished in St and she does here as well.
- Buff the spin knuckle so it actually goes through moves.
- possibly have the lk cannon spike go under projectiles with really good timing.
- a dive from the hooligan flip could work but it would have to be balanced REALLY well. (sup ae 2012 cough)
- maybe some mild buffs to some normals. her normals imo are pretty good, it’s not like she’s buttonless.
Fei Long- Sirlin thought he debuffed the trap. He didn’t. While it isn’t possible to do hp xx wing as much as in ST, lpxx wing keeps going… and going… and going…
He also seems to be ignorant of the fact that ion ST, Fei only gets a set number of reps. It takes player input/ mixup to keep it going and fei needs to do a lot of damage when he gets in. because of how few his chances are of getting in to begin with.
What Fei actually needs is a non-meter invincible move. I’d suggest lk or mk flame kick as to giving it to the lk chicken wing, because doing so, while being beneficial to Fei, would end up making his trap even crazier. Keeping with the general theme of Fei this move would generally need to be well timed in order for it to go through a douken or some other move.