I don’t think the butt slap was enough to give a M rating when USF4 kept it’s T rating (that game had Poison lol) but ok. The ending being ruined is not ok though.

Her CA does the most damage after stun in the game when you combo from her V Skill I think.

The activation pose needs to be reanimated/redesigned or left alone, it looks half-arsed as you’re also missing out on a lot of the pretty splash effects as well.
I have no idea what’s wrong with the Kinniku Buster, it’s a classic wrestling move. Changing it has taken away all the impact of the move.

Is there something I’m missing or is there absolutely no reason to use the light and medium versions of her command throws?

I’m assuming they differ in range.

If they do it’s minuscule as it seemed the same when I was testing it.

@BB_Hoody Well…
…arguably the worst CA is subjective to play-style. If we are talking about her** CA** in terms of damage, it ranks just as well as everyone elses with lack of chip damage. Now, her CA usage relative to the type of character she is, offers less overall utility compared to other members of the SFV cast. This is because saving for her CA, as opposed to using 3-EX command grabs is an inefficient use of resources; especially when EX-Typhoon x3, does significantly more damage than her CA when coupled w/ just a lvl 1. Mic.

Her super has the most range of all of her command grabs and is an amazing reversal. So it is possible to play conservatively with her and save the super. Problem is that it has 3 frames of startup so they can jump out of it. Can be used to bully/psyche people out of course.

New combo:

t.HP (Crush Counter), dash forward once, t.HP, delay it slightly, EX Butt Splash (Peach). Does about 40% damage and a little over 50% stun. Landing the full EX takes a bit of timing. You can end with with the EX AA grab which does a little more damage and very slightly more stun but I don’t like ending a combo with that because the oki isn’t great as it puts Mika in the corner.

Edit: combo is harder to land on certain characters. It’s very easy to do against Chun but much harder to fully land the EX Peach against Cammy.

Nice.

I tend to use f+HP sometimes against opponents while the are cornered after a jump-in or on their wake-up. I was initially under the impression that f+HP enough active frames to warrant its use on opponents trying to get up from the ground.

Is it 0+3 startup then? This is the opposite of progress.

Given its range, could it be used as an AA of sorts like El Fuerte Utra Spark then? It wouldn’t feel as a command grab but at least it wouldn’t be unplayable.

https://www.youtube.com/watch?v=H74-tpZ3VRc

You could use it off of a jump in but honestly I still feel like j.HP/HK and then st.MP is better just because of there being less push back on block and offers more frame-trap and tick-throw opportunities.

t.HP on their wakeup might be good, the timing is kind of rough though.

Oh I didn’t think about it that way…carry on.

I agree with that too. The butt slap felt more like a taunt on top of the fact of the CA as well. Just feels more invigorating beating someone with her CA than anyone else’s honestly.

More testing. This time it’s the Passion Press Reset.

Passion Press Reset is extremely simple. All you do is Passion Press, either towards or away from you (obviously don’t bounce them off the corner) and do t.MK. That’s it.

Tested against Ken what I could get away with after the reset:

(Note in every one of these setups Ken can easily reversal Super, should be a given but I thought I’d point it out).

Against cr.LK: Ken could not jump out or reversal SRK (including EX) or mash lights. Timing is tight, practice.

Against st.MP: Ken could reversal LP SRK. Possibly mash lights. Ken could not jump out. Timing is very tight.

Against EX or LP Rainbow Typhoon: Free to everything. Can get hit by lights, SRK’s, whatever.

Against t.MP (Passion Press): Ken could not reversal with anything and could not jump out. Timing is a little tight.

Don’t do her sweep. It’s slow and it’s a free “Here, do a bnb and take away 25% of my life. I don’t need it.” Kind of normal.

@Sugami

There is no reason to use LP or MP Typhoon over HP Typhoon at any time. There is no reason to use LK or MK Brimstone over HK Brimstone at any given time. The startup frames are the same. Always use the HP/HK versions of Brimstone and Typhoon. All Brimstone grabs have the same range, and all Typhoon grabs have the same range.** Typhoon** has greater range than** Brimstone**. Hard Punches & Hard Kick command grabs does the most damage. Typhoon does more damage than Brimstone.

The only reason to use Brimstone is for positioning. Me personally, I default to mostly using Typhoon, since its most damaging with a throw distance allows for me a free** mic buff**.

Nope. LP version of Typhoon has significantly more range than the MP or HP versions. And EX has even more range (just under the range of her grab super). LP and EX are really good for tick throws.

I see absolutely no reason to ever use Brimstone (the Kick grab) as even the EX version has pitiful range and damage. I don’t know why she has this move quite frankly. Maybe Capcom plans on buffing it by giving it some special properties? Maybe nerfing the Typhoon (hopefully not)? I dunno. But Brimstone is garbage. Don’t use it. Ever.

Brimstone throws them forward, Typhoon is backwards. If you don’t think brimstone is useful, then you vastly underestimate how important it is for Mika to get/keep your opponent in the corner.

No. It’s far, FAR more important to make them fearful of getting grabbed. Something you absolutely cannot do with Brimstone because the range is garbage. Even if you land a Brimstone you still can’t get a jump in or crossup, you could do a sweep (which is risky as fuck), do charged HK (Which is easy to hit her out of), or maybe, just maybe st.MP if you’re close enough. You can’t land the st.Lk, Mp, MP Butt BNB. You can do t.MP Passion Press, I’ll give you that.

I’d rather have the damage and range. You have to think like a grappler and Typhoon is amazing for tick opportunities and mind games.

You know what you do after chucking them away from you and you just did about 10-15% or more damage? You walk in, you use the V-skill to buff, you call Nadeshiko. Done.

Edit: added more info.

lol ok, you’re thinking like an SF4 grappler, Mika is a hybrid that does huge damage in the corner with her irish whip combos. Besides, fear of getting grabbed is the same for both throws on their wake up since you’re right next to them. Oh wait, the Typhoon throws them miles away so you don’t get any oki, too bad.

Wrong. I’m thinking like a 3S grappler. And guess what? Unless you were using Makoto, you didn’t get great Oki off a command grab unless you had them in the corner. The only thing Hugo could do was Sweep and Alex couldn’t do anything.

You want to get back in there? Call Nedshiko. If not you have to walk in. And by the time you scored that grab, well look at that, you should have at least one EX bar. Hmmmmm… I wonder what you can do with that??? Oh wait, I could do EX Peach that blows up a random poke, I can do EX AA grab if they dare to jump in, or I could just walk in and play footsies, maybe scare them into thinking I’ll do a charged HK or jump in but nope, I dash and do EX Typhoon and take away another big chunk of health. And remember how I did a V-Skill after landing the first Typhoon? Well, I didn’t get hit so that Ex Typhoon I just landed did massive damage.

Your rant of hypotheticals is pretty hilarious, but I think the only thing we can agree is on that you really don’t understand why brimstone is in the game :peace: