what kind of damage is everyone getting off relaunch combos and one meter (include assists if used?)
im using two very different combos execution wise but the idea is the same!
in the corner with both assists and one hyper ive been getting -
nova assist (b) 1st, spencer assist (y) 2nd, much easier combo to pull off, opponent does not touch the ground (technically.) works on entire cast, might be new go to relaunch bnb!
off command grab
692,700k (optimized for meter)
717,700k (optimized for damage)
off a cr.:l: (at its most basic)
735,300k (optimized for meter)
763,600k (optimized for damage) spencer assist not used
off a cr.:l: (with :dp:
thrown in)
775,500k (optimized for meter)
800,600k (optimized for damage) spencer assist not used
most damaging variants
844,400k (optimized for meter) spencer assist not used
857,100k (optimized for damage) spencer assist not used
spencer assist (y) 1st, nova assist (b) second. way harder due to requirements such as cr.:h: (necessary for consistency with spacing,) a TK j.:qcf::s:, opponent gets hit by hard knockdown j.:s: in the middle of the combo. character specific!
off command grab
735,000k (optimized for meter)
746,600k (optimized for damage)
off a cr.:l: (at its most basic)
791,200k (optimized for meter)
805,400k (optimized for damage)
off a cr.:l: (with :dp:
thrown in)
827,300k (optimized for meter)
838,900k (optimized for damage)
most damaging variants
884,700k (optimized for meter)
896,500k (optimized for damage)
EDIT - some damage values were incorrect.