That feeling you get when you fight a Ryu, he backdashes away, pops V-Trigger, and you call Nadeshiko and hit him out of his charged Hadouken.
http://vignette1.wikia.nocookie.net/spinpasta/images/e/ed/Kreygasm.png/revision/latest?cb=20140620135144
Best match ender.
Anyway, I forgot to test something about her V-Trigger. Previously, someone said it was nerfed and that Nadeshiko wonāt come out if you hit Mika before Nadeshiko spawns. Did anyone check the specifics of this? Iām pretty sure I got hit once before she came out (using the delayed version of the attack), but she came out and hit the opponent regardless. Wondering if either the nerf was misreported, or if it only applies if you stuff Mika right after the activation. Or if Iām senile.
was anyone able to see if you could do S.HK charged (hit), walk forward, link s.mp? In the previous beta I was able to find you could get st.HK Charged (they block), st mp hit (or CH), walk forward, link st HP xx peach. Walk forward was necessary otherwise you couldnāt link it, hopefully that is still in, but curious if you can also apply the walk forward on a charged st.HK that hits.
Killey
1624
I think this is false because I went for a tick, command grab setup of s.Strong xx neutral V-trigger and then s.Jab/Command grab and the Ryu player I fought mashed Super and I got hit but he got hit by Nadeshiko during his recovery.
Anyone find any reason to use s.Strong~f/b.Strong midscreen anymore? You canāt do back dash to get the wall bounce and extend your combo. I sort of remember that you could do b.Strong into something in phase 2 but not sure if you can do something off of that in yesterdays stress test build. Iām also not sure if thereās any good setups off of it. Iāve seen some people go for qcf+K after wards to close the distance and maintain positional advantage or use the stumble state for safe v-skill. Personally, Iād rather go for s.Strong, s.Fierce xx Fierce Peach for the damage and better positioning.
s.Short~Strong TC seems like it has improved range because it was reaching at almost max ranged charge s.RH for me so it felt really consistent if you hit it. The new corner reset seems to be s.Strong~f.Strong, f+Fierce, cr.Strong and then do whatever. You canāt get a cross under reset but I think youāre at + frames after wards. You could go for a cross up j.Short if the respect the mix up enough otherwise they can hold up and youāll clip them for an air reset but lose positional advantage.
For the most part I find most of her changes are fair because she was pretty ridiculous in beta phase 2. The one change I donāt like is that her non-charged s.RH crush counter causes a launch. Her only other crush counter is f+Fierce and that also launches. Against a blocked DP you donāt have enough time to get a full charge s.RH to really punish them. I couldnāt really find a good crush counter combo that did more damage then s.Strong, s.Fierce xx something so it looks like I have to sacrifice damage if I want the v-gauge on a blocked DP.
Gojira
1625

Sixfortyfive:

Alexisdabomb:
That feeling you get when you fight a Ryu, he backdashes away, pops V-Trigger, and you call Nadeshiko and hit him out of his charged Hadouken.
Best match ender.
Anyway, I forgot to test something about her V-Trigger. Previously, someone said it was nerfed and that Nadeshiko wonāt come out if you hit Mika before Nadeshiko spawns. Did anyone check the specifics of this? Iām pretty sure I got hit once before she came out (using the delayed version of the attack), but she came out and hit the opponent regardless. Wondering if either the nerf was misreported, or if it only applies if you stuff Mika right after the activation. Or if Iām senile.
Yes it cancels, but only if Mika gets hit literally in the very first frame of recovery. Nadeshiko spawns very fast.
Thatās not so bad then. If someoneās close enough to stuff the activation immediately then theyāre close enough to throw you and dodge Nadeshiko anyway.
If you have V-meter, you might be able to earn a level 2 Mic Performance by doing a delayed V-Trigger post Irish Whip. The threat of Nadeshiko might make them scared enough to stay back while you charge up. Depends on the character, the player, and which delayed Nadeshiko you use. Mind games!
I really love the Mic mechanic, so I try really hard to find legit ways to use it. Itās tough, though. I hope they tweak it a little more to make it slightly more worthwhile.
I liked doing CC f+HP, dash forward, cr. HP for an ambiguous cross under reset. This one doesnāt seem as exploitable as the old corner reset, since it requires CC and it doesnāt lead back into itself. But, itās still really good.
The side switch with b+MP is good if thatās the closer corner, and you can combo into sweep before they get thrown too far. Since you can V-Trigger cancel the sweep, it might be useful to do a delayed activation while maintaining close proximity to the opponent to keep them pressured. Iām not sure if you can combo the instant neutral V-Trigger after the sweep in that combo, if you can it could be useful for that tiny bit of extra damage for closing out a round.

Sixfortyfive:

Alexisdabomb:
That feeling you get when you fight a Ryu, he backdashes away, pops V-Trigger, and you call Nadeshiko and hit him out of his charged Hadouken.
Best match ender.
Anyway, I forgot to test something about her V-Trigger. Previously, someone said it was nerfed and that Nadeshiko wonāt come out if you hit Mika before Nadeshiko spawns. Did anyone check the specifics of this? Iām pretty sure I got hit once before she came out (using the delayed version of the attack), but she came out and hit the opponent regardless. Wondering if either the nerf was misreported, or if it only applies if you stuff Mika right after the activation. Or if Iām senile.
If you call Nadeshiko she will come out regardless if Mika got hit. Only difference is that depending on how she got hit (I.E. with a super or command grab) the opponent will not get hit out. Or letās say you call Nadeshiko from the right side and the opponent moves closer to the left a little over mid-screen, thatās when Nadeshiko will whiff.

The_Lone_Dragon:
If you have V-meter, you might be able to earn a level 2 Mic Performance by doing a delayed V-Trigger post Irish Whip. The threat of Nadeshiko might make them scared enough to stay back while you charge up. Depends on the character, the player, and which delayed Nadeshiko you use. Mind games!
.
Thatās a waste. You can reset them with Passion Press which immediately puts them in a scary situation. Banking on the idea of āTheyāll be afraid because of the buffed grab now.ā Is not a great way of doing things. I mean, you could do her AA Grab but it doesnāt do as much damage when compared to Typhoon or the Grab Super. EX Typhoonās damage after one buff from V-Skill was about 35%.
Point is: if you nailed them with Passion Press then do a combo or reset them. Donāt push them towards the corner just to do V-Skill.
And her grabs arenāt amazing. They can all be jabbed out (excluding Grab super of course) and they all have horrible recovery.
One thing I forgot to mention: this might be a placebo but I donāt think it is. It feels like itās easier to land LP Peach after cr.LK, cr.LP. The cr.LK, cr.LP, LP Peach combo was kind of a bitch to do in Beta 2 because she has to be practically right next to them, right inside their asshole, or LP Peach will whiff. It seemed like in the Stress Test that it only whiffed if you tried to combo at the absolute max range.
BB_Hoody
1632
How do ya figure all this shit out???
I know Iām a month late, but we really need to make some noise and frankly demand that they remove this silly censorship from the game.
Anyone know the most effective route? How can we email Capcom, basically where can I complain lol. I canāt believe Combofiend would let this happen, he should be ashamed of himself.

Alexisdabomb:
It beats Jab mashing from what I tested. I noted it wasnāt a true block string so therefore they can mash out. I wrote that before I tested that she can do cr.LP, st.MP and it connects (if cr.LP counter hits) after t.HP and that canāt be reversalād either (I think).
Bad news dudes. Passion Press Nadeshiko combos got a damage nerf. 
j.HK, st.MP, Passion Press, Nadeshiko, Charged HK, EX Peach/EX AA Grab does at least 10% less damage now. In Beta 2 it did about 45% damage and now itās closer 30-35%. RIP.

Did you test EX peach vs a meaty jab on wake up or just from neutral?
Couldnāt really test that in the Stress Test. I was able to do EX Peach on wakeup and it beat (I think) Ryuās cr.MK.
amrraed
1638
So if i understand this correctly Capcom has pretty much reduced the damage output that Mika does on her combos via removing combos and reducing damage on some moves ( I noticed that throws are pretty much the same) and they also nerfed her wakeup options in general. While this does suck, i feel that she is more fair along the rest of the cast now.
I was hoping that Capcom would have brought all the other to her previous level but ofcourse they brought her down to theirs. I still think she will be a possible top tier character overall.
So who do you guys see as potential Bad matchups ?
I think that Chun-Li is probably going to be one. I can also see Vega being annoying ( Maybe even but annoying). I can honestly see Gief beating her now ( He can V-Skill the Charged HK easily, out damage her by a lot now, he own the air and his light SPD have great range and he have excellent normals overall). I donāt know about FANG. If they buffed Nashās anti-air game then it could easily end up being a bad matchup.
PS. Does anyone one actually understand what Mika says during her rainbow typhoon/ giant swing ? I think she says " Soft girl " but i an not sure.
They greatly improved t.HP by giving it more blockstun and less pushback on block. And st.HK (uncharged) got a Buff and Nerf in that if it CCās she can no longer do a Passion Press combo, but now the CC pops them into the air in slow mo and allows you to do either MP or EX Peach or reset them.
j.LK may have had a change in itās hitbox as a crossup. And cr.LK, cr.LP, LP Peach seems to hit consistently from a slight distance unlike in Beta 2.
Her t.MK got a range reduction which makes her Passion Press reset slightly harder to capitalize from.
I donāt think sheāll have much in the way of bad matchups. She has tools for every situation. The characters I think will definitely have bad matchups are: Bison, Dhalsim, and maybe Gief.
Cathrao
1640
Do her command grabs have any immunities on startup, as is usual for grapplers (strike/throw)? Both normal and EX versions. I realized Iām not quite sure how it is with herā¦or in general, never played grapplers that much in SF games to remember.
And I see conflicting info on the net.