I dunno, maybe it will hit since, you knock them down facing one way, when you telport, you end up behind them and you activate the RD, when they get up, they ave to do the "turn around " motion to face you and thats when youll grab em, I’m not sure on that though. If I see it done on me Ill confirm it
I’m pretty sure you can just jump.
Which brings me to something else. When I guess wrong with RD and they jump back on me, They usually try for deep hit (so they can combo). But RD runs out just before they hit me so they get smacked by DP.
I’m not saying it always works, but I usually go for the DP ragardless if they jump back. Why not right? Unless they start CCing thru it or something.
I went to CTF yesterday and PokesYOU tried to do the setup to me during the two games we played but he never got the dmon out, when he was facing the computer though, He caught the computer in the demon AS THEY WERE TURNING AROUND, so I’ll confirm that that setup works, not 100% of the time (Supers, CC activation, etc) but it’ll work
it either works 100% of the time or it doesn’t, that is what my question was. I think i read the setup wrong the first time so i didn’t see that you were going behind them. My guess is that it just makes it confusing to defend.
harder to defend? You can block RD?
I don’t imagine the turn around stuff matters at all. If it did, you wouldn’t be able to turnaround reversal anti-airs against crossups and stuff right? Or if you have a throw that leaves their head towads you… they have to turn around while getting up from those too.
Just try it in training mode. No block, all jump. Corner them. cancel a sweep into teleport into the corner.
you can’t be thrown for some number of frames when waking up… they… can simply jump it. Unless the RD was done late as hell such… in those cases… people can just combo you into a super for trying the RD so late… its best to get someone in a fake block stun and do the RD… like cr Short, st jab whiff (they are still in block animation)… RD… that will hit… unless they reversal through it.
I think you can jump out of fake blockstun.
I think the best way to use it is as a super-throw, similar to how you use Gief’s. Activate it when you’re in range for the initial grab (he doesn’t travel at all). This is what you’re really talking about right?
The other way is as a counter to attacks. Use the invincibility to avoid or pass-through an attack and then grab. (travels long enough to cover the recovery of the attack if needed). Probably the most garaunteed way of landing RD.
…well, unless they just leave themselves totally open by whiffing an attack or something.
u can jump out of fake blockstun, but the reason u do it is to keep the opponent grounded, and to not accidentally “combo” into the demon. U r banking on the fact that your opponent won’t jump in the firt place and the whiffed jab will make them think u r gonna continue hitting them
basically what caliagent said… like… when you do one cr LK, and then whiff the LP and do it… sure they can jump out assuming you they hit jump while you whiff the LP… if the block animation comes out… they can’t jump cuz of the time freeze crap. The mixup to prevent this? Simple… do cr LK, st LP whiff, then immediately cr LK X2 hurricane kick or super or whatever. Then point is… if they think you will RD during the st LP and go to jump away… they stand up and you hit them with the cr LK for the free combo… if they jump too early… they’ll just eat the st LP… which sucks… but thems the breaks… but they usually don’t. They key is to keep them ducking… cuz if they are crouching during the RD… up close it is guaranteed… since it takes frames to stand up and jump away. So use the cr LK X2 option as a test the waters thing since it doesn’t waste the super. If you see it hit free combo and knockdown (to get up close and go for the RD since they may stay crouching this time)… if not… then next time you get in… you can go for the RD.
Most of this is prolly basic Akuma knowledge though.
Whiffing the s.lp xxxx RD after a crossup c.mk works very well.
Also, to make the RD more effective as an anti-air.
You can do the RD from a crouching position giving you more time to execute the RD right before the opponent’s jumpin attack hits you.
You dont even have to stand up to do the RD.
d, c.lp, c.lp, df, lk, hp.
The most effective shortcut method that i use for the RD is:
c.lp, c.lp, qcf lk, hp (also works well with Morrigan’s DI combo)
I like to do a zangeif style tick with the raging demon, point blank standing lk then raging demon, if u time it right they wont be able to jump out after the super flash, unless they were already holding up before u got the demon out. U can also mix it up, and do an attack to hit them out of the air if they were holding up after the st lk. (ppl tend to do that after eating it once or twice) As with all ticks into grabs, u gotta watch out for reversal attempts as well.
thats easily escapable
the only way this setup will work is if you whiff the short and your opponent tries to punish you with a ground poke
Just been messing around with some RD setups. These seem okay in practice. I use Kgroove so. Run grooves only with these. Theyre both similar, one easy and one I find more tough to do 100%.
run cr.jab run cr.jb run st.short mp chop demon
run cr.jab run cr.jab run into demon
It depends a little on your playstyle, if you like c.short x [1/2] , [s.short , red FB] | [s.fierce] | [throw] etc…, you can do the same with supers, if they try to escape the RD you can fireball super, or any lvl2 super…
There are a few more set ups not discussed here.
In the corner…
- Teleport to corner with Punches and RD.
- Cross up air fireball, UH cancelled into RD.
(Against tall players)
- short jump and early medium kick or roundhouse, and then demon.
(Against Short Players with no DP priority mov - Low short, dash -> RD
- Low short, run, wiff jab->RD [on short people actually].
With any demon setup… do remember that it is a setup… There are always ways to evade it.
Just whiff anything on their wake up then demon.
use it as an AA.
If using K-Groove, JD a heavy or special and use the limited time you have to Raging Demon their ass.
akuma da man