No that does less damage, I should have specified, only use v-skill roll in the corner and do not cancel into the roll kick, instead you can do CH stand hp xx ex whirlwind shot xx empty v-skill roll cr HP stand mp v-trigger ex eagle spike/super. Mid screen I do not go for CH stand hp, I go for stand hk crush counter because its more dmg mid screen and huge corner carry. CH stand hk foward mp xx heavy eagle spike/ex eagle spike/light whirlwind shot into super.
Another thing to mention, Rashid’s crouch jab is pretty good in footsies vs some characters, especially ones that love to dash forward.
So I found a new way to setup his old crossup setup. AA Cr.mp xx ex tornado xx roll, nj (delay) mk will crossup and seems to be a pretty advantageous situation.
Also it was nice to find as Doopliss did that he can still do st.hp xx ex tornado and get a combo on ch in the corner. This is great for his game and ending with cr.hp , st.mp xx A twister allows you to keep the pressure up.
Rashid can also still get crossups after his wall hop though I didn’t find any really good knockdowns that setup anything especially tricky. Rashid still seems very strong but has a hard time against others with really good normals.
Ok, competent Dhalsim is my nightmare right now. Slide low profiling stuff, long range pokes, teleport mixup after youga fire (random teleports too are annoying, at least I block those properly but didn’t find a reliable way to stuff them)
There is one other thing I found with Rashid, after a sweep, anytime they do not quick rise (preferably a crush counter sweep) do cr jab and then heavy whirlwind shot xx into air v-skill, the whirlwind shot will crossup with certain timings and not crossup otherwise, it might be character specific.
As for the Dhalsim matchup, cr jab and sweep are really good for whiff punishing his normals at far ranges, and once they get fireball happy just keep using eagle spike for free dmg. I really don’t think Sim has the normals to deal with Rashid’s air movement, divekick + divekick baits make anti airing Rashid very very difficult without an invincible move.
Average Dhalsim is piss easy since indeed fireballs without setup are super-easy to punish. That’s not the issue.
I fought a couple of good ones though and I had a hard time approacing, jumping didn’t do much since it’s hard to space the divekick properly to be safe against a sim who moves around with slides, vskill floats and so on, when I got sorta close he has the cHP that is very good, slide goes under my sMP and I swear it low profiled my sMK too, hard to frametrap him overall, TK air flame is a nightmare, I try to whirlwind shot and get punished with IAT into damage… sure I need practice but can’t really figure out neither how to approach in neutral, nor how to deal with some oh his pressure tools.
In the few Sims I played roundhouse was doing a good job of punishing slides. Pretty sure I was just hopping over his hitbox and putting my feet in his face.
Just remember all slides are negative unless spaced really well. Short slide is especially bad and you should always get advantage after that unless they have their spacing on point. One thing is that Dhalsim is always trying to throw shit out and gets a lot of single hits. I was having a lot of success just fishing for knockdowns with vskill into divekick (when I notice them doing things) and then applying pressure.
https://youtu.be/e4W2xdzlCjA
Has this been posted here already? Rashid looks disgustingly fun. I wonder how much we’ll be able to get away with after people learn what is negative.
Couple of my Rashid matches from the Beta. First time ever using the character so a lot of things to work on, mostly figuring out his neutral (and getting used to his run as a forward dash). The first match (mirror match) was a good learning experience though. Second one shows how much my neutral and offense needs work.
There is some good stuff in the vid, but he gets away with murder most of the time.
People not knowing spinning mixer and f+mp are -2 and letting him continue pressure after.also lots of them not using quick rise and leting him set things up.
Yeah I mean thats par for the course in the online beta. I think the general method of playing Rashid is correct though. Just have to include baits and counters and such.
Eagle spikes are naturally -20. If you want…you can use st.hk to get in close rather then st/cr.mk. St.hk is +2 on hit so you can follow it up with st.lk, st.mp or cr.mp for frame traps. And if you want/have, you can VTC st.hk and get some decent dmg from there. As for rolls. If the VT tornado is far enough from rashid but somewhat closer to you. You can opt to roll through OR use ex/H tornado to cancel into roll to get further distance if you so desire.
It’s really no different from shoto’s who do DP’s after things that are -1 to -2 on block. I mean rashid though HAS to burn meter for it. post pressure after a blocked spinning mixer will be not very useful once the game fully launches.
I don’t know if this was posted before but if you do a point blank meaty cr. hp as Rashid and get only the second hit to counter hit it will be a crush counter. This can also be done at max range which I posted earlier but your combo potential is low at that range. Does anyone know if the frame data for cr. hp changes if only the second hit touches?
Existing frame data doesn’t seem to have active frames listed, but moves tend to have at least 2 per hit, so the meatiest possible c.HP (without CH) should be at least +7 (You’d need +8 to link s.HP). Other than that it should simply have less knockback, maybe allowing something like c.HP, s.MP, c.MK.
Personally I never had a lot of success with mid-combo dashes in rashid’s CC combos. You might be able to land a light afterwards, but certainly nothing stronger than that. Unless CC c.HP has a lot more frame advantage than CC s.HP.