Sure thing mr. lurker. I’m sure you think Hugo’s Ultra Throw was really good in 3S because he could combo off of it…
Now you’re just making desperate comparisons?
Okay dude, I know that you came in 2nd in a tournament when no one understood how to play her, good for you and all that. But sorry, saying that a command grab that has (1) No range (2) barely any damage and (3) horrible recovery on top of all of that is good. Then I’m sorry but you are wrong.
And I’m guessing you have no idea just how bad Hugo’s Ultra Throw was in 3S if you don’t get that reference. It was a command grab that sent the opponent airborne, it had horrible reach and mediocre damage. It was garbage and no one used it.
Typhoon vs Brimstone. The Ultimate Command Grab Battle
Nope, wrong again, I understood the reference which is why I called it a desperate comparison, because it is.
3s Hugo ultra throw is much slower than his SPD, at 7, vs 2 frames of his SPD, so 5 frames slower. Mika’s command grabs are equal start up.
3s Hugo ultra throw is 70 damage vs his SPD damage is 220, so a 150 dmg weaker. Mika’s K grab is only 30 dmg less than her P grab.
Mika’s K grab range isn’t as short as Hugo’s ultra throw, you can still tick into the lk version for example.
And finally the whole point of the k grab is to get them into the corner/ keep them into the corner. That’s her gameplan, you seem to be ignorant about how good Mika is in the corner. She gets huge combo damage and amazing mixups in the corner, and you’re going to give that up for an extra 30 damage to do her P grab and throw them out of the corner? That’s funny to me.
That’s the difference between Hugo’s 3s ultra throw and Mika’s K grab, and that’s why I said your comparison is desperate.
It’s pretty stalker-ish that you go through my post history or remembered that I got 2nd place in a tournament with her, but that fits the pattern of desperation
You basically almost always want to forward cmd grab IF you can, there is a bunch of reason why you might not be able to but IF you can you should always go for it(of course unless the back cmd grab puts them in the corner and you next to them for Oki).
Sugami
1467
Thanks for that, pretty much what I thought. Didn’t realise Typhoon had more range than Brimstone though, TBH the range is pretty pathetic for both of them for a “grappler” but I and probably most of you don’t really see Mika as a pure grappler at this point.
That must be new as there certainly seemed like there was no difference in range when I tested in beta 2.
Kind of missing the point here… And the Ultra Throw had terrible range in 3S too, about as bad as the range on all of Mika’s Brimstone throws.
The gameplan is to win and outplay the opponent. This isn’t SF4, there’s no setups off of knockdown here, so getting Oki isn’t as important. Especially when -again- Brimstone has terrible range and damage. So this whole mantra “Oh, you need the Oki! Do the shit grab!” doesn’t make much sense because the cons far outweigh the pros. It’s obvious. I don’t even know why you’re arguing. Maybe you can mix it up when you’re in and do Brimstone? Maybe? If you’re dumb maybe. Or playing someone who doesn’t know what they’re doing?
And the only thing I did was go through this thread because you have such a low post count I was curious who the fuck are you and why you seem to think you’re an expert. So wow… What a weird claim to make.
Correction: LP and MP Grabs might have about the same range, difference would be maybe a pixel or two? HP version definitely has less range and EX has the most range.
Gojira
1469
No, he’s right about LP typhoon’s range. Pretty sure I tested all command throws at max LP typhoon range in the beta and none of them connected from that far. I actually don’t think EX has LP range, though I could be wrong since I didn’t use the EX that much.
Brimstone is good for setups, it’s just not going to be as easy to land. I have a feeling backdash will beat it every time.
EX Typhoon has significantly more range (and damage) than the LP version.
IMHO if you’re close enough to land a Brimstone then you may as well go for a regular throw instead. It carries far less risk and does about the same damage.
Gojira
1471
I don’t know, regular f throw seemed terrible to me. If they tech it feels like I’m negative.
CL_Yun
1472
im sad that you cant link st.mp after a charged st.hk
But it has great recovery and decent damage/stun. Plus you don’t waste meter. Worst thing that would happen is getting jabbed out or get reversal’d but the same would happen if you did a Typhoon. At least if the throw whiffs they don’t have the chance to land a full jump in combo and wreck you.
Backdash is throw invincible so it will beat both cmd throws every time.
Basically you should learn the range of your light and EX command throws. Use HK when you’re on top of them, LK a bit further away, LP further than that. Then when you have meter you can use EX K at around LK range and EX P for scoops
Gojira
1475
Is it fully throw invincible or only on startup frames? If you anticipated it do you think you could still land a command throw?
Sugami
1477
Funny how we all seem to have different testing results
Makes me wonder if I only really tested Brimstone thinking they had the same ranges, hard to test throw ranges without moving yourself forward. Looking forward to when someone takes tools to it and is able to give us a definitive answer.
It doesn’t feel like the night and day differences Zangief has in SFIV at least.
Surely they’ll be out of throw range within a few frames anyway?
If you think they’ll backdash just toss out a poke for a counterhit.
It’s got a bunch of throw invincible frames in the front but not the whole duration, but generally you shouldn’t try and chase one down with a throw
codyk
1479
You don’t need tools to do it. Just record the various throws as after-guard actions for the dummy, then make the dummy block normals with varying degrees of pushback to get a consistent range.
The range is definitely EX > L > H
Galaxis
1480
I guess it depends on how you play her. I never sacrifice damage by using Brimstone. I always have my trigger finger on FP/EX Typhoon, lol. They die quick, and die hard. I just try to flowchart her, not thinking too deeply about corner.
This is why you use this opportunity to use the Mic, and make them come to you. You don’t get a mic buff using Brimstone. You either get the corner using Typhoon or a Mic buff. One or the other.