I did catch a couple airdashes off Dante with a friend controlling him, but that could be just him not inputting the air dashes fast enough. Double jumps are a clean get, you’ll see Dante’s circle flash while the grab still goes through. It also eats Hammer, which is the safest move I could think of to test. I’ll get in the lab later and test the Hard Drive along with Phoenix’s whatchamacallit.
Hrm. I was gonna say “oh after each throw you could do an M slam before the L slam” but then I remembered the throw uses your ground bounce. Derp.
I guess if you wanted to get in a few more hits before going for the reset you could use an assist. You probably want to minimize the number of times you actually have to reset in order to KO somebody, so this might be a good idea.
Yep I was just talking about this in the team assist topic, you can also get really good damage from Wesker with the RL Slam assist as well in similar fashion. Just crazy.
Whats his best Biohazard Assault XFC combo after the stomp? I know you have to wait super long because the bounce pushes them up so high, but even just doing S, j.B., j.B they fall out of it super fast
DHC into Hawkeye’s Super Scatter shot and then quickly follow up with Gimlet does around 950k pretty good, useful if your don’t want your anchor out or if your anchor isn’t too well in DHC synergy.
got 2 BnB’s with over 700k both work midscreen and in the corner.
Tripple Tackle combo
cr.M cr.H Launcher Slam M cr.M cr.H Clothline L, cr.M, cr.H, S j.M j.M j.H j.S Bioweapon Assault. - 752,400
Just replace all cr. H with s. H bit more dmg but not as stylish.
cr.M s.H Launcher Slam M cr.M s.H Clothline L, cr.M, cr.H, S j.M j.M j.H j.S Bioweapon Assault. - 789,800
In the corner you need to dash up for the super.
When you begin with a cr.L you get 1 meter. but bit less dmg.
Just found out some awesome reset oppourtunities and the strongest non XF 1 meter combo with Nemesis thus far, at least I think so though sort of situatiaional. Combo video coming soon.
< Mid Screen into Corner>
j.:h: s.:h: :dp:, s. s.:h: :qcf::h: (walk forward an inch) s.:s: SJ j.j.j.:h:j.:s: land :qcf: + :atk::atk: = 802,000 builds 1 meter
Notes: the timing between RL Slam M and s.M is strict, and it will only work if s.H was inputted into DP M as soon as standing Heavy hit. the timing between s.H and Clocket H is also strict This will only work mid-screen into corner because Clocket H needs time to hit. There is a slight delay between QCF H and launcher you need to let the opponent fall down just a bit so they won’t be too high so j.H and j.S won’t hit. The j.H to s.H is also strict you’ll need to input j.H right before you touch the ground .You can put s.M right after the first j.H if you want some leniency and it will allow you to do the combo but it will do slightly less damage (794,000)
Has anyone found any team aerial exchange stuff for nems to transition into one of his throw resets? Just started thinking about that today.
Gonna try to find some way to work a tac into j.M d/f j.H dp.M hcb.m or something along those lines.
Really interested to know if anyone has found any stuff that works well with tac’s, haven’t seen anything after reading through all the nem threads.
^ Good idea, I’ll look into what I can do with it.
On another note i’ve tried implementing Rocket Slam H into combos and its difficult. I think RL Slam H is the only move that may be “bad” for him to use in most situations. Its result is great, a wallbounce and or hard knockdown unfortunately the recovery is so god awful you can’t do anything after it but hyper cancel. Highest damage combo I pulled off with it was 711,000 pretty good but there are better and easier options. Also note it sets it up for Biohazard Rush which does more damage than Bio-Weapon Assault. So I’ve been trying into combo that as well, albeit still difficult.
Nice combos, I can never get that jump series after clothesline. Also good application of assists to get the combos up to that 750+ range, bout time somebody figured out an assist use for RL Slam H though that move needed some time to shine. I love it when people surprise me with even more Nemesis tech. Though I think Nemesis would have better partners for getting in rather than extending combos, but whatever works.
Just an update: It does work doing a tac but you have to be in the corner, but if you do it’s a 1 mil damage. I was doing it with nova but any mid air TAC downwards (only one I tried so far) will be an easy reset from characters tac down > j.H d/f j.H dp s.L hcb s.H > mash mash mash whatever combo you wanna do off your reset. Gonna explore more later tonight.