Before I start with today’s character (and sorry this aren’t in alphabetical order or anything by the way), just a correction I wanted to make to a previous post, RFK does NOT keep you in the same location, but actually moves you back slightly. This is important because it helps catch people who would have other wise crossed you up and in some cases can give you an extra frame or two before they reach you that is needed to compensate for the 10 frame start up. Anyway, with out further adieu…
RFK vs Fei Long
So lets get the chicken wing out of the way right away. At first I was really struggling against this move, but once I got the timing down, it was almost trivial to stuff every time. The trick is to find that timing right before you think you should want to RFK, and let the momentum of his chicken wing move his hurt box into your hit box. Perhaps a little counter intuitively it feels like its a little easier to stuff from close or mid range then long range where you have the time to really get the timing down, but I think it has to do with the fact that he has 3 very different hit and hurt boxes at start, middle, and end, and the end one is the one that gives RFK the most trouble. Still, I stuffed it in all 3 phases pretty consistently, so while I would do a little testing on the timing before using this in a match, certainly seems like a good tool to remove chicken wings from fei’s arsenal if you’ve got good reactions (obviously its easier for me when thats the only thing I’ve recorded him to do in training).
Vs his normals… this was more of a mixed bag. Most of his stuff has the use big flat hit boxes rfk loves to stuff, but his j.mp actually has an exceptionally good hit box that makes it extraordinarily difficult to anti-air with anything, RFK or other wise. Ultimately, after spending quite some time trying to find a good timing to stuff it with out success, I decided it seemed like the best option was simply to low profile it with cr.mp or cr.mk. In theory, after looking at the hit box and hurt box, there should be a very brief window, like maybe 1 frame, where you can hit him with rfk before he can hit you with j.mp, so maybe if you’ve got better physical dexterity then myself this is something you can RFK, but the room for error is so small I don’t know that its worth the risk.
Outside of j.mp the only other normal I found worth even mentioning was j.lk which has the sort of reduced hurt box that can give RFK’s new slim hit box fits, so as far as cross ups go, this one’s pretty much fully immune to RFK, but I guess you could still try to use that upper body invincibility to make them pass through?
As for punishes, I have yet to get even a single stomp to land on anything, seems like fei just moves too far and his hut box becomes too compact while falling. EX legs to ultra works fine as usual though.
Final Verdict: I think RFK is a fantastic tool to have in this match up. If you’re on point with your timing and reactions, fei can pretty much never chicken wing you. Unfortunately its not especially useful against j.mp, but you can’t win em all. The lack of heel stomps off it is also annoying, but the fact its so easy to stuff chicken wing clean easily makes up for it, as even with out meter its a low risk low reward, which is acceptable, while with meter its a low risk high reward, and that is my favorite combination.