Rated T for T-Type: The Nemesis Combo Thread

That is basically the combo, but it scales a lot. It’s more useful for when you confirm off a yolo launcher (which for Nemesis is a legitimate tool, because everything’s unsafe :D)

I usually confirm with the non-optimal QCF+L because it pushes across the screen further, but that’s just me.

i honestly never use j.df.H in a combo…ever haha!

If you are going for more meter, you can do the combo motion listed, but instead of doing sH after QCF L, you can dash and do jM, jM, jH, land and do sM, S and do your usual jump series. I personally go for meter since it’s unlikely that Nem will kill solo from one combo unless it’s on a character like Strider or characters with similar health. But that’s just my preference.

I like going for meter too, because, and I am quoting a meme here:

I don’t always play Nemesis, but when I do, I have a Dormammu DHC.

Thanks guys just one more if you don’t mind what’s the nj. juggle like dormamu if he catches someone juggling he does j.lhs or j.mhs for three reps st.m launcher mmhs etc what does nemesis do?
I’m assuming it’s j.mmh
Also what are his best resets?
I PROMISE THAT’S LAST QUESTION LOL.
You guys are so much more helpful than a lot of other forums.

Me myself, if I catch a jumping opponent, it usually goes something like this…

jM, jS, forward jump jM, jM, jH, sH, QCF L, dash sH, S, jM, jM, jH, jS, then you can end it with either a dash QCF ATK ATK or TK QCF S with the correct spacing.

Each variation builds a meter and some change and does 736k or 622k respectively.

As far as resets go, Colonel Gilgamesh made a very detailed video discussing Nemesis’ reset options.

Oh and thanks for the compliment. We stay pretty active around here whenever we have something to be active about. We have tons of intelligent and very helpful zombie lovers here to offer any assistance we can.

if youve got good screen positioning you could do…

j.M, j.S, dash, H, qcf.L, j.M, j.M, j.H, j.qcf.S, S, j.M, j.M, j.H, j.S, qcf.Hyper.

still builds a bar and does 775k.

EDIT - just adding a question of my own…

whats everyone getting for a solo command grab combo starting in the corner that builds its own bar?

i cant seem to break 684k, the combo doesnt build a bar i was just going for damage!

Motion, the most I can do from a command grab in the corner is 704,700 and is barely meter positive and is character size specific. Otherwise I can get 641,000 and is barely meter positive or I can get 630,300 and is about 1/5th of a meter positive which are pretty regular combos.

holy shit! what combo is this? i must know!

by the way jdog i know you have one of the strongest nemesis teams damage wise and was curious if you ever broke a mil for one meter?

Well the combo with the 704,700 is on Wesker and goes…

HCB L, dash backwards and jump backwards, before you land do QCF S, the rocket bounces them towards you and then you do sH, QCF H, sH, S, jM, jM, jH, S, QCF ATK ATK.

EDIT: Do you mean can I break a mil with Nemesis on my team? If so, no I cannot. :frowning: If I recall correctly, the most I can do with Nem is 900k.

oh yeah the jump back air rocket tech, i always forget he has that!

thanks man!

No problem. :smiley: What was your original combo that did 684K?

hcb.ATK, H, S, j.H, j.S, TK j.qcf.S, S, j.H, j.S, qcf.Hyper.

the combo posted above by jdog is nemmy strongest solo corner command grab hyper that builds its own meter (omitting the two j.Ms get 711k without build a meter…damn those slurpees!)

that link is tricky but thanks to jdog for reminding me of the whole command grab otg rocket option and my stupid insistence on pushing damage boundaries when not needed…

…i now have this!

sadly it uses assists (no im not really sad about that fact!)

hcb.ATK, dash back, jump back, j.qcf.S, H, qcf.H, cr.H w/nova assist b, qcf.S, S, super jump back, j,H, j.S, land, spencer assist y, TK j.qcf.S, dash if needed, cr.H, qcf.S, dp.Hyper.

truly the hardest command grab corner combo i have ever done with nemmy and my team…and the numbers were more than worth the effort!

853,800 for one meter!!!

PS - BEST FORUMS EVER (even though theres less than 5 regulars haha!!!)

The most damaging combo for Nemesis using both assists goes as follows.

HCB L, dash back, jump back, QCF S, sH, QCF H, sH, S, call Sentinel drones assist, super jump, jH, QCF S, QCF S, jump back, jS, land and call Hulk gamma wave assist, TK QCF S, dash forward, cH, QCF S, DP ATK ATK.

I get 835,200K. Kinda jealous that Motion gets more damage than my team. Lol! But then again I usually just hard tag in Hulk when I land a command grab in the corner with Nemesis to get up to 1.1 mil meterless using both assists. :stuck_out_tongue:

and he says hes jealous!

Not home at the moment, but I have a question; after you do the 236L dash jc jMMH is the air rocket timing specific?

The timing is annoying, you have to hit the first j.M really really early. I recorded it for a combo video once and it took more than a few tries to get it down the first time.

You also have to keep them high up and close-ish to the corner so that they’ll be juggled for the launcher. Not entirely practical, but looks so damn cool. Motion tech for ya :stuck_out_tongue:

Off a jumping opponent at his apex, you can do (on Wesker):

jMMH land jMMH land st.H 236L st.H S jMHS 236 Hyper

  • deals about 722k, and builds a little more than one bar.

jMMH land jMMH land st.H 236L st.H 623H

  • deals 'bout 5k less than the above combo, and builds .7 of a bar.

I tend to miss the jS after the jM because I’m pretty much mashing jM. =P

epi have you tried confirming your jump loop into H, dp.M, H…?

with your confirm and the above string put into the following combo j.M, j.M, j.H, H, dp.M, H, qcf.L, H, S, j.M, j.H, j.S, qcf.Hyper youll build a bar and get 787,800 for your trouble.

if midscreen or closer to the corner you could swap the qcf.L for qcf.H and break 800k!