Kabzzzy
17
You might be doing it too early from a far range? To pull it off you need to be at least mid range and do it so you start it up with the fireball already close to you. If you’re early-mid roll when you touch the fireball it will just hit you. I’ve used it a lot of times to punish Ryu’s fireball and it works 90% of the time.
Another nice use of it is cancelling your own HK fireball into the roll and then if they hit a button you can kick, if not just land and throw. It’s fast enough to catch some people off guard.
What are Rashid’s best buttons for the meaties previously mentioned in this topic (for after mixer knockdown)?
New to Rashid… This might be a silly question but what is his standing overhead? Thanks.
qspec
20
6hp. -4 on block (so jab punishable). 0 on hit.
Bonus, you can use it through vtrigger for a half screen overhead.
How are you guys dealing with cammy’s hooligan and divekick? I feel really powerless against her.
roblox
22
You can hit hooligan with a number of normals on reaction. While you have to respect divekick on block, it can be anti-aired with hp mixer pretty consistently.
neemo6
23
I love his cr. short, great for a meaty attack and with quick recovery safe on many reversals. Problem is i cant seem to find anything to do once it hits, since its non cancelable. Any ideas?
cr.short combos into cr.jab xx lp mixer
neemo6
25
For dealing with crossups does rashid have an autocorrect move to deal with them?
From knock down, just block. If it from a block string/close jump just vskill roll under it.
neemo6
27
having a hard time maintaining pressure as up close my normals are getting stuffed and beat out cleanly for cc and ch’s, lpxx lp mixer also is getting me punished quite a bit. Also are the whirlwinds useful for anything beyond keeping opponents from jumpijng?
I notice Rashid can cancel his j.LP and j.MP into airborne eagle spike, but this doesn’t actually cause a combo, and it actually allows your opponent to recover faster on the ground. As such, I was wondering if anyone knew if there was any special purpose for cancelling those jump normals, or if it’s just some useless/vestigial thing that made it into the game.
It’s useless as far as I know. It’s funny, if those normals were both a little faster and pointed at a more downwards angle he could’ve used them for fuzzy guard combos… which I imagine Capcom was very aware of when they made sure that his air light normals don’t angle downwards at all.
There must be a height restriction on air Eagle Spike as well, so it wouldn’t even matter. j.MP can hit a grounded opponent, but it’s still not possible to cancel it into anything at the height it hits at. Desk was able to combo it in a video, but that was off totally impractical A2G hit on Sim’s weird angled punch.
I have found one use for it. If the opponent recognizes a V-trigger crossup setup, they will sometimes neutral jump or jump forward and meet you in the air to prevent it. If you think they’re going to do that, you can meet them air to air with j.mp and cancel with lk eagle spike so that they will land between you and the tornado to give yourself another mixup.
When I block Rashid’s LP spinning mixer, he immediately punishes into an EX spinning mixer despite my mp jab, lp jab.
Don’t tell me this mf can get away with that. I’m Ryu btw.
I thought R.Mika was bad. This guy has the award for most annoying spammer character.
non-mashed LP mixer is -2 on block, so know, you can’t punish that. You gotta know who you’re playing, if you think he’s gonna do full retard with the LP mixer into EX mixer just block it and crush counter him. If you think he’s gonna be more controlled, then stick out your fastest normal and you may even get it to counter hit if he goes for jab pressure.
When looking at hitbox data, Rashid’s f+MP has a green box. Red = hit Box. Yellow = Barrier. What does a green box mean? The Red Hitbox clearly is his hand, but what’s the long extending green box from the move?
43 second mark: f+MP
3:09 mark: V enhanced mixer
Frame data question. If I block Rashid’s ST HK which.is -2. What does that mean. We both have a 4 frame jab. Who gets the next hit?
Confused