Laura can do the same thing though, with her st.HK. Once the CC is confirmed, do Luara’s MP Elbow combo. Against Zangief in particular, hit closer with the tip of her foot, and not the thigh. You should be positive frames though, to back dash in case he blocks.

One thing i noticed during this Beta was that Mika’s st.HP has that thing now where the animation for block is different than the one on hit ( The same thing with Ryu’s sweep). Was that there before ?

Another thing that was working really well is to do st.LK to tick throw into a brimstone. When you have them conditioned to that you can then do multiple st.LK in a row or do the TC after the initial st.LK. As the others have said, t.MP as a meaty works wonders. I honestly think it is THE best CC normal in the game now. Bison’s and Chun’s are great but Mika get the most damage and corner carry out of it plus the AA capabilities as discussed earlier.

PS. Has anyone tried V-reversing a Fierce or a Roundhouse from Sim ? If it can catch him on block then this matchup will be free. Damn, I really want to test this now.

Be warned, backdash blows this up; are you in range for a quick low into tick?

Plus you can just crouch or stand Jab and beat the charged HK for free. I look at Charged HK as a tool that works against newbies and a combo extender. That’s about it.

St. Hp has a stupid amount of active frames, so even if you hit it a bit early you’ll beat jump ins. Hit it late and at most you’ll trade, but Lady Mika has a much better payout. Wish I knew that before!

@Alexisdabomb Laura’s LP elbow is like -1 on block. You can either grab, which can blow up all options accept for a grab which will result in a tech.

jab and they will be for to block, the

MP elbow is -3 and you can punish that easily. You can tell if it is the MP version because it hits at a 45 degree angle up while the LP version targets the mid section.

Mika’s command grab has way more range than Laura, like 2x more range

Her Fireball is negative on HIT and it moves you forward so she can actually get punished for it if you are expecting it.

St.mp could of been a gdlk AA but it moves you forward and basically puts you in a cross up situation. If they jump at the right Angle

Laura armour move isn’t safe on block it is like -5. Mika on the other, every time she did her armour move it seemed safe on block if they didn’t do the butt splash finish.

Laura’s ex command grab is neither hit or throw invulnerable. Only good thing about it is that it moves you forwarded quickly.

Not sure about the ex properties of mika’s command grabs

I’ll echo this. Playing against her with Birdie her fireball extends her hurtbox quite a bit. It makes sense because moving closer to the fireball will at worst give you a trade with a jumper, but with birdie chains it actually makes it really easy to punish her on reaction.

Can you not do the @username thing please? Thanks.

Look, I’ve blocked multiple LP Elbows, was not able to punish it. I’ve tried throwing and she can jump out, I’ve crouch Jabbing and it’s somewhat successful. It seems like her regular command grab is invincible to throws. Unlike Mika and possibly Gief.

MP Elbow can be comboed from a low… Enough said. That was my entire point. Mika or any other grappler does not have a low that has range that can combo into something and is easily bufferable.

Laura has that mixup that Mika does not have.

Simple solution is for Laura to space correctly and she can AA with MP and it leads to a reset. Not terribly hard. Same with Mika but Mika’s cr.MP doesn’t hit as high and can’t be comboed off of.

Mika’s EX Peach isn’t safe on block either. That wasn’t my point. My point was that Laura has an armored EX move that has range, good damage, and (again) can be comboed from cr.MK. I don’t know why you don’t seem to get why that’s so good that she can confirm off of cr.MK into the Elbows OR her Grab Super.

I believe her EX Fireball is safe on hit which also leads to a reset. I can’t confirm 100% at the moment.

MP elbow can’t combo from a low, only the LP one can. The ex fireball is plus three on block.

Mika has way more better buttons than Laura.

She can also combo from cr.MK into EX Elbow… I swear that you could do MP Elbow from cr.MK. No infinite beta 3 to check.

I would say as of Beta 3, Laura has better buttons and she makes you guess.

She can’t, it only works on CH. She can only combo cr.mk to LP Elbow or super.
I was way more confident with Laura’s buttons than Mika’s. I know they won’t but I wish they gave her health back, getting close to a good Ryu/zoner requires some damage.

Some quick Laura facts:

  • cr. MK can only combo into MP elbow off of a counter hit
  • Jabs beat anything (except block) Laura can do after LP elbow. She can’t jump, backdash or command throw you
  • Laura’s V-Skill (wheel kick) is extremely punishable on block. If it hits, she still can’t get shit off of it, unless it’s the V-triggered version AND it counter hits

Personally I think Mika has better buttons than Laura, but eh…

“laura is a top tier character” lol

Yes, you can definitely back-dash. But like I said in the first round- don’t follow-up with anything after the charged HK. In the 2nd round, if you see the person likes to back-dash, simply readjust and do a low tick into a non-charged HK (to counter-hit the backdash) > EX.Wingless. Very important to see how they react. Do they jab you out of start up frames, back-dash, neutral jump, jump-backwards, DP, throw, or jab after hit-stun? Also, blow up the back-dash with (Lady MIKA > Wingless) or (st.LK > st.LK > MP ~ Booty).

Its all about conditioning.

Now! Can someone please inform me about the properties of “shooting peach” - Cuz, I just saw a MIKA on BETA3 punish fireballs with it. The fireball was clearly out, and “Peach” simply goes through it. And why do we emphasize charged st.HK going through fireballs instead of Shooting Peach?

…Please advise, because this is some interesting tech I didn’t know about.

~thanks!

Well, I was able to do cr.MK into MP Elbow in Beta 3. Once the offline beta 3 is out everyone can test. If I’m wrong then I’m wrong. But I find funny how guys like you ignore my other points completely. She has lows that she can combo from and also land her super? Why is this not registering as something important to you? And I doubt her V-Skill Wheel Kick is punishable at max range which is the range you would do it at of course.

Wait a second, wait a second, wait a second, wait a second here. You guys are saying “Oh, the LP Elbow is only -1 on block. That’s fine.” Again, ignoring that she can confirm off of cr.MK and she can do it as a poke and it’s hard to react to. And guess what? Mika’s st.HK (uncharged) is -2 on block and I tested point blank against Ryu and there was no way Ryu could punish and if he tried to throw I could tech.

I’m not convinced you understand what a combo is. Is this like that time you were doing combos on block?

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Actually, I noticed cr.MK can combo into MP Elbow on normal hit, but not at max range.

And assuming you mean LP elbow on hit, shouldn’t s.MP beat out jabs since priority over lights?

LP elbow is +2 on hit and both st.MP and cmd. grab is 6f so jabs will win, but cr.MP works and combos into itself on CH. Even though LP elbow is -2 and not punishable on block, it’s still particularly bad as it forces point blank range. Her EX elbow does not have armor on some amount of the startup frames and it isn’t throw invincible, so you’re basically gifting your opponent momentum without being able to challenge it.

Her whole gameplan is based around training you so so the s.MP threat is meant to make you stop pressing buttons, but that’s for the Laura thread so I’ll leave it at that.